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Dirk Dazzler

50
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7
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A member registered Oct 26, 2021 · View creator page →

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I played this game years ago! Good to see you're still out there :D

It didn't quite work for me :(

Got some kind of repeating sound glitch that froze the game

I liked the music though! Keep trying :)

Thanks on the compliments! Right, the shift button was more of a development key to freeze and look at variables or take pictures lol. I meant to take it out and now I will 

I wouldn't have minded a keyboard firing method, even if it was only cardinal directions. But everything else was great!

Sorry, it's up now! I assumed it made the source available automatically since it was a browser-based

It's a great idea to work from, and as mentioned just a bit of sluggish control. Maybe a wider aspect ratio could give a better sense of what's ahead and let the player plan for it? 

And even though it could have been any character, a rabbit felt just right for this :D

I didn't quite get what I was meant to be doing with the customers, but the game looked and felt very clean. Maybe an instructions panel on the itch page or in-game?

I had some trouble controlling accurately, though it did feel hardware-based as you mention below. Great concept though, I'll try it on my phone later and see if the physics work correctly

Cool characters! They feel almost like they're taken from clay models rather the 3D renders

Thanks! Finding a fun difficulty was something I focused on this time. I'd like to work toward creating an entry-level bullet hell that's not intimidating for new players

Slay the Spire where I play as the Spire? :3
Everything works pretty smoothly, though it would have been nice to have markers which showed possible targets while a card is selected. I think a longer and more diverse music track(s) could go a long way if you develop this more!

Nice arcade feel and graphics! The shooting was very smooth and could be fun to see how it works with some more active enemies

Yes, I'd like to soon! This is currently in a web-only format, but I plan to release a fixed version soon so please follow me for updates

I thought the same thing! So I put a "pacifist" achievement at the end if you can beat it without killing any :

Nice scope for a game like this, especially the blackjack mini-game, even if you had to leave some things unfinished. The sprites worked well and the characters had personality and an Earthbound quality.

All-around great experience and the core gravity mechanic was very polished. I had some trouble consistently defeating the enemies and planets could be a bit sticky/waste fuel, but overall things worked as they should

I'm still working out how to make a jump with variable height that doesn't feel floaty, but just used my own method for now. I'm planning to fine-tune this for the next project.

And I'm totally new to audio concerns, so I'll take that into consideration!

I felt that I was just guessing at the ratio of correct items, but the graphics and music fit the chill gameplay well. I played for a while!

The little spaceship sprites reminded me of Dr. Mario viruses, and felt very classic Gameboy

Wow, this is so much charm! All the character art is great and the enemies are distinct and progressively more challenging. I'm going to try more later with different items

I'm glad I took the time to download the exe. It was much smoother, and the graphics were clear. It would have been nice to have multiple lives or more hearts though!

Very nice graphics and palette, it achieves a dark sci-fi mood instantly. The control got by, but definitely felt a bit floaty for how narrow the gaps were between spikes. I personally would like the jump and gravity button swapped, but that might just be my preference of jumping with spacebar

All around solid game! I loved the little character sprites and especially the artwork on the end screen. My only suggestion would be perhaps to make the jetpack either a single button press/hold, or to be based on charges rather than time

Thanks, this is the first I've heard of coyote timing, but that would add some polish. I've got a plan to smooth out jumping but... too lazy/tired at the end of this one lol

REALLY good concept. I didn't catch on to the combo element until my second try but it adds so much. Balancing the upgrades and ability to move large objects gives this much more depth than my initial impression. Maybe just a little explanation screen after the title to illustrate the goal?

Thank you, I'm mostly working on my roguelike development skill and this taught me a lot! Spelunky is a big influence for me too

The gameplay is simple for now, but every part works very smoothly. the sprites and music were nice, well-suited, and original too. Great job!  I think the attack range could be a bit longer, and perhaps the tongue could be used to pull boxes away from corner too

Easy to get sucked into on a good run... and slightly hypnotic. 

Definitely one of the best! You did so much with the palette, and the circular exploration made the already ample levels feel even bigger

I would have loved this as a real Gameboy game. Simple and effective with an arcade feel! I could have used a little more direction in space, but otherwise very clean

The shade of red used makes it feel like part VirtualBoy lol. I liked what I saw, and I feel there's some room for more mechanics in the the enemy's vulnerability timing if you were to expand on it

Good effort! The menus and character animation are nice, but I had trouble getting over the first pit

I couldn't tell if the movement sound synched to the music, or was just in the same key, but either way, it sounded great and immersive

Really nice animation and visibility in the limited palette. I think the difficulty could be tuned just a bit, not by removing anything but perhaps an air dodge, or screen-clearing bomb for tough situations

This definitely stood out among space shooter both for the graphics and the ammo system added a lot

All elements of the gameplay and feel are very solid. The character inertia has pros and cons, but I like it personally!

Awesome title screen! I'd like to give mine a coat of polish before I upload a post-jam version

With a few more mini-games, I could see something like this as a mini visual novel... and the amazing art contributes a lot!

Great presentation all around, and it fit the theme well. The combat could use some tuning but I still had fun. The only issue I had was the final boss seemed to appear, but I didn't/couldn't enter combat

I would have slapped a space helmet on the dude XD The engine looks and plays great, only problem is missing the theme