I see a lot of potential for this game, but unfortunately, the randomness of changing to the needed cat made the game barely playable in some scenearios. I feel like the RNG should definitely be lowered. Great job making the game though!
Play game
NINE LIVES - 2D CAT GAME's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1431 | 3.355 | 3.355 |
Overall | #2655 | 2.806 | 2.806 |
Presentation | #3043 | 2.677 | 2.677 |
Enjoyment | #3250 | 2.387 | 2.387 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Player and Enemy roll like dice. For the player the different sides are different characters with their different abilities.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Hey, good game!
Feedback:
1. You can get stuck on one kind of cat for a while - like if I get stuck on the purple and orange cat, but I need the black cat - it gets boring and frustrating (I guess I am just impatient).
2. Sometimes the black box just flies off into the void when I crash into it with a purple cat (maybe due to high speed).
(this should help if you plan to improve upon the project further)
If you have some spare time, please consider playing my game and providing feedback, that'll help me improve as I am considering building it out into a full game.
Very creative concept, the story and context about cats is so captivating! I love it. Sometimes my games rolls the same cat several times in a row, maybe code something to prevent this behaviour, specially given thetime the player has to wait to roll again. Anyways, congrats for the submission!
Thank you! Yeah, unfortunately the cooldown and reroll were conscious choices on my part. In real life you wait your turn and can end up rolling the same number over and over again... But that definitely doesn't work on this type of game. I guess that why prototyping and playtesting is important. Thanks for playing and for your feedback!
interesting gameplay ) I’ll play your game on the stream again. Please give my game a try if you have some time!
Interesting concept, quite buggy though and can be boring when waiting for the dice to give you the correct cat, but still fun!
Fun game! The cooldown for rolling the dice could be a little shorter
For one person under this time frame this a good base, Great job! I do agree the dice mechanic doesn't suit it and would probably benefit being just a puzzle platformer without dice rolls. would love to see if you build upon this outside the jam.
I rate this 9/9 lives.
I think the main design issue here is that dice rolls are chance based, but this game is kind of puzzle based.
i.e. there is a jump