Pretty dang cool design! I always like a game that gives me a yeet button, and this one is no exception to that rule. But seriously, this is a pretty well made game. Gotta love the feeling of juggling more than you can handle. Nice aesthetic, and the existence of the spring boots made me feel more like I actually need to remember to go back for things when I'd usually just dawdle along until I hit a wall. Nice work and a fun game!
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1 Slot Wonder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #53 | 4.619 | 4.619 |
Overall | #125 | 4.222 | 4.222 |
Design | #215 | 4.000 | 4.000 |
Originality | #374 | 4.048 | 4.048 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Spot on! I recorded while I played and commented, here's the video for you :)
https://youtu.be/XX4DVDTTsr8 (it's still processing)
Nice take on single slot inventory! Made for some good puzzles. Controls were nice and responsive too. I had a few issues - if I clicked the red button then the game just crashed! I also accidentally forgot my jumpy-booties a few times and forgot there was an undo button... ...so that was my fault haha. Lovely job!
This is a simple concept that has great power!
And also seems to require a great deal of smart level design so it won't become a hassle to keep going back and forth to get all itens to be able to progress. That's the main issue I see with this game. Also I found a bug where, after quitting and re-opening the game, I pressed 'R' to restart and re-spawned way later in the level, and without any itens, so completely stuck. That was weird haha.
Feels good to play and is intuitive. Liked the music and simple sfxs as well. So nice job!
Great game !
Respect the theme and introduce some nice challenges actually.
How many times did I felt leaving my jumping shoes behind me and I was like "Crap !"
Maybe allow a "reset object to their spawning point" would help people like me. Maybe.. :P
A good mechanics that can be introduced is the drafting. Merge 2 items into one than maybe allow to separate them later on to craft another thing ! Possibilities are endless !
This combine with good puzzles it can become a really good game !
Good submission :)
To me the movement felt a little too fast, like there needed to be some acceleration before OMGWTF top speed. the puzzles were fun and some could be cheesed by throwing stuff and catching it like over the forcefield. overall good job for 2 days work :)
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