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Naej Doree

81
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A member registered Oct 31, 2018 · View creator page →

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Les messagers partent de bruxelles ! Et effectivement il nous faudrait un icône pour signifier ça surtout, et d’autant plus si on avait inclus Les messagers reviennent en main une fois qu’ils sont de retour de leur mission, donc ça prend le temps de l’aller, le temps dans la ville de destination, plus le temps qu’il en reviennent.

Merci pour les suggestions ! Je verrai ce que je peux faire pour améliorer la compréhension, et l’introduction progressive des messagers est une bonne piste.

oh makes sense, I was confused by the tutorial to choose the command in the boxes and hit a lot of keys to find out what wasn’t working thanks for the reply <3

and when in this state i can’t edit the code boxes so I’m locked out of the game

seems like clicking of F3 on firefox during the game triggers the issue

And I if click on shift I make flags spawn e.e

Well I didn’t get far yet but clicking and dragging in one of the first levels made a lot of characters spawn! image.png

Oh yeah, I can’t make it for iOS for now, sorry.

You’re welcome, thanks for playing and your kind words ❤️ That’s the kind of interaction that makes me want to make more games ^^

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Thanks o/

The maze is the last level in this version so you’re very close to the credits!

If you still have it in you go for the end <3

Awesome puzzle game! I had a bit of an hard time on level 12 (the last one) because I was stubbornly triyng to make the solution I had in my head work instead of fiddling more :p

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Congrats on releasing the first demo then o/

The update looks awesome, I look forward to test it :3

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https://naejdoree.itch.io/dice-duel

https://naejdoree.itch.io/flappy-typer

It was a deckbuilder with mechanics inpired by Space invaders and PvZ that was called Cards invaders. Seeing yours with such similarities and a so advanced stage of development and polish it seems like muddy waters to make this as my first commercial game ^^” The main differenciating point would have been that my game would be centered around hacking instead of destroying the invaders and more story driven. But anyway I had an other idea I’m prototyping rn, and I’m pretty exited about it so no worries ^^

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Awesome game! Clever mechanics and amazing art <3 The only downside is that now I’m cancelling my game idea that was in the same vein XD

Very cute graphics, and pretty cool to play through! I feel like the character is sliding a bit too much to my liking, having them stop faster would feel more snappy for me I think

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The art is very pretty and the story very interesting.

The only downside I had was that the pictures were blurred when they appeared and it completely ruined one animation, maybe there’s a setting to change in renpy or something ?

Awesome game anyway <3

Are games available for free allowed in the bundle ?

Worked fine on firefox android for me

Was your keyboard a QWERTY keyboard ? It’s zqsd on an AZERTY keyboard but most probably WASD on QWERTY ones.

The end of the game can be reached by both players getting in front of the stage and pressing their interaction key.

Thanks for your feedback o/

Yes we actually always floor the result, you can think of it as doing an euclidian division and dropping the reminder.

Really strong entry, the music is cool, the art is cool and the gameplay is on point.

I had fun with a bug that allowed me to roll one dice if timed correctly too, the only “bad” side I see is that stalling ennemies to heal is too often a good strategy.

Very nice game but a play session is way too long for my brain, after 60 dices I’m both bored and tired and just want to stop >< But maybe it’s just me, good job on the game anyway <3

Pretty neat game, I’m laking a bit of an incentive to try harder, like a score to beat or something, but the gameplay is definitely there.

The art is pretty cool and the gameplay interesting, but i’m missing health bar, I have no way to know how well or bad I’m doing during gameplay and it’s a bit frustrating

Very good game, It hooked me instantly

is the dice rule actaully enforced by the game ? The dice didn’t impact my gameplay at all :/

Just brilliant, love it

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It works really well, strong gameplay, strong graphics and cool sound design. The only downside I could see is that the connection to the theme is a bit loose, but I’m really nitpicking.

Very cool idle game, crafting combos and optimizing your factory is very enjoyable :3

The dice roll sound begins to be a bit annyoing in the long run and the game is laking music to compensate, but overall very clean presentation and art.

I thing some rules are not said nor indicated or I missed something but overall the game is pretty cool. The music is very chill and fits well the game, the art is cool and the gameplay too. Well done o/

Cool game, very hard through. The art is simple but pretty, the music is pretty light and cool.

I think allowing to use both hands by having the position controlled by the arrows or something of this flavor could help, I had a hard time not mixing up the controls.

Thanks for the feedback o/ You can go back in the dialogs by scrolling in the dialog area to find the ones you miss ^^

For the link between gameplay and opponents we had no time to work more on that for now, through Fibonacci uses a fibonacci sequence as a little math joke :p

Thanks for the comment! I was a bit insecure about the art so I’m really glad to hear that you liked it ❤️

Well you already had my 5 star review and a share on twitter but the update is really good so here I am ^^

Good luck for the steam release o/

Joli et posé bien joué à vous <3

Cool game in the beginning but the dodge and armor stats are too efficient so the last dungeon is just a waiting game with an army of untouchable Slimes. Cool art and sound design too o/

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It is, check out the downloads ^^

I finally updated the game, there is more content for you to check out, but don’t expect too much

(it’s updated now)

That’s just the display overflowing XD, I’m going to upload a version where you restart when you die if I can update the game