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A jam submission

Paper PurgatoryView game page

Not Quite in Hell Yet
Submitted by Leaf — 2 days, 39 minutes before the deadline
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Paper Purgatory's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#253.7733.773
Overall#263.8183.818
Theme#273.7733.773
Visual#333.9553.955
Audio#583.3183.318

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
I made everything during the jam

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Comments

Submitted(+1)

Very fun game, I liked the use of the theme and the gameplay felt very solid.

Spiral cannon FTW!

Developer

Yeah, with the right upgrades the spiral cannon can be an absolute monster. Thanks for playing and commenting :-)

Submitted

did you make your assets on paper or did you do it on computer ?

Developer (1 edit) (+1)

I drew them on paper then imported them via GIMP. Thanks for playing and commenting :-)

Submitted(+1)

I won in normal using vertical lines so far.

The game is super cool. It looks great, feels great and you made a very good use of the theme. The upgrade system is furnished and the difficulty is good, normal was already fun and allowed me to explore the game and difficult seems even more fun.

Congratulations.

Developer

You seem to be the exception in using one of the line cannons, they were very powerful in earlier version of the game, which unfortunately mostly seems to have been lost in the last few builds. Thanks for playing and commenting :-)

Submitted(+1)

I like idea with only option move or shoot ! it was fun game good job!

Developer(+1)

Thanks, It was one of the first ideas I came up with when I saw the theme. I honestly thought more people would've gone for it. Thanks for playing and commenting :-)

Submitted(+1)

I love the idea of only attacking when you are not moving. The cost of things does seem to go up extremely fast, but all around great job

Developer

Yeah, the upgrade system took a lot of work to get even remotely balanced and I wasn't entirely happy with the scaling, so it may be something for me to go look at again after the jam. Thanks :-)

Submitted(+1)

Fun game! I love the use of the theme, you did something very unique with it!

Developer

I'm surprised at how seeminjgly unique my interpretation of the theme was. Thanks for playing and commenting :-)

Submitted(+1)

Nice job! I love the mechanic of having to freeze to shoot, it gives a lot of gameplay and is very fun.

Developer(+1)

It seemed a fairly obvious interpretation of the theme to me but it seems it was more unique than I expected. Thanks for playing and commenting :-)

Submitted(+1)

It was an interesting take on the theme. I couldn't make sense of the different bullet types. I played for quite a while (5+ waves) and didn't seem to have access to any of them.


One thing that's worth adding is a better crosshair - it's easy to lose track of the mouse pointer so a more visible crosshair would be really helpful.

Developer(+1)

The other projectile types were unlocked in the upgrade menu, unfortunately because of the sheer amount of things on that screen they didn't really get the focus they needed. The crosshair idea is probably a good thing to add. Thanks for playing and commenting :-)

Submitted(+1)

I love the art style and the concept is super neat. Very interesting limitations on the player. My main feedback was it was hard to figure out how to actually attack at first. I might have missed something but for five waves I kept clicking space and numbers and only realized you have to use the mouse to attack after the 5th wave without collecting anything 😂. I do notice it mentions it in the description now but it might be worth having a more clear

Left Click - Attack

with the rest of the controls for skim readers. Great job!

Developer

Yeah, the controls being rather unintuitive seems to be a critique that's come up a few times here. I had an idea for the tutorial that probably would've made things easier to understand (rather than the text wall it ended up being), but I wasn't sure how to implement it and I didn't want to waste the time on that that I could spend on other things such as attempting to balance the game. Thanks for playing and commenting :-)

Submitted(+1)

Wow this game is great! Especially the art style! You even implemented upgrades and stuff which is so cool (I wanted to do something similar but ran out of time lol). I love the way you used the the limitation theme where you can only move or shoot. Really nice game dude! 

Developer

Thanks, I wasn't sure about the art style for most of the time I was making the game but it seems to have ben recieved really well. Thanks for playing and commenting :-)

Submitted(+1)

It's a very good entry. Art stile is very interesting, attracts the eye. At first some mechanics seems odd, but when you play a little it starts to make sense. You can't just stay, you can't just run. It's great. Upgrade system is very impressive. But the game feels a little bit unpolished. Some UI elements can be better or clear (cooldown, chose weapon). Price of re-role upgrades is very expensive (in my opinion). And maybe it's just my, but I use only circle projectiles, and ignore other.

But it's a very good game. I like it. Keep it up.

Developer

Polish seems to be a critique comming up quite often and I can easily say I agree. I can also agree on the reroll scaling being a bit on the high side but I didn't want it to be able to be constantly used as it has the potential to be rather powerful and potentially slightly upset the (vague) balance of the game. I tried to make the other cannon viable but after removing the mechanic of your projectiles damaging you from the lower difficulties the circle cannon certainly became a lot stronger than it was in earlier versions. Thanks for playing and commenting :-)

Submitted(+1)

Nice work! I had played an earlier version, it's great to play it finished. Fun little game loop!
- wrnyfyr

Developer(+1)

Thanks for playing and taking the time to comment :-)

Submitted(+1)

Pretty good game. Took me a while to figure out the controls, but once I did I found it quite enjoyable

Developer

I do feel I should've made the tutorial slightly more intuitive. Thanks for playing and commenting :-)

Submitted(+1)

This is a really nice jam entry! The movement/shooting swapping mechanic is fun to play around with, and adds a whole tactical layer to the game. The UI/Player Feedback leaves something to be desired, but overall really good entry!

Developer(+1)

I wanted to add more to the UI but by the time I was got to that point I was burning out, and the extra art really takes a while as I was drawing it on paper then importing it into the game. Thanks for playing and Commenting :-)

Submitted(+1)

Wow, super inventive art-style, and such a unique concept! The upgrade system seems like it will add a lot of depth, though it might take some more balancing to make sure the weapons are all viable options. Overall, great work!

Developer

The current balance of the game took a while, it isn't perfect but it's certainly better than it was, I would like to improve it though. Thanks for playing and commenting ;-)

Submitted(+1)

This is really cool! I like the paper art style, and spamming bullets everywhere is fun. I was skeptical of the movement mechanic at first, but it turned out to be a fun challenge.

One small improvement I would suggest would be to have the UI buttons light up based on which attack is currently selected, so that it's easier to be sure you have the right one equipped.

Great job! If this is your first completed game, that's very impressive.

Developer(+1)

Yeah, this was a bit of polish I wanted to add, but by the time I got round to it I was quickly burning out as it was the last day or two of the jam and this is the first full game I've made, but thanks for playing and taking the time to comment :-)