A very nice game. You do not mention the double jump somewhere :-) I got up to a point and then I got stuck, after to the right of the dinner table.
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Castle of Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #48 | 3.846 | 3.846 |
Overall | #52 | 3.862 | 3.862 |
Soundtrack/SFX | #68 | 3.769 | 3.769 |
Gameboy Soul | #97 | 3.923 | 3.923 |
Graphics | #99 | 3.846 | 3.846 |
Interpretation of the Secondary Theme | #100 | 3.923 | 3.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
The game is a normal platformer, but with a little twist: the player can switch between two versions of the level they’re playing. As such, it becomes a mix between a traditional platformer challenge, but also about spacial awareness. Doing things in one level may affect the other, progression is tied to how well the player is paying attention to how space changes when switching between levels, and, there are secrets that only those with a sharp eye can find.
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