Thank you for your opinion! We're working on fixing these issues, currently the phantom pause menu is the one we're trying to fogure out haha.
Did the pause menu appear randomly? Or did you press any specific button?
Hi! Thank you so much for your feedback! May I ask in which part of the map did you manage to open the pause menu? I'm pretty much sure we've been disabling it from appearing in this version for the jam. Or perhaps could you tell us which keys did you press causing the pause menu to show up? Someone before you has mentioned using down arrow but it's not bound to anything. We're trying to replicate this bug on our end :)
A really lovely game with simple but very enjoyable game mechanic and beautiful artstyle. After two hours of solving the puzzles I wasn't really able to get to the end though - I've had a hard time figuring out the Otter, Deer and Squirrel puzzles but I might try to solve them once again at some point. I do believe the player should be given the choice to enable some form of subtle hints since from my experience I've been moving around the whole map a few times trying to figure out which abilities should I get first before moving onto the next puzzle. I think it'd be enough if there'd a small flickering effect on the minimap if the player should head to a different place first before continuing their journey. But overall I'd say the game's very fun and it's definitely a repeatable (as in you can play it more than once) and enjoyable experience. :)
Thanks for the feedback! Yeah to be fair we kind of wanted the colour palette to appear dark and cold at the same time, I believe this is what adds a bit to the cosmic feel of a game - the space here seems unhabitable and cold and it kind of adds to the idea that you need to escape as soon as possible. This is at least how I see it. :)
Thank you! There was a plan for a weapon selection mechanic, but it'd require us to spend more time on making sure there were no issues with it before the release. But we might introduce it when we'll work on this project again.
May I ask what else besides additional weapons could improve the combat? :)
Thank you! We might add some direction indications in the future! Some players have mentioned the same issue before, getting to those dead ends and then pretty much running out of oxygen. If we'll continue this project in the future (as our team's motivation is quite high!) we might add those to make the player capable of telling where should they go. Thank you for your feedback! :D
The choice of colours was actually based upon some memories I've had playing a certain videogame. Generally I really enjoy using shades of blue especially with black or it's more saturated variations. :)
Really pretty game! I've noticed though that the player can appear inside of walls of a 'warped level' at certain spots - sometimes it's possible to make a quick combination of jump + dash + warp to clip through a wall, but I'm unsure if it's an intended behavior. I've been a bit confused at first about the controls on the menu screen, I've been trying to press space (for select) before figuring out the player had to press X to jump into the game. Overall I think I had a pretty fun time playing it! :)