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A jam submission

Boss RoomView game page

Play as a boss while a pesky player gets better at the game!
Submitted by Limited Limitations (@LtdLimitations) — 1 hour, 30 minutes before the deadline
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Boss Room's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#7073.6003.600
Presentation#7713.9433.943
Overall#9163.6573.657
Creativity#19423.4293.429

Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a metroidvania boss confined to one room rather than exploring an open world

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 40 to 21 of 45 · Next page · Previous page · First page · Last page
Submitted(+1)

Really nice reverse boss fight! I liked the variety of attacks the boss could unlock (especially the laser), and the graphics were really eye-catching. It felt like the upgrades ran out a little too early, but otherwise the player improvement scaled with the boss upgrades pretty well. Made it to round 24!

Submitted(+1)

Made it to round 8! pretty creative concept having the player play as the meteroidvania boss!

Graphically this game looks really polished even the UI looks great! The gameplay is relatively simple but easy to understand :]!

I felt like it was a little bit too easy to take damage I would have liked to have more I-Frames as the boss!

Developer(+1)

So the i frames thing I considered, and it actually *is* implemented, but the invincibility time is set to 0. I did this because most metroidvania bosses don't have i-frames, you can just spam hit them as the player.

Submitted(+1)

Really good game, had my fun with beating our poor little player character over and over again, though I wish it would have been the other way around where you keep losing until you're strong enough to finally get back at the player and win the battle. This way, it felt kind of like what's the point of upgrading more and more even though I already won.

Submitted(+1)

Cool idea playing as the boss and being able to get stronger each time. I see that the hero also gets stronger too.

Submitted(+1)

Played on stream! See the video for timestamp.

Submitted(+1)

You made me feel like a boss!! Everything I can do (especially the scream) feels like something a boss should and would do!

I think I saw on a stream that this was a spin-off from another project-- did you take a boss you had designed to be played against by a player and then reverse it? That may be why it feels so natural...

Also, the controls are unique and fun, and the upgrade system is awesome! Art looks great too :)

Excellent job!

Developer(+1)

Actually I made this game ENTIRELY because I hadn't yet made a boss for Ruptured. The only things it has in common really are the basic physics and the graphics. This was my learning experience to figure out how to make a boss, now I just gotta have it pick its own moves and implement it. You can wishlist Ruptured on Steam here: https://store.steampowered.com/app/1987800/Ruptured/

There is also a discord server where you can follow the development of Ruptured:  https://discord.gg/YvW2qBfj5C

Thanks for playing!

Submitted(+1)

The game is well polished and the gameplay mechanic is very very fun! Nice job.

Submitted(+1)

Had fun playing this! Love the upgrades and player's AI. Found some op strats so stopped playing at some point. Visual effects are really well made too. The only issue I found it was hard to figure out controls but got used to them on my third try.

Here is my playtest:

Submitted(+1)

Albeit quite confusing at first, once I did my first playthrough, you get a feel for the concept and it becomes more enjoyable, would have liked a more simpler, guide at first but its alright, the visuals are quite nice and the artstyle is beautiful! the art truly gives the game a polished feel, and the color palette nice too, Idea is brilliant, and well executed, honestly this is very polished, especially for a such time constraints! while it felt a bit hard for me maybe thas because I just suckn
either way,  a great entry indeed, one of the fun ones too, I would totally play something of this caliber, in a more expanded state, so great work on the concept and execution, and great creativity too, a solid game, great work!

Submitted(+1)

Great game, very well executed and polished result. In fact, despite the idea is present in other game jam's entries, this is pretty unique in the supporting mechanics. My only critique is about some actions that dont feel enaugh rewading to the player, but I can see that it's very difficult to refine these details in the two days, so good job! really enjoyable.

Submitted(+1)

Love the mechanic! With some improvements can become a nice card game!

Submitted (1 edit) (+1)

Love the metroidvania twist. It's fun being the boss and stomping the hero character! The addition of rogue-lite elements also works really well to keep the encounter going. Final product is also well polished- good work! So much room for expansion too.. different attacks, enemy attacks, boss arenas... :o

Submitted(+1)

Very cool game! I was amazed at how much content and polish was in this. My biggest complaint however is that you don't become invincible when charging, so it just felt not worth it and I found myself not using it at all. Although, I really do like this game!

Developer

Yeah I realized that too but I would have to expand the player AI to be stronger and have more abilities to balance that, and I didn't have time for that. Thanks for the feedback!

Submitted(+1)

This is INCREDIBLE! one of the best games in this jam, I loved the concept and also the art style. It could be interesting to have like a random protagonist to face each time you start a new game, with different abilities and life points. 

Amazing job and good luck! :D

Submitted(+1)

Really polished and juicy, loved the concept and the visuals!

Submitted (1 edit) (+1)

I had fun with this. It took me a minute to get the hang of it. 

Submitted

Pretty good game, I would give more attacks and more background art.

Submitted(+1)

Great game, really puts me in the boss mindset if you know what I mean haha
I imagine that player AI is not too complex, but I was impressed how it dodges mines or hides from dashes in the corner. Great Job!

Submitted(+1)

It is a very enjoyable game, it is simple but quite entertaining. The music is not to my licking but it works, the sound effects are fine and the graphics are adequate. Good job!

Submitted

Lots of nice ideas in here, it just needs more juice and player feedback. The attacks are all cool, but tricky to use properly. I was hoping to be able to use multiple attacks at once but it seems there's multiple cool downs going on, 1 for each ability and another to be able to attack at all.

Developer(+1)

It's only individual cooldowns, and you can't attack at once because most game bosses can't do that. 

Submitted

Absolutely makes sense in context. I was just bummed that I couldn't try to trick the player by layering abilities

Developer(+1)

Yeah I definitely think that could be a lot of fun too

Viewing comments 40 to 21 of 45 · Next page · Previous page · First page · Last page