I quite enjoyed that. Navigating as I desperately try to avoid getting gunned down by turrets and drones. It felt damn dangerous, especially with the limited ammo count. My only gripe was I got lost after the first teleporter. Nice game mate.
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Empty Revenge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #23 | 4.429 | 4.429 |
Gameplay | #39 | 3.929 | 3.929 |
Overall | #49 | 3.871 | 3.871 |
Soundtrack/SFX | #108 | 3.500 | 3.500 |
Interpretation of the Secondary Theme | #120 | 3.857 | 3.857 |
Gameboy Soul | #153 | 3.643 | 3.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
I chose 2 definitions for space, first space as in literal outer space, but with alien civilization and humanity together, with space tech and stuff.
Then for the next definition of space, in the game, the protag has an "empty space" in his heart, and he has to either fill it with revenge or freedom.
Comments
I like the way you started the game off, playing as the antagonist then the protagonist. That's a unique way to introduce the game. Solid dungeon crawler/shooter, the art is great and the music fits alongside the gameplay well.
Strong artwork, competent mechanics, great ludonarrative. Easily one of my favorites.
Only criticism is that the audio is a bit loud. When several pairs of robot fire + player fire + music stack on top of each other, the audio often peaked above +0.0 dB.
Fantastic! Great work!
One of my favorites in the jam so far (and I've played almost 60).
Solid action. Very clear graphics (never easy with a 4-color palette!). Utterly ROCKING soundtrack. Fun story.
I wasn't sure if there was any way to acquire different weapons or ammo. Regardless, I was able to beat the game (Ending 2) with just my initial ammo.
I'm fascinated by the pseudo-3D environment (a la Scarab of RA and other classics). How did you create it?
Aha, awesome! It's nice to be remembered.
If you enjoyed The Gnawing Hunger, Dagger's Last Testament actually takes place in the same futuristic neo-feudalist universe.
This was my first time playing a 1st person maze game so I am very thankful for the map it helped a lot. I was shocked by the ending of the first level. Played through it 2 times to get both endings. I had fun with this one.
Your cover art really drew me in. Was a really fun concept. I think it was a tad on the difficult side. It was unintuitive to not be able to shoot enemies right away. But it was pretty solid overall. The news report after the first section really got me.
The shade of red used makes it feel like part VirtualBoy lol. I liked what I saw, and I feel there's some room for more mechanics in the the enemy's vulnerability timing if you were to expand on it
This was amazing, the mix of story into the gameplay really made this stand out. Well done!
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