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novicearts

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A member registered Jun 01, 2017 · View creator page →

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I like the art style quite a bit, I think it shows promise! Character's expressions show through clearly.

The premise is very interesting, and there are a lot of route choices, which is impressive to implement in 2 weeks. I kept dying alot on the bad end routes though (10/10 would play again)

I do feel that without audio a chunk of the experience is missing (or at least I didn't get audio when I played it). Of course, from my own fires, I know audio is really, really hard to do. My only advice then is to see if you can find atmospheric sound effects that can sell the effect of the moment decently enough.

Will do! I plan on experimenting heavily with that. I may ultimately redo some of the art as well just to make things more readable.

This one's a linear novel set in wartime era of 1900s, but if you're up for it:

https://itch.io/jam/acerola-jam-0/rate/2581662

This game is super simple but super relaxing.

It feels like mindless fun in the best way possible. Now I never have to out and touch grass, thanks!

Heres mine as well:

https://itch.io/jam/acerola-jam-0/rate/2581662

The suspenseful storytelling here is top notch! I really liked the cast, they had a nice vibe about them as a friend group. That device has alot of intrigue and mystique around it, that I can't help but be curious what's coming next.

Also, so many art cgs and sound fx, I am thoroughly impressed what you squeezed in here over 2 weeks.

Thanks for the details here! Looking it over... I basically agree with everything you said here. Probably before my next visual novel I should first address these aspects

Totally appreciate your take. Visual novels aren't for everyone, and I could understand why they'd feel too slow for most.

That being said, thank you very much for your review here! Your opinion helps me understand what works about my game even despite it being a visual novel.

Thanks for this thread! My game can be found here:
https://itch.io/jam/acerola-jam-0/rate/2581662

Awesome, glad you enjoyed it!

For future reference, could I get more details about the issues with the font choice? I'd like to try tweaking it a bit if possible. I suspect others may have felt the same.

thanks for the thread man! I will go through your game tomorrow.

Here's mine:

https://novicearts.itch.io/memoirs-of-kaizer-academy

Dude the jumpscare was something else!

I liked the story quite a bit, it was witty, and really used what little there was effectively. We had only one character to talk with, but it was an engaging arc. Right now I still  think the name "How to train your abomination" still fits.

This was my entry:
https://itch.io/jam/acerola-jam-0/rate/2581662

Dude your wish is my wish! I originally planned to make something akin to ace attorney... but I ran out of time T.T

oof I caught this late, but hope you dont mind if I shamelessly plug my game:
https://itch.io/jam/acerola-jam-0/rate/2581662

My game is a visual novel set in 1900s during wartime era. Aberration is something I baked into the themes of the story:

https://novicearts.itch.io/memoirs-of-kaizer-academy

Thank you Ian! I'm glad that the experience was compelling as well!

I think most of my stress during the jam was in worrying about whether I could stick the landing or not. Coding and Art were much easier in comparison to that.

thanks guys! I'll be taking a look at this list soon. I got sidetracked with family errands, so itll have to be over the course of the week.

(1 edit)

I took a spin on the term aberration. It turns out that Aberration has a moralistic connotation too (according to merriam webster dictionary). My work delves deeper into that particular meaning, and explores the question: "An aberration by whose standards exactly?".

This is a visual novel set in the 1900s wartime era:

https://itch.io/jam/acerola-jam-0/rate/2581662

Hey there! Thanks for creating this thread, it helps us all get some blood flowing for each of our games.

Mine is a visual novel set in the 1900s wartime era:

https://itch.io/jam/acerola-jam-0/rate/2581662

Hmm I wonder what makes you think that?

My game is a visual novel set in 1900s wartime era:
https://itch.io/jam/acerola-jam-0/rate/2581662

Thanks for making this thread!

Here's my entry:

https://itch.io/jam/acerola-jam-0/rate/2581662

Hey wooolfy,

So some other folks on the jam submission page mentioned that they ran the game directly on their windows 11 and 10 machines without a VM, and it ran just fine. I have had enough folks play the game that no issue of viruses came up.

Considering this, would you be willing to try playing the game without a virtual machine? (I understand if not, but thought it was worth asking considering the other feedback I've gotten by now)

By any chance do you have a real windows 11 machine you could test the game with?

