Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Leaf

148
Posts
5
Followers
A member registered Apr 14, 2023 · View creator page →

Creator of

Recent community posts

Yeah unfortunately the we ended up having to rush a lot of the back end of the game and had essentially no time to play test it, so some of that stuff just slipped through the cracks. Glad you enjoyed the core gameplay, and if it wasn't clear the mutations were the changes to your weapon and its stats. 

:-)

Thanks for the kind words and glad you enjoyed :-). We put a lot of effort into making things feel satisfying and nice to know it seems to have paid off. 

(2 edits)

Thanks, we tried to make it clearer using the player colour and such, but there's probably a better way to present that information. Thanks for playing and the feedback :-).

(1 edit)

Apologies that controller input was broken for you, it had worked in testing but due to lack of time that testing wasn't extensive so there is a high likelihood that bugs slipped through the cracks. Thanks for the playing and the feedback, and I'm glad you were still able to enjoy our game nonetheless :-). 

We would've liked to add more enemy and player weapon variety, but unfortunately time ran away from us a little bit, as you can see by when we submitted. Glad you enjoyed and thanks for playing :-).

Lucifer really killed it with the dialogue and VO, and we put a lot of effort into making mutation feel impactful. Thanks for playing :-).

Glad you enjoyed and thanks for playing :-).

The scrap display disappearing is a known issue, unfortunately we realised after the deadline and it didn't feel in the spirit of fixing game breaking bugs to open a ticket to sort it. Thanks for pointing out the issue with mutations, as we are considering doing a small bug fixing update after the voting period. Thanks for playing and glad you enjoyed :-).

The voice lines are all thanks to Lucifer and she did a stellar job with them, alongside the shop voices from Blobotron. Thanks for playing and glad you enjoyed :-).

To mutate you need to get an enemy low health (the blue indicator) and then use the mutation button while they're inside the blue circle around your character, apologies if that was a little unclear. Thanks for the kind words and for playing :-).

Thanks for the feedback. I wanted to make the aiming indicator more accurate to help with aiming while moving, but I never got round to it due to larger issues that needed fixing, definitely something to consider if we update this game at any point. Thanks for playing :-).

Great art and sounds, with a neat concept underneath. My only main criticism is that the camera moves too quickly to follow the mouse, so if that movement could be made smoother and more consistent it would thoroughly improve that aspect. But a solid entry overall well done :-).  

There's a lot of game feel here which is impressive for a first game so well done on that. I feel the mechanics could be slightly more clearly explained, and I reached a point where I was unable to shoot. But still a solid entry and an impressive first game, well done.

There are parts of this that work, as someone else has mentioned the animations and such are fun. I feel this could be improved with some audio and a little bit of tuning to make the mutations more frequent and feel more impactful.

I'll agree with some of the other comments in saying that jumping from a downwards slope was awkward, but there is definitely parts of a solid platformer here. Well done.

The definitely the bones of something here, but seemingly the scope and time got away from you a bit. 

Unfortunately I couldn't work out how to keep my energy from draining / replenish it, and as indicated in a comment the web version is very dark. The shooting felt pretty good :-).

Glad you liked the stats display, it took a lot of tweaking to get it to the point it is at. Thanks for playing :-).

Thanks, the enemies took a long time to get working, and they're still not perfect but they work well enough. Thanks for playing :-).

(1 edit)

Yeah, the balance was surprising close given how little we were able to playtest. Glad you enjoyed and thanks for playing :-).

Couldn't quite work out the overall point or effect of my actions but some cool stuff regardless. 

Fun vibe with an implementation of the mutation theme that quickly has noticeable impacts on the gameplay. A direction indicator to find off-screen enemies could've helped in the early game.

Scrap moving towards the player was the original idea for that animation but it got changed for reasons I can't remember. The collecting sound would definitely be a good idea. Thanks for playing :-).

The general vibe and music are great, took a bit to work out what to do though.

Took me a little to figure out how everything worked, but once I got my head round it this was a solid and fun entry. Some polish in the early game (and possibly even higher speed up values for the later game) would definitely improve it, but very enjoyable overall.

Fun intro and setup with some stellar, if you'll pardon the pun, graphics. The UI seemed to imply more complex mechanics than I could find to interact with, but with some more work this could be a very interesting game.

Cool vibe from the art and music. I think from an accessibility perspective it would be nice to be able to hold left click to scrub or toggle the scrub as having to click every single time was starting to strain quite quickly. 

Fun little idea for this theme. The enemy AI felt a little janky but a cool package overall.

Yeah, that effect took some fine tuning but seemingly was worth the effort. Thanks for playing :-).

Peak vibe all around. Very fun :-).

Cool take on the theme with great music and a nice overall vibe. Would have liked slightly more to do gameplay-wise but overall a solid entry to this jam :-).

Thanks, it was actually mostly smooth sailing on implementing controller support, with a couple pain points particularly in the menus. Thanks for playing :-).

Thanks for playing and the feedback. Juice and polish are high on the list along with visual clarity of certain puzzle elements for if I work on this after the jam.

(1 edit)

Thanks for playing and the feedback. The tutorial was made a lot earlier in development than other aspects of the game, but I never got the chance to go back and improve it. The reference sheet in the options menu was a "bandaid" fix but the tutorial is an area for improvement if I work on this after the game jam.

Thanks for playing.

Very fun and very polished. A rather simple concept and take on the theme but executed beautifully, I could see myself playing more of this even just as a more conventional 2d racing game. The juice that this has for a game jam game is off the charts. Very well done.

Reasonably simple concept, but a very good exectution to go with it. The attacks felt good, and the upgrades were noticable. I think my only minor critque would be give the player slightly longer to read the requirements at the start of each level, as while I did see the indicator in the top left, it was easier for me to know what I was doing properly before starting rather than figuring it out on the fly. But overall good job.

Cool concept with a some good pixel art to accompany it. My only main critique is the whole screen twisting when moving felt a bit jarring, and slightly nausea inducing, but other than that an enjoyable experience.

Cool little game with a lot of charm. Relatively simple concept, but the extra puzzle mechanics and the general vibe brought it together into a nice little package. Well done.