Kudos! Subscribed!
icxon
Creator of
Recent community posts
Not sure if I played this correctly but I ended up treating this as a regular TD game. I assume the goal was to be able to deflect the enemies but bypass the defense when it's your turn to play as enemy. To communicate this better some fail condition would help I guess.
I will give it another try today, but here is my first attempt:
The game gets too easy with damage upgrades and extremely hard without one. This could sound fair, however other upgrades do not give such a comparable advantage. Mood is really nice, effects are crisp. I wish I could face what I saw on a preview image - a dozen of angry eyes but they only come one by one.
Here is my playtest:
Awesome game once you figure out the rules. Unique and fresh gameplay with an impressive art for 48 hours. I do not even know what to add here. The speed up felt kinda ugh, but fair considering its goal is to shorten the survivability of the player. I guess you could replace it with limited balls count or a finite amount of rounds per level.
Here is my attempt:
Enjoyed this one! Trees are wobbling when you touch them <3. Got a weird bug on the last level, but was worth replaying it.
My second playthrough:
My first playthrough + bug: https://youtu.be/3IjJ7aWVUZQ
Stressful multitasking! I wish the hits were indicated more clearly (enemy blink or something), also forgot what the second ability does. Great idea with the color tint of the screen because I had no time to look at the UI :D
Here is my playtest: https://youtu.be/jFPzEzuGQ5k
I like the idea. Some score or end goal would be nice to have. By the splash screen I thought this game is about sad tower :D
Here is my attempt: https://youtu.be/MWxUs4C_AvI