Yeah unfortunately the we ended up having to rush a lot of the back end of the game and had essentially no time to play test it, so some of that stuff just slipped through the cracks. Glad you enjoyed the core gameplay, and if it wasn't clear the mutations were the changes to your weapon and its stats.
Leaf
Creator of
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Apologies that controller input was broken for you, it had worked in testing but due to lack of time that testing wasn't extensive so there is a high likelihood that bugs slipped through the cracks. Thanks for the playing and the feedback, and I'm glad you were still able to enjoy our game nonetheless :-).
The scrap display disappearing is a known issue, unfortunately we realised after the deadline and it didn't feel in the spirit of fixing game breaking bugs to open a ticket to sort it. Thanks for pointing out the issue with mutations, as we are considering doing a small bug fixing update after the voting period. Thanks for playing and glad you enjoyed :-).
Thanks for playing and the feedback. The tutorial was made a lot earlier in development than other aspects of the game, but I never got the chance to go back and improve it. The reference sheet in the options menu was a "bandaid" fix but the tutorial is an area for improvement if I work on this after the game jam.
Reasonably simple concept, but a very good exectution to go with it. The attacks felt good, and the upgrades were noticable. I think my only minor critque would be give the player slightly longer to read the requirements at the start of each level, as while I did see the indicator in the top left, it was easier for me to know what I was doing properly before starting rather than figuring it out on the fly. But overall good job.



