Play game
Fixed Fate Bravado's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #460 | 3.806 | 3.806 |
| Overall | #693 | 3.585 | 3.585 |
| Enjoyment | #877 | 3.357 | 3.357 |
| Presentation | #1099 | 3.592 | 3.592 |
Ranked from 98 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Both you and your enemy roll the same dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.



Comments
Nice game, fun to play and nice pixel art ;)
Although I found a small bug but it's a bit my fault sorry ^^
I found the animations too slow and I wanted to go to the next round so I clicked a lot of times at the place of the "roll the dice" before the first roll was finished and it rerolled the dice and redid actions while I had not placed the cards I don't know if I am very clear in my explanations ^^
Anyway wonderful game here ! ;D
That's our bad! Speeding up actions/letting the player skip them and fixing the turn system are priorities for post-jam updates. Thanks for playing, so glad you enjoyed!
Cool concept with a nice basic art style
Thank you!!
Awesome job!
Appreciated!
A really great concept, pretty well executed. Had a few bugs in fight transitions & the drag & drop was a little jank but overall a really cool idea and a very fun entry!
Thank you!!
I'm a fan of turn based battlers and I like this one a lot. Whilst it is RNG dependent, you have given the player some agency to modify the RNG and strategize - Kudos. The UI is nice and clean as well, it is very easy to see what you need to do and what is happening.
Bugs:
Constructive Feedback:
My game was also a unique turn based battler. I'd love for you to give it a look and provide feedback. I would recommend reading the description though as there is no in-game tutorial.
Thank you so much for the detailed bug report and feedback! Balance was something we failed to make much time for sadly but we're excited to continue post-jam and will definitely take your suggestions into account. We'll absolutely check out your game!
Looks amazing!!! I love the concept.
Thank you!!
Nice! I really liked that you can stack up moves, and the fact that you made them a cute little team of three. I got stuck later on when I accidentally let go of a card and it got stuck behind the enemy, couldn't get it back out :(
We've had a couple reports of that, really sorry it happened :( Top of the list for fixing post-jam! Thanks for playing!
Simple interesting concept, charming graphics and cool music, i really like it
Thank you for playing!!
The game felt really glitchy, especially when I would drag a die and my screen would flash red and stay red. I like the concept though!
That's really interesting, I haven't seen the behaviour you're describing. Could you please clarify what you mean by "my screen would flash red and stay red"? as the only thing that should be red are the cards and the health bars. Also, what browser/OS are you using?
I am (was) on Google with a Windows computer (I'm writing this on a mac), and when I would try to drag a card sometimes the screen would flash red (like a damage effect?) and occasionally stay red. I can't send screenshots because for some reason it works perfectly on a mac, but it basically was a semitransparent red overlay somewhat like the functioning damage effect, except that sometimes it wouldn't fade away and thus cause a softlock. Maybe it's related to the glitchy drag behavior some other comments were mentioning? It works perfectly for me now on a mac so maybe I'll try it again on windows tomorrow.
(Sorry if this is a bit long-winded! I really liked the game, it's quite fun now that I am able to play!)
Not long winded at all! It's really helpful when that much detail is provided, thanks so much. We're assuming it was related to the glitchy drag and drop behaviour too but we haven't been able to reproduce it yet. I'm glad it works for you on mac though and you're able to enjoy it! We will do some more testing and hopefully squash this bug :D
The game is a bit hard to understand at first but after getting it i really liked it.
The one thing i would like to criticize is that you use multiple pixel sizes.
Thanks!! Yes, I definitely won't make that mistake again the next time I do the art
It's really creative but the dragging mechanic is really painful.
Great entry! Really charming art-style and an easy to understand mechanic makes this one a lot of fun to play, and having you be the one in control of the enemy RNG is pretty novel. As a technical note, my audio kept popping with some of the SFX, as if the levels were being clipped or compressed?
Really good work, especially for 48 hours! I could easily see this being expanded into a full auto-battler type game in the future.
First of all, incredible pfp/name. Secondly, thanks so much for leaving this review it's very kind. I'm very excited to work on this concept post-jam!
I really loved the game. The concept of betting all the enemy dice on one line to try to get out of it and die and draw the dice is a really stressful mechanic :D
Thank you!
Really clever way of working with RNG, giving the player enough control to not be frustrated- Case in point, I died putting all enemy damage cards on 5 and then rolled 2 of them and only had myself to blame. Fun game, well done!
Thanks so much for playing! We're glad you enjoyed it.
A great idea! The visuals are fun and the music catchy, and the gestion of both yours and your enemy's actions is a great hook! The whole risk / reward theme is a really engaging mechanic, nice job!
Minor bug (?) but when I place an action on a slot with already a lot of actions on it, I often end up selecting an other actions already placed.
Thanks for playing! Yup that's a pretty annoying bug that we weren't able to squash before having to upload. Sorry about that!
The idea is really cool, it's simple but allows for some strategizing. It gets a bit buggy with drag'n'drop sometimes, but nothing too bad. I only wish that actions would be executed a bit faster. Though I can only blame myself for putting 10 enemy attack actions in one row and the agonizingly watch as my health slowly goes down ;D
Really valuable feedback, thank you! We'll start brainstorming ways to have actions execute faster when there are a ton of them lined up.
Love the art style! The use of high risk, high reward scenarios and the randomness of the die work really well together, overall great game.
Thank you!!!
Love that you can decide how risky you want to be. Great use of theme. Small bug that sometimes clicking and dragging doesn't detect that I've placed moves sometimes and there is no visual indicator of this beside the attack button appearing so I have to check all them individually. Minor bug no big deal. Pixel art and animation is really well done. Great job.
Thanks for the feedback! Glad you enjoyed it despite that bug/ui issue, wish we could have fixed that before having to upload haha.
Very well-designed game, and creative concept. Good Job!
Thanks for playing!
Oh i love the idea of choosing your own rng ahah. Great idea, the art style is just perfect for it. I think the ui controls need a bit of polishing, sometime i had to place the card in a weird position to get me to roll. But it was not a big deal and didn't prevent me from enjoying this great game until the rng gods decided to smite me.
Sorry about the bug! We're glad you enjoyed the game regardless, thanks so much for playing.