Thanks for playing and the feedback. Juice and polish are high on the list along with visual clarity of certain puzzle elements for if I work on this after the jam.
Leaf
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Thanks for playing and the feedback. The tutorial was made a lot earlier in development than other aspects of the game, but I never got the chance to go back and improve it. The reference sheet in the options menu was a "bandaid" fix but the tutorial is an area for improvement if I work on this after the game jam.
Reasonably simple concept, but a very good exectution to go with it. The attacks felt good, and the upgrades were noticable. I think my only minor critque would be give the player slightly longer to read the requirements at the start of each level, as while I did see the indicator in the top left, it was easier for me to know what I was doing properly before starting rather than figuring it out on the fly. But overall good job.
Rat Rat Rat. Peak vibe and a cool aesthetic. I think my only major feedback is to maybe have an indicator as to where the loops are because they sometimes spawned out of visual range (until I got blasted into the sky which was fun and could also be considered the intended way of doing it). But very cool and thoroughly enjoyable.
Cool idea, and good execution. Definitely enjoyable for a while, I think the difficulty should ramp up though, as at least in the time I played, it seemed relatively steady and by the end I had settled into a rhythm and was gaining in every food type rather than the mad dash for survival it felt like it wanted to be. But overall good game.
One of the best and most unique game jam games I've played, very polished and very well made in general. Reminds me of "Return of the Obra Dinn" in a lot of good ways. I think my only critique would be that some of the conversations were noticably louder than others, although I could also see that as being intentional. Great job.
Thanks for playing and the very detailed feedback - clunky is definitely the word for this game, I wanted to improve the tutorial but didn't get time so the reference sheet was a "bandaid" fix for it just so the information was somewhere in game. Genuinely forgot to give a tutorial for dragging, probably would have been a good idea. Undo was a late addition, caused by level 5 being a bit vicious for lack of a better term, so the slow pacing is to avoid bugs that occured when it was spammable that I didn't have the chance to otherwise fix.
Very tempted to come back to this after the rating period to fix it up and polish it.