The weapon was meant to be shoot to the ground so the player will fly, but I'm bad at drawing and haven't come up with idea that match the style yet. So it stayed like that for now. Anyway, thank you for playing! :)
ReyGameDev
Creator of
Recent community posts
I love the art style and the addicting gameplay. It feels like a finished game. But there are things that maybe need to be improved:
- The credits and the pricing rate feels a little bit awkward. I feel like I have that much money to spend, but I can only buy a few upgrades.
- The negative points are unforgivable, especially when we lost much buildings, it became hard to recover.
- The amount of missiles sometimes a little bit too much.
- The upgrades have a little bit of effect.
Thank you for your helpful feedback! :) But I have some questions to ask:
- What do you mean with the control a little bit floaty? Is it because the feels a little bit slow to react when pressing the SPACE button?
- Oh, I think it's that issue where SPACE button is also an accept button for UI in Godot. I tried to unbind the default control, but it seems to be a little bit of a handy work than the time I had or maybe I'm just a noob. (Do you have any suggestions?)

A giant sinkhole suddenly appeared in a city, people are also disappeared, a sound coming from it, like there was a city below the sinkhole itself.
Story

The story started with you saw a giant sinkhole in front of your apartment that morning. The city looks quiet and there's a sound coming from the bottom of the sinkhole itself. So you tried to make your way to the bottom. What will you find there?
Gameplay

The game focused on the story. But, there's a monster and a puzzle that you should solve in order to proceed.

That's all! Hope you enjoy the game, all feedbacks are appreciated.
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