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A jam submission

BeatHellView game page

Defeat the beat in this rhythmic bullet hell
Submitted by CoSeph (@coseph2) — 19 hours, 38 minutes before the deadline
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BeatHell's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#74.0004.000
Theme#203.8333.833
Fun#283.7373.737
Overall#323.7373.737
Visual#1112.9472.947

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
Just a few menu icons (source linked on game page).

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Comments

Submitted(+1)

Limit break was a nice play on the theme! Even with just shapes, I had a fun time jamming to the music which shows the gameplay itself is satisfying. Great game and would love to see it further developed.

Was a nice touch when I noticed the bullets you shoot actually match the shape when you collected them.

Submitted(+1)

I love music! and idea with limit break is cool ! Good job!

Submitted(+1)

I love how the absorb mechanic balances itself.. if you run out of bullets and there are more enemies on screen, there more bullets to absorb xD Great work, loved the beats n shapes

Submitted(+1)

I Love this idea! I wanted to do something similar but didn't have the know how or time to figure it out ha ha. It was super satisfying and addicting to play, and definitely one of my favorites so far. Great job!

Submitted(+1)

Cool idea, love the music, the absorb feels a little overpowered, but otherwise nice job

Developer (1 edit)

Thanks :)


Did you try hyper mode? I think absorb is just powerful enough for that.

Submitted(+1)

I love this! So cool how everything syncs up with the beat. I was def tapping along with my movement even tho I know I don't need to. For feedback maybe I'd say make it a little more clear when you get hit, but it wasnt a huge deal.

Developer

Yes that's a fair point, something like a little screen knock when you get hit would be easy enough.

Submitted(+1)

I'm im awe how you made music blend so well with user's actions. The presentation really reminded me of that digital world in World of Goo and i really liked how it gives the game it's unique style.

Really cool!

Submitted(+1)

Super cool game! I love rhythm based gameplay, and the way that my interactions changed the music was really interesting! It took me a bit to realize that the absorb was only available when the center of the player turned orange, so I would really recommend you add a gradual cooldown so that the player can see how much longer until the ability is available. But overall, great work!

Developer(+2)

Interesting thought. I could make it so maybe the glow inside the player circle slowly grows until it's full size (signalling that it's ready to use). Maybe a colour change when it reaches full charge too to make it more clear.

Submitted

Yeah, that sounds perfect!

Submitted(+1)

Great idea and great realization! The simple visuals make it really more appealing. The devs are great as well! My feedback was worked on quickly! Love the idea for the ammos! Found it a wee bit difficult but that's just my skill issue talking.

Submitted(+2)

I like the take on the theme. The visual style is simple but works really well. Nice work.

Submitted(+1)

Simple and nice to play! It would be cool to see more musical and enemy variety.

Submitted(+2)

Wow, it's visually simple but definitely readable and has solid gameplay throughout! It was very satisfying to hear everything on beat, nice job!