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Hirokusha

42
Posts
2
Followers
5
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A member registered Apr 30, 2020 · View creator page →

Creator of

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Aww sorry about that, we definitely have a full not buggy version on the way.

Thanks! We will definitely have a full version out since we have other assets that werent used.

Thanks!! Look forward to a not buggy release!

We are working on a full release for after the voting period

Reminds me of a combo between the phoenix minigame in FF7 and mount and blade  for some reason.

Cool submission! 

Sure thing! Of course, make sure to rate the game based on this experience :"( its only fair! Where would you like me to send you a link of the fixed version?

Hey Ramen I can send you a fixed version of the game so you can at least play it if you're interested!

Thanks Kobe! If you reload the game you can get past the performance review. Its a bug :(

LOL Nooo Im so sorry for this bug, (Or is it a feature?) Reloading the game should do the trick!

Does it happen when you hit the barrier beyond the cabin?  We plan on releasing the game again with more content and squashed bugs.

Sorry about that, we have a bug because of the music that its currently creating that issue and I'm not sure why. 

The end? I managed to beat it, but god was it difficult. Between the slime fight and the final boss I swear I got tendonitis! Overall, great game but would ease the final fight. For a second I thought I was playing Furi. This is one of those adventures where the power of friendship did not pull through in the end :(

Loved it!

Really liked the music, it was a bit confusing as to which weapons to use for the thieves that shoot projectiles. Ultimately the only thing that worked for everyone was slapping everyone - hah! Anyway, it was fun until the game reset for some reason. The regeneration mechanic helped with the thieves that shot projectiles but I wish there was some way to also shoot back at them.

Ustedes pusieron jugar sin querer? Porque si no pienso que no es tan tarde para cambiar jugar a "Start" or play? No se si eso fue intencional o no. Pero bueno, me diverti!

Loved it, this game is perfect, I got to 2227 points and 108% accuracy. Unsure how that happened, but it definitely elicited a smile. Great fun game, would love to see more! I'll give you a follow. Also, the title screen is absolutely sick! Liked that you used gifs to show gameplay, and how your page was laid out with images. I will for sure be taking a page out of your execution.

Thanks! I agree on the scaling, as well as the trail effect. I added that in mostly as a place holder for adding in pixels and never went back to it. Ran out of time and wish I could change it and call it a bug fix T_T. After the rating period I'll definitely add in all the things people suggested to make the game better!

Wow, this was such a creative deck-building experience. It was challenging enough where I had to think of what to lose and balance that with the challenges ahead except for the end which was incredibly sad. You got a follower out of me definitely. Great original concept, and I enjoyed it thoroughly with tears.

Couldn't help myself at the end and collected all the coins. Very challenging, loved the concept of losing your strengths as you progress towards the end. Dreadhand also does this too, really liked how you implemented it here! Really liked the art, the music and SFX went well together as well. Fun game!

I got so invested with every bad ending, also looks like they called me John during the scene with Mike and the boss exchanged looks. The password also doesn't reset if you change it upon logging in when you lose.

Other than that, I can't wait for part 2! Great backgrounds, and the mystery kept me engaged

The ambience really got me, I cant seem to get past 30ish seconds though. Fun game! Loved the SFX and how creepy it all sounded. Falling into the white did trigger my thalassophobia a bit XD

Looking forward to playing it!

I'll try this to try and get a higher score!

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  • A couple suggestions 
    • Oni
    • Demon King
    • Big BIG bad
    • Moblin
    • Great Goblin 

I was just thinking how similar yours and Dreadhand are yet still different in a lot of other ways. One ends terribly sad, the other is somewhat hopeful XD. Both great games though.

Definitely ran till that house was out of sight! Great story,  liked the graphics and how the gameplay was on theme but also mixed well with the story. Surviving a whole night with vicious creatures would likely make you lose shotgun, you're ability to dodge and all at the cost of your health. Loved the music and the artwork was cool, kudos to whoever created the art for the story!

Its actually 6 levels! Great choice including a hardcore mode where things disappeared faster. I realized I can either try and be fast or memorize where things were, decided I had to do both xD. Awesome design choice to base the level design on the theme making it a challenging platformer. 

Short and sweet.

Loved it! The art was definitely 1-bit, the theme fit perfectly with the mechanics and the story. Not being able to progress unless there is nothing in the room or your inventory is clever. The puzzles are very well done, I got stuck on the final one with the giant goblin for a fair bit before I realized what I needed to do. Great job!

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Loved the art, I ran into something at the final level where the last ghost was not coming to the heart no matter what I tried. Eventually I walked to the corner it was stuck in and it finally moved little by little towards a heart. I'm not sure if this was intentional or not as all the other ghosts did not function that way. Beside that it was a great game! Loved the idea of it, reminded me a bit of an Undertale fight.  Very charming great with nice puns!

Loved it, the feel of the presents hitting doors and people felt satisfying. The music was really good, especially the one for the final level. The art, you absolutely nailed it. Feels like something I'd be playing on my Gameboy. Loved how it turned from a shooter to a platformer, and how you can use the environment to ease you way through some of the more frantic parts of the final level. Really great game design

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Thanks! Once I'm back from thanksgiving I plan on fixing the boss fights to at least add the animation change. Looking at your game I'm a bit sad I didn't add something for the bullets to make it feel like you're shooting, like weight. You do a really great job of that in your game. Appreciate the feedback and comment!

Thanks! I agree with you about the difficulty. I did not have enough time to fine-tune the difficulty, especially with the second level. It does spike a little too much from the first to the second. I know for the next run I'll have to test it with friends before I throw my hands up and say good enough!  I also wanted to add in an HP bar to better gauge the objective and did not give myself enough time to add that in either. 

Appreciate the feedback!

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Addictive, I love how the difficulty of the game increases based on your abilities. Incredibly awesome game design idea that matches with the theme in both the story and gameplay. Loved the fact that the enemies you start with become a bit more of a threat towards the end as well as the chilling story. Very smart, and I enjoyed it. You also kept it all in one level, and it was challenging as you continue to lose pieces. The ultimate winner of this game though is the Dreadhand. You definitely have a follower from me!

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Open world game where you're the mail man and all the undead are after you lol I made it to 70k before I lost. I'm assuming there are ways to deliver mail on a vehicle or increase movement speed eventually?  The music is haunting! Loved it! The zoom button was helpful to start charting where I was gonna go next. 

I was a little confused about the objective, it may help if you put it in the details of the game.

Really enjoyed the weapon switching, there is something addicting about the Uzi. I was confused for a bit about the objective. Definitely would replay again just for the feel of the gun, very well done! There is something I definitely learned here as it pertains to shooting, and the weight behind it.

The design idea for the game is great and so is the music! I love the music, where did you get it?

Loved the inversion, truly felt like a therapy session automating every level and letting Yasmin work through her trauma. I liked that you really have to start using the commands to have an easier time of getting through the levels and once you do the rest is a puzzle solving platformer.

Really fun game, awesome design idea. With Celestial Soulmates and this one you made a follower out of me! 

Loved the game, the story, transition, the tutorial and the flow from the tutorial into the actual gameplay. Story reminded me a little of Hades. Great game! Also the ending reminded me of a very popular manga, not sure if you were inspired by it but it made me laugh a bit. 

Loved the stealth level! It was my favorite,  and I did like the first fight as well. Game gave Undertale vibes.

From the graphics, the UX and UI, gameplay and how perfectly it fit the theme. Everything shows this was created by a talented team. Amazing job!

Thanks! As my first project I learned a lot, and I did have multiple ideas for it.  I'll go back and for practice sake Ill try and implement that rain idea!