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A jam submission

Roll N' SkateView game page

a puzzle game about Rollin' dice and Rollin' skates
Submitted by SquishyTurtleGames — 13 hours, 19 minutes before the deadline
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Roll N' Skate's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2504.2394.239
Overall#2683.8933.893
Enjoyment#3373.7113.711
Creativity#5943.7283.728

Ranked from 1029 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
the faces of the dice are a movement resource, used to roll your character around. you can only use each face once

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 380 to 361 of 410 · Next page · Previous page · First page · Last page
Submitted

Great job, very good puzzle game. Kept me busy for a while

Submitted

Great game, so enjoyable good job

Submitted

Neat little game!

Submitted (3 edits)

Puzzle games really have an edge on jams, specially well made ones like this. Really liked how the RNG aspect of the dice was used in this one, logic combined with randomness. A well made game !

Submitted

Clean presentation and the concept is quite novel!

Submitted

Neat game. I love how clean it looks

awesome game very creative

Submitted
At the beginning, the game may seem to be tied solely to chance, but it is not. Give this puzzle a chance and it will definitely please you! (Unless, of course, you like puzzles!)



P.S.: It would be very cool if everyone who sees this message would go and honestly evaluate our game. Because we have already rated over 140+ and continue to do so, and our game has only 44 ratings...

Submitted

Very well done! The polish is great, and the puzzles are engaging. My only nitpick is that the randomness of the die roll doesn't add anything to the game that being able to pick your die wouldn't fix. But that's a minor concern since all its doing is taking a bit more time to get the number I want, and the sound of the die roll is satisfying so I'm not too concerned.

If anyone gets the chance, we've been rating lots of games but could use some honest ratings as well (only have 10 ratings right now). But good luck on the rest of the jam! This is definitely one of the top!

Submitted

Loved everything! Super impressive that this is a solo game made in just 50h! You are a legend.

Submitted (1 edit) (+1)

It works really well, strong gameplay, strong graphics and cool sound design. The only downside I could see is that the connection to the theme is a bit loose, but I’m really nitpicking.

Submitted

Clever, very polished puzzle game.

Submitted

This game is really good! The idea is phenomenal and the execution is awesome! The art and animations are really pleasing too

Submitted

Great overall game. I'm really amazed that it is a solo-game, the pixel art is great, the music fits very well and the twist on the theme feels great :)

Submitted

Great presentation, interesting idea, challenging puzzles. Loved it!

Submitted

A fun brain teaser, and a very polished game!

Submitted

Very well made and polished puzzle game. Great presentation. The animations are funny and cute!

Submitted (2 edits)

I finally got around to playing it :)


* Excellent puzzle game. Solid brain teaser, beautifully presented

* Music, art, UI, and tutorials are firing on all cylinders

* The game length felt perfect for the game jam. 10 excellently presented puzzles.

* I did get caught up on level 3, I didn't realize I could "unflick" a switch. I skipped to level four and realized I missed a critical part, so had to go back. There could be room for a clearer explanation there.

* I got confused (and am still confused) on if the "forward" tiles consume a movement or not, I ended up just using trial and error to get past them

* I think the theme was greatly justified by just using the dice as movement. I echo other sentiment that "Rolling" to choose your movement just hurts the presentation. I know, you've heard it a few hundred times already, its pretty low hanging fruit :)

I'm sure you've already got a ton of creative ideas for future puzzles, but here's the few that jumped to my mind:

* Portals, where you teleport between tiles (bonus points for levels that require the use of the same portal a specific number of times to burn through your dice pool!)

* Launch pads, where you can skip a tile in a certain direction but block on the other direction (or skip on both directions :) )
* Mechanic that lets you "Recover" a dice (i.e. a tile that gives you an extra "1" movement dice)


Top marks all around. This is solid work, and I think you're firmly justified at your placement. Kudos and good job!

Developer

thanks so much for the detailed feedback! All valid criticism and I love the expansion ideas!

Submitted(+1)

As if you need more ratings…

The theme feels pretty loosely applied. I can see how it inspired your game, but I think the dice system really hurt the overall experience. I would love to see this developed into a full game without the annoying “roll the next number” mechanic. Could be interesting to see what happens if you give the player different sets of numbers in each level.

Developer

hey thanks for the play! I totally agree that the “rolling” to switch the number is annoying, which is a bit frustrating cause dice actually are really important to the idea. Originally I was planning for the ability to switch between a d4 and d6 mid level and some unique dice faces but ran out of time. Hopefully if I continue the game these things will come back! :D

Submitted

Fun game! Clean, nice art and controls.

The roll the dice mechanic felt a bit forced and didn't had much to the game to me.

Viewing comments 380 to 361 of 410 · Next page · Previous page · First page · Last page