The game looks great and fits the theme very well.
Add sound effects for more insanity!
Criteria | Rank | Score* | Raw Score |
Theme | #15 | 4.355 | 4.355 |
Overall | #25 | 4.011 | 4.011 |
Gameplay | #31 | 3.806 | 3.806 |
Is the graphics 1 bit? | #37 | 4.968 | 4.968 |
Music | #44 | 3.645 | 3.645 |
Art | #45 | 4.065 | 4.065 |
Originality | #137 | 3.226 | 3.226 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Nodrogagon
Fun and solid game. You played it safe, and it went well. I liked your use of sprites. No need for animations when you can just make the characters wiggle. It saves more time to polish the really important parts.
Well done.
LOVE THIS! Awesome art, fun gameplay and fantastic impliminatation of the theme!
GO DREADHAND!
(also, am I wrong or does this game have no sound?)
This game is really cool. I spent way too long trying to beat this game to learn in the end the dread hand will consume. Loved playing it. And I thought the gameplay was really smooth. I am curious if there's a way to get past the surrender to the dead hand cards on the last level though. Really great game.
So much fun, i tried to reach a point where no buffs were left, but i didnt manage to do so haha, anyways, i enjoyed your game.
Fun! I like the direction you went with the theme! Sounds would be nice but overall very nice game!
This was fun! A great interpretation of the jam's theme, smooth controls, good graphics and music. Sound effects would have been a welcome addition to the game, but that still does not detract from this well-developed, well-executed game. This is a very good entry to the jam.
Really well done all around. The pacing and diffculty increase is smooth and there's tactical choiche to be made. Some sound on enemy hit could be cool and the ending /Spoiler I wish I could have keep the hand or having a different thing having resisted the surrender at first. Small details this has been real nice to play!
I wouldn't have minded a keyboard firing method, even if it was only cardinal directions. But everything else was great!
Very neat, fits the theme really well.
The one thing I felt like missed the most was sound effects.
Very cool concept and it feels really nice to play! Of course you feel worse and worse as the game goes on but you managed to balance it out really well. Cool use of mechanics and themes and its a very pretty game!
Addictive, I love how the difficulty of the game increases based on your abilities. Incredibly awesome game design idea that matches with the theme in both the story and gameplay. Loved the fact that the enemies you start with become a bit more of a threat towards the end as well as the chilling story. Very smart, and I enjoyed it. You also kept it all in one level, and it was challenging as you continue to lose pieces. The ultimate winner of this game though is the Dreadhand. You definitely have a follower from me!
Its a fun little game! I suck so much haha, but made it to level 1! Good idea to count down and not up :D
Absolutely AWESOME! It felt super fun to play and the music was great. Nice work!
Great stuff! The art looks awesome and this is one of the juiciest games I've played in this jam and that's something I always look for. It feels like it's lacking some sound effects though but I also think too much SFX would detract from the music and atmosphere so maybe it's fine as is. One thing I'm more certain of is the camera shake is a tad excessive. It doesn't bother me personally but I know some will find it uncomfortable since I've gotten complaints about my excessive camera shake in a past project.
Thank you for the kind words. Glad to hear the time spent juicing it up was worth it.
I'll will definitely get some sound effects added for the post-jam, but you are correct that I wouldn't want them to be too overwhelming or suffocate the music.
Will do some tinkering over the next few days to find the right balance :)
Awesome take on the jam's theme!
Great work! The art is super cool, and I especially like the color combination and the music.
This is really well done! The writing is awesome and I'm definitely a little jealous of a bunch of the details you implemented that I never even considered (enemy variations, telegraphing spawn points, death animations).
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