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I love the art style and the addicting gameplay. It feels like a finished game. But there are things that maybe need to be improved:

  1. The credits and the pricing rate feels a little bit awkward. I feel like I have that much money to spend, but I can only buy a few upgrades.
  2. The negative points are unforgivable, especially when we lost much buildings, it became hard to recover.
  3. The amount of missiles sometimes a little bit too much.
  4. The upgrades have a little bit of effect.

Thank you for the feedback, it means a lot to me!

I didn't want the player to be able to buy out the entire upgrade shop right away — I wanted them to progress gradually. I agree with you about the penalty for mistakes — it's too harsh, I didn't have time to balance that properly. Yeah, by level 10 there are too many missiles, and I think that again comes down to the balance not being fine-tuned. But I made the decision to keep each game session short, which is why the constraints are pretty brutal, like the high number of missiles. I believe that within the scope of the game, the final upgrade levels for each stat give an optimal boost to the player's power — anything beyond that would be overkill. But maybe it felt different to you because of what you described in your first point.