Thanks for the feedback ^^ Did you have a look at the hints ? What did you struggle on ?
Naej Doree
Creator of
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Les messagers partent de bruxelles ! Et effectivement il nous faudrait un icône pour signifier ça surtout, et d’autant plus si on avait inclus Les messagers reviennent en main une fois qu’ils sont de retour de leur mission, donc ça prend le temps de l’aller, le temps dans la ville de destination, plus le temps qu’il en reviennent.
Merci pour les suggestions ! Je verrai ce que je peux faire pour améliorer la compréhension, et l’introduction progressive des messagers est une bonne piste.
It was a deckbuilder with mechanics inpired by Space invaders and PvZ that was called Cards invaders. Seeing yours with such similarities and a so advanced stage of development and polish it seems like muddy waters to make this as my first commercial game ^^” The main differenciating point would have been that my game would be centered around hacking instead of destroying the invaders and more story driven. But anyway I had an other idea I’m prototyping rn, and I’m pretty exited about it so no worries ^^