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Leaf

115
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5
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A member registered Apr 14, 2023 · View creator page →

Creator of

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Thanks for playing and the feedback. Juice and polish are high on the list along with visual clarity of certain puzzle elements for if I work on this after the jam.

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Thanks for playing and the feedback. The tutorial was made a lot earlier in development than other aspects of the game, but I never got the chance to go back and improve it. The reference sheet in the options menu was a "bandaid" fix but the tutorial is an area for improvement if I work on this after the game jam.

Thanks for playing.

Very fun and very polished. A rather simple concept and take on the theme but executed beautifully, I could see myself playing more of this even just as a more conventional 2d racing game. The juice that this has for a game jam game is off the charts. Very well done.

Reasonably simple concept, but a very good exectution to go with it. The attacks felt good, and the upgrades were noticable. I think my only minor critque would be give the player slightly longer to read the requirements at the start of each level, as while I did see the indicator in the top left, it was easier for me to know what I was doing properly before starting rather than figuring it out on the fly. But overall good job.

Cool concept with a some good pixel art to accompany it. My only main critique is the whole screen twisting when moving felt a bit jarring, and slightly nausea inducing, but other than that an enjoyable experience.

Cool little game with a lot of charm. Relatively simple concept, but the extra puzzle mechanics and the general vibe brought it together into a nice little package. Well done.

Thanks for the compliments and the feedback. I had wanted to smooth the difficulty curve but didn't get the chance to make the extra levels required for that, but I am mostly happy with where the difficulty ended up.

Thanks for playing and for the feedback. I would have liked to polish up the controls. The holding for movement was originally a feature but caused to many bugs for me to resolve in a game jam time-frame - I may work on this after the jam is over though.

Thanks for playing and the feedback. I'm certainly considering working on this after the jam, there's a lot of polishing to do, and I've had a couple ideas for expanding it.

Thanks for playing and the feedback. I wanted to add more levels to smooth out the difficulty curve but I didn't get time. The screenshot is a bug from when I first introduced the undo button that I thought was entertaining.

Thanks for playing and the feedback. It was originally press and hold, but it was causing a lot of bugs with the mechanics and so I took the fast way out. If I continue this after tha jam I may try to find a better solution that allows press and hold movement.

Thanks for playing

Thanks for playing and the feedback. You're not the only one who missed the dragging mechanic. I would've liked a few more levels to help smooth out the difficulty curve but I ran out of time to make them.

Thanks for playing and the feedback. The first level using dragging and not explaining that in the tutorial was definitely a choice on my end. Glad you figured it out though

Thanks for playing and the feedback - I'm quickly realising that I should have explained the dragging mechanic more

Rat Rat Rat. Peak vibe and a cool aesthetic. I think my only major feedback is to maybe have an indicator as to where the loops are because they sometimes spawned out of visual range (until I got blasted into the sky which was fun and could also be considered the intended way of doing it). But very cool and thoroughly enjoyable.

Clever and well executed mechanic with a lot of fun puzzle patformer potential. I think my only complaint is the copy button being spacebar, as I kept clicking it to jump, but this is probably just a skill issue.

Fun game with a neat idea. The artstyle honestly works for this. 

Fun game, enjoyed finding the various "secret" phrases and the dialog was entertaining. Good job.

Cool little concept, improvements wise I think a quick way to restart each level to try out better paths would be great, and slightly less delay between reaching a platform and being able to move onto the next. Apart from that though cool game.

Cool idea, and good execution. Definitely enjoyable for a while, I think the difficulty should ramp up though, as at least in the time I played, it seemed relatively steady and by the end I had settled into a rhythm and was gaining in every food type rather than the mad dash for survival it felt like it wanted to be. But overall good game.

Cool idea, great execution, highly polished. Calm vibes and a fun puzzle mechanic. I have two small critiques, firstly it would have been nice to be able to swap pipes by dragging one over the other, but this is a minor polishing thing. The second is I wanted more. Great game.

Thanks for playing and the feedback.

It's all good, the tutorial has it's flaws anyway and introducing each mechanic more gradually is definitely the way if I had had the time to make more levels. Once again thanks for playing and giving feedback.

Cool concept and good execution for the most part, unfortunately as seemingly with most people here I have no idea how to complete the 2nd level.

Nice little platformer. As some have pointed out the rock pick up sound is noticably louder than the rest of the game, but a fun little concept executed well.

One of the best and most unique game jam games I've played, very polished and very well made in general. Reminds me of "Return of the Obra Dinn" in a lot of good ways. I think my only critique would be that some of the conversations were noticably louder than others, although I could also see that as being intentional. Great job.

Thanks for playing and the feedback - the tutorial was meant to introduce each mechanic, but I can see how just a single basic showcase for each may not have been enough. 

Thanks for playing and the very detailed feedback - clunky is definitely the word for this game, I wanted to improve the tutorial but didn't get time so the reference sheet was a "bandaid" fix for it just so the information was somewhere in game. Genuinely forgot to give a tutorial for dragging, probably would have been a good idea. Undo was a late addition, caused by level 5 being a bit vicious for lack of a better term, so the slow pacing is to avoid bugs that occured when it was spammable that I didn't have the chance to otherwise fix. 

Very tempted to come back to this after the rating period to fix it up and polish it.

Thanks for playing

Thanks for playing and the feedback - the later levels are a large step up in complexity from the earlier ones and the tutorial, the jingle lining up with the level load was actually unintentional but it was satisfying so I kept it.

Thanks for playing and the feedback - the difficulty curve was something I didn't have time to properly tune, tempted to work on this after the jam to try and fix the various areas of jank.

Thanks for playing

Cool artstyle, the movement is possibly a touch fast as I felt my reaction time wasn't good enough for some dodges.

Neat idea, executed well. Rough on the diffuculty.

Loved the idea of racing on a mobius strip, although being able to see through the track kept tricking me as to where the next boosters were. The racing sfx just being made by voice was great fun also. Good job.

Love the 2d/3d artstyle, very compelling story too as someone who also suffers from a pollen allergy.

Very Unique take on the theme, loved it. As a lot of people are saying, very hard, but a lot of fun.

Not entirely sure what the goal was, but I got to destroy the terrain, and that was neat.