Very fun game, I liked the use of the theme and the gameplay felt very solid.
Spiral cannon FTW!
Criteria | Rank | Score* | Raw Score |
Fun | #25 | 3.773 | 3.773 |
Overall | #26 | 3.818 | 3.818 |
Theme | #27 | 3.773 | 3.773 |
Visual | #33 | 3.955 | 3.955 |
Audio | #58 | 3.318 | 3.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
I made everything during the jam
I won in normal using vertical lines so far.
The game is super cool. It looks great, feels great and you made a very good use of the theme. The upgrade system is furnished and the difficulty is good, normal was already fun and allowed me to explore the game and difficult seems even more fun.
Congratulations.
I like idea with only option move or shoot ! it was fun game good job!
I love the idea of only attacking when you are not moving. The cost of things does seem to go up extremely fast, but all around great job
Fun game! I love the use of the theme, you did something very unique with it!
Nice job! I love the mechanic of having to freeze to shoot, it gives a lot of gameplay and is very fun.
It was an interesting take on the theme. I couldn't make sense of the different bullet types. I played for quite a while (5+ waves) and didn't seem to have access to any of them.
One thing that's worth adding is a better crosshair - it's easy to lose track of the mouse pointer so a more visible crosshair would be really helpful.
I love the art style and the concept is super neat. Very interesting limitations on the player. My main feedback was it was hard to figure out how to actually attack at first. I might have missed something but for five waves I kept clicking space and numbers and only realized you have to use the mouse to attack after the 5th wave without collecting anything 😂. I do notice it mentions it in the description now but it might be worth having a more clear
Left Click - Attack
with the rest of the controls for skim readers. Great job!
Yeah, the controls being rather unintuitive seems to be a critique that's come up a few times here. I had an idea for the tutorial that probably would've made things easier to understand (rather than the text wall it ended up being), but I wasn't sure how to implement it and I didn't want to waste the time on that that I could spend on other things such as attempting to balance the game. Thanks for playing and commenting :-)
Wow this game is great! Especially the art style! You even implemented upgrades and stuff which is so cool (I wanted to do something similar but ran out of time lol). I love the way you used the the limitation theme where you can only move or shoot. Really nice game dude!
It's a very good entry. Art stile is very interesting, attracts the eye. At first some mechanics seems odd, but when you play a little it starts to make sense. You can't just stay, you can't just run. It's great. Upgrade system is very impressive. But the game feels a little bit unpolished. Some UI elements can be better or clear (cooldown, chose weapon). Price of re-role upgrades is very expensive (in my opinion). And maybe it's just my, but I use only circle projectiles, and ignore other.
But it's a very good game. I like it. Keep it up.
Polish seems to be a critique comming up quite often and I can easily say I agree. I can also agree on the reroll scaling being a bit on the high side but I didn't want it to be able to be constantly used as it has the potential to be rather powerful and potentially slightly upset the (vague) balance of the game. I tried to make the other cannon viable but after removing the mechanic of your projectiles damaging you from the lower difficulties the circle cannon certainly became a lot stronger than it was in earlier versions. Thanks for playing and commenting :-)
Nice work! I had played an earlier version, it's great to play it finished. Fun little game loop!
- wrnyfyr
Pretty good game. Took me a while to figure out the controls, but once I did I found it quite enjoyable
This is a really nice jam entry! The movement/shooting swapping mechanic is fun to play around with, and adds a whole tactical layer to the game. The UI/Player Feedback leaves something to be desired, but overall really good entry!
Wow, super inventive art-style, and such a unique concept! The upgrade system seems like it will add a lot of depth, though it might take some more balancing to make sure the weapons are all viable options. Overall, great work!
This is really cool! I like the paper art style, and spamming bullets everywhere is fun. I was skeptical of the movement mechanic at first, but it turned out to be a fun challenge.
One small improvement I would suggest would be to have the UI buttons light up based on which attack is currently selected, so that it's easier to be sure you have the right one equipped.
Great job! If this is your first completed game, that's very impressive.
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