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Games made in custom engines (showcase)

A topic by Zoogies created 63 days ago Views: 175 Replies: 8
Viewing posts 1 to 7
Submitted(+2)

Hey guys, congrats to all the finishers!

If your submission was made on a custom engine please post it in this thread as I'd love to take a look! (especially if it's open sourced)

Here is my submission, made on an engine I've been working on for around a year: https://itch.io/jam/acerola-jam-0/rate/2569177

Submitted(+1)

I didn't make my engine but I used OpenGL

And the days were busy so I did that in 3 days only. Yes NGL 3 days. but still, it was fun and I learned many things about how to organize stuff and what not to do.

What do I mean by not to do? Go to #jam-questions in which I am begging Acerola lol.

By the way, you can play my game but have the same problem (but it can work. depends on the GPU) like the two who rated my game, so see my question. and help me make him kind lol.

Submitted(+1)

I made my submission with a game engine I’ve been develiping since july of 2022: https://lasagnacake.itch.io/kojigen-daishiheki-observers-trap

Engine’s source code: https://github.com/LasagnaCake/MakaiLib

Submitted(+1)

I just gave it a shot, I'm not very good at bullet hell though lol. I'll have to take a look at how you wrap SDL_Mixer as I'm using it in my engine as well but I have some issues when building for web. 

Awesome stuff, thanks for sharing!

Submitted(+2)

https://yzhk-instruments.itch.io/optigolf

made my game in pygame. had a lot of fun, love the freedom it offers

https://github.com/yzhkkhzy/optigolf

heres the code, its not pretty haha because i'm working by myself. its self explanatory if you can read my mind

Submitted

Wow, this might be my favorite game I've played so far. 

Well done!

Submitted(+1)

I made my game wothout an engine in Rust and wgpu (a wrapper around Vulkan and DX12) with a custom render pipeline, quite possibly creating the first non-RTX game to support physically-accurate refraction (which I’ve turned into a core mechanic).

https://george-steel.itch.io/bowfishing-blitz

Source is available at https://github.com/george-steel/bowfishing-blitz

Submitted(+1)

I started working on my engine ~29 days before the jam started, which was a definite crunch time. There are so many things I’m changing as a result of this jam for sure!

Here is my engine if you’re curious: https://github.com/bluesillybeard/ZEngine. I highly recomend NOT using it unless you’re OK with using extremely early software.

And, I made a post with more details of my experience: https://itch.io/jam/acerola-jam-0/topic/3579185/my-experience-using-a-custom-game-engine

Submitted (2 edits) (+1)

I wrote my game entirely in my own custom engine (that I had to make at the start of the jam), using Python and SDL2.


It's a visual novel with a story taking place in 1900s wartime era:

https://novicearts.itch.io/memoirs-of-kaizer-academy

Please check it out if you have the chance. Source code is available upon downloading the game... I didnt have time to upload to github :(