Loved the simple idea! The polish was exceptional, too! I do wish there was an easier way to roll the die instead of clicking it every time! Still, amazing entry!
PS: I'm your 100th rater!
Criteria | Rank | Score* | Raw Score |
Presentation | #185 | 4.317 | 4.317 |
Overall | #284 | 3.875 | 3.875 |
Creativity | #524 | 3.767 | 3.767 |
Enjoyment | #563 | 3.542 | 3.542 |
Ranked from 120 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must roll a dice to determine which piece they can place down.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Really enjoyed this game. Art style was lovely with that tron-like lighting and outlining. Game was simple to pickup and scaled in difficulty correctly. Really made the best use of you time by rendering the shapes the way you did. I think yeah, overall a great arcade experience worth playing again. (👍 ◉ ᴗ ◉ )👍
It's very very very good. Rules are intuitive and you understand it from the moment go. Gameplay is fun. Graphics and audio are superb. Game feel is perfect. Well done.
Fantastic game! although I wish I knew what the stuff did at the begining
Super polished for a jam game, and the mechanics are well implemented and easy to understand. Overall, I had a really fun time playing this one : )
Thanks!
We started with a straight isometric perspective. I think those are generally easier to see what's on top but at an angle. those tend to look pretty rigid though so we made used a perspective view with a low FOV. I think the angled view of the board just makes the game look a little more dynamic than if we were to do it from top-down or something like that.
Very fun and polished game with a very cool aesthetic (both visually and audibly). A few tiny changes I would make:
- make spacebar input act as a roll button for convenience, or have the game auto-roll at the soonest possible time so that you only have to focus on one thing
- make dice "roll" text only be displayed (or flash) when the bar is actually full (so that it alerts you when you can actually roll)
- having a cool moving background or something that matches the aesthetic might elevate the experience quite a bit
Overall, a great game.
Amazing Job. Absolutely Awesome. Very Fun. I didn't find a single bug.
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