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OttoMear

68
Posts
13
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13
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A member registered Sep 20, 2021 · View creator page →

Creator of

Recent community posts

Good game and interesting idea.
I like experimenting with ecosystem but I have some problem with "reading" what's happening.
Hard too understand when something was eaten or why plants died. Because of it it's hard to measure impact of your choice.
But as a prototype it's good

Good idea for the game. I enjoyed experimenting with ways to make more profit.
If something I would like to see in the future it's long terms goals. After getting your first 1000$ you can buy anything. And there is not encouraging to upgrade more.
But as main game loop, it's pretty fun. Great game

Thank you for the detailed feedback.
I really glad you enjoyed this game

Yeah, true there is too little time to react especially with that many bullets on the screen.
Thank you for playing 

Yes, I too had the idea of "hit in the back" enemies. But I didn't have time to try it and game was already too hard without them. If I will revisit this idea I will definitely spend more time to experiment with new abilities and new enemy types.
Thank you for playing

Yeah, I agree in the game there is nothing that encourage to use looping mechanics for player advantage.
I tried to make enemies hard to confront directly and encourage use of "loop" to shoot through walls but I didn't have time to balance this correctly. (and as result made this game too hard)
Thank you for your suggestions. If I will revisit this idea, I will keep them in mind

Yeah, I totally agree especially about upgrade system. Maybe in the I will explore this idea more to find more interesting things.
Thank you for your feedback 

After you get used to the "car" controls it's super satisfying to looping this track.
Lovely game

I really really like this game. Easy to understand and generally fun concept.
If make small suggestion:
1. It's too easy to misplaced railway and block yourself from progressing in some directions. I think option of deleting tracks (or deleting of not looping tracks) can improve feel. (Or it's can be part of the challenge idk)
2. Logic gate or alternated railway switches, for automatization of path managing

This game solved my main problem with "draw a shape" games. Before I release the left mouse button, I know will game recognize cercle, how big it will be and how many intersection in it. 0 frustration.
Great design, great art

Great game. The loop theme is used to 200%

As a first participation in game jam not bad.
There are some rough moments but with time and more experience you will get it.
Keep going

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Great game! I really like game loop and general style of the game. 
I have a little trouble "reading" situation, but maybe it's just learning curve 

Great game. When I found out you can launch yourself in the floor for extra bounce I just :O
And meeting new obstacles was fun.

Simple and fun

It's not bad. Making your path your problem in the future is a good idea.
But I found small problem. You can just damage boost to the island. If you just make the map bigger or (and) the invincibility frames shorter, this problem will go away or be less noticeable.

like this papery look and I had a good time playing this game.

Small criticism, I think viewing area is too narrow. It's hard to plan you movement because you can't see more than 1-2 jumps ahead 

Love the idea of "reverse" snake.
I had a good time solving these puzzles

Love this sprite work. Very stylish and interesting gameplay.
But movement is pretty clanky (reminds me a little factorio car). Just polish this part and game will be even better

Lovely artstyle and interesting idea.

As a prototype it's very solid. I like it.

I love the idea of this incremental game and in general pretty cool artstyle

Thank you for playing.
This is not a bug. This " '_- " is a closed eyes. After a while they stop and open. In this state they cannot move, but shoot a lot of bullets.

I didn't expect the game about running away from the loops, not drawing them.
It's fan concept. I like it.

Ups...
Sorry, I didn't I didn't notice the tutorial button. My bad.
My critic is nullified.
Good game :)

I love concept of sending planets on vacation simultaneously destroying everything else.
Simple, fun and challenging enough.

I love little narrative in this game, and puzzles was pretty enjoyable.
Good game

"STOP YOUR PAST!" 
When it happened, I didn't expect it, and it was very funny. 

Good game, interesting style

Interesting idea.
I like how background provide some visual landmark to memorize where you need to fly.

Interesting puzzle but hard to understand what each "contraption" do and how to activate it. Good solution is having some simple levels for just introduction how each "contraption" works

I am in love with tutorial at the start of the game. And very satisfying gameplay especially when you get many bloops at ones

Great puzzle. Good learning curve and fairly challenging levels

Very creative idea. Combination of reaction and strategy in gameplay is very fun

It's fun to dig deeper and deeper in to the ground. I would like more strategy in this process but as proof of concept it is good.

Super chill game. Airplane feels good to control and after a little bit of learning it's very fun

Thank you (✧ω✧)

Get into the cab. Pulled the levers. The fur moved. I started walking back and forth. Didn't know how to jump. Opened the manual. Learned to jump. Met with enemies. I did not understand how to shoot and lost.

After 10 minutes.

Flying over the battlefield, fighting furiously, but still losing.

Great control feel 10/10

Art design is great, interesting shooting mechanics, and good level design.

Unless you want checkpoints and so that after the hit they don’t remove the graze point or remove only a part. I've already taken damage, I'm already punished for being careless.

Cool little game.

I have some problem with hitboxes. Because sometimes not really clear when bullet fly under building, and I need time for understanding this mechanic. Some hitboxes on the road, where kaiju. Visually clear but illogical.

All in all. Feeling that art is more important here than mechanics. And it should be the other way around. If you draw everything with a top-down view, you can get rid of some of the problems.

But it's look very good. Keep it up.

Yes, replay chapter button will be great. But I didn't have time to do it. 

I will add it later.

Thank you :)

\(≧▽≦)/

ヽ(・∀・)ノ