Very unique setting and character, I love it! The puzzles were fairly creative too. The connection to the jam's theme might be a bit loose but overall it's a really solid game. Well done!
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Chattering Away's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #89 | 3.947 | 3.947 |
Soundtrack/SFX | #124 | 3.421 | 3.421 |
Graphics | #177 | 3.421 | 3.421 |
Overall | #193 | 3.263 | 3.263 |
Gameplay | #233 | 2.737 | 2.737 |
Interpretation of the Secondary Theme | #306 | 2.789 | 2.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
The story is then to put as much space behind you from the store and to go from level to level until you reach a launch pad to go to actual outer space. Never made it but surely went to space (lvl 5). How the game turned out to be about dental hygiene, is a funny story. After much thought, I decided to go for a skull trying to eat as much as possible to fill the void of hunger (fill the empty space). While designing the teeth, it became a "ChatteringTeeth" thing. Stupid, I know, sorry!
Comments
I love the chattering teeth character in this. It took me a while to work things out (and many failed attempts at jumping over the first gap; it was a bit hard to tell where the edge was, and there doesn't seem to be any coyote time), but I got to the "end". Nice graphics and audio, and I appreciate the full options menu. Good work!
What a tragic ending.
The art is very cute! The mechanics are competently implemented. The controls were a tad strange, but that's about it.
Great work!
The graphics take a while to get used to, and I personally thought the button mapping was strange. But the game itself is really cute and fun to play! :) Also, pressing SELECT twice on the title screen causes a soft-lock - the game goes blank and no longer responds to any button presses.
a very charming game, and the different palette options at the start was a nice touch
I like that you add a setting menu that allowed you to change sound sfx and music. Also having the option to change color palette too. The graphic are nice too the only mechanic I didn't understand was the bite. But everything else was cool good job.
Unfortunately, the game won't begin for me. Once I get past the palette selection, the music continues for a while, but the screen is black... and remains black. Sigh...
OK, I finally got it to run! :)
Wacky and very original premise. The main character manages to be simultaneously adorable and very creepy. Very nice music.
Some of the visual design could have been a bit clearer. It was not always obvious which colors represented obstacles. Also, the teeth always appear to face the player when standing still, but in reality, the character is always facing either right or left, which matters because of aiming the fireballs... so I would have preferred if we could always see which direction the character is facing.
Thank you for trying again! The graphics have been improved in a newer version :-) I had similar comments. Regarding the idle animation, yes you are right. I could do it facing left or right. Or somewhat tilted to the right or left. I like it looking at me, it adds to the creepiness and that it is waiting for something (input). If I tilt it then maybe both of these will be ok.
I like the different visual options, though I should comment level 1's use of top-down type tiling in a side-scroller is disorienting in nature. Playing as chattering teeth is the coolest part of this entry. I suggest if you work on this post-jam to center the game around the bite mechanic for an interesting twist on the traditional platformer.
Thank you. Yes, biting. It is there to break paths and make "space" to crawl in. I did not have enough time to complete this feature :-)
If you please, could you elaborate on the comment "level 1's use of top-down type tiling in a side-scroller"? You mean the way the street is built? I tried to give it some perspective, if that is what you're referring to...
I really liked the music.
I must say that the scenery is quite confusing to visualize. It may have hindered my experience with the game.
I enjoyed the graphics a lot.
Rough around the edges, but chock full of charm. I really enjoyed my time spent will my toothy buddy.
Good effort! The menus and character animation are nice, but I had trouble getting over the first pit
The button mappings felt a bit awkward at first, and the readability of the background was a bit messy (I thought I was trapped between 2 walls for a minute), it's hard to understand what's part of the background in some places.
Other than that, very nice entry. And the options are always a welcome feature. Good stuff!
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