I've had others play the game at this point with no issues, so I can promise there are no viruses at all (heck the source code comes with the game)

From discussion on my main page, they can get the opening start screen menu but then the game just freezes and goes to black. I unfortunately dont have a windows 11 machine of my own to test it with, and I cant submit a bugfix b/c voting is going on.

To be fair, I havent heard of a crash on an actual windows 11 machine, so I dont know if it's just a VM issue. Right now we're suspecting render driver issues with opengl3

what's crazy is that this is version 0 of the jam. 1.0 is going to be absolutely nuts

(2 edits)

I wrote my game entirely in my own custom engine (that I had to make at the start of the jam), using Python and SDL2.


It's a visual novel with a story taking place in 1900s wartime era:

https://novicearts.itch.io/memoirs-of-kaizer-academy

Please check it out if you have the chance. Source code is available upon downloading the game... I didnt have time to upload to github :(

Thanks for making this thread! I'm glad folks are being proactive with making sure there's a way to get ratings.


Here's my entry: A visual novel set in 1900s wartime:

https://novicearts.itch.io/memoirs-of-kaizer-academy

My suggestion is a visual novel I worked on. It's a linear story set in the 1900s around wartime era:

https://novicearts.itch.io/memoirs-of-kaizer-academy

I always treat those kind of requests as 50/50 chance on my end. It's not like I can demand you to play it right?

Thanks man!

Wanted to double check: were you able to view the whole story? I got reports from some folks they ran into crashes on their machine.

I like free ratings! Here's mine:

https://novicearts.itch.io/memoirs-of-kaizer-academy

I did all of the artwork, story, and coding for my game. Sounds were borrowed, but one soundtrack (inside a cafe) was created by me:

https://novicearts.itch.io/memoirs-of-kaizer-academy

(1 edit)

Hey all,

My entry for the jam was a visual novel set in the wartime era of the 1900s.

I've got only 5 ratings on it, but I'd like to see more feedback. I really enjoyed making it, and want to work on improving the craft

Here's the submission entry link: https://itch.io/jam/acerola-jam-0/rate/2581662

Here's the itch io page: https://novicearts.itch.io/memoirs-of-kaizer-academy

To anyone who also has a visual novel they would like to share, please let me know! I'd love to take a look.

that's fair, everyone's got their preference. Thanks for letting me know though! If you know someone who may be interested, please share with them too.

added my rating :)

I think in light of godot corrupting your game, which is a terrible thing to happen to anybody, I'll do my best to review based on what I saw with that in mind. I'll try to be honest, but if it ever seems too harsh, feel free to ignore it.

I think the main premise of the game is actually very interesting. The idea that you wake up in an abandoned laboratory with some kind of 'failed' prototype can do a lot to setup intrigue. Almost like a darker version of portal.

The basic flow of the layout is actually decent in setting up possible rooms to explore gameplay. I imagine you did not get enough time to flesh out any game mechanics though, but that may be where you should start exploring first.

The doorway effect was really cool. I was impressed how seamless you got the transition between the two rooms.

The sound design leaves alot to be desired though. The droning sound was a bit grating on the ears, and the footsteps need to be blended more with the atmosphere of the game. Atm it just sounds like basic audio clips rather than real footsteps. Normally I wouldn't call this out, but usually horror games lean on that heavily to sell the effect of terrifying their player. I think 2D can get away with it alot more than 3D though.

If you want to continue working on this as a horror game, my recommendation is to take some time learning sound mixing and getting some good quality sound samples. I should note I also struggle heavily with this, and only recently realized this is the best way to start improving on sound.

The basic art design is pretty good. I think there's too much specular lighting for my taste, but I do like the idea of heavy amounts of foliage and overgrowth. With some work and polish you can make the place feel abandoned really well.


That being said... the bridge drop at the end was pretty scary. Not bad!

Honestly man I feel your pain here. I'll take a look at the game now and give some feedback.


If you'd like to do the same for mine (a visual novel in a wartime setting), here's the link:

https://itch.io/jam/acerola-jam-0/rate/2581662

here's the same game with the submission page

https://itch.io/jam/acerola-jam-0/rate/2581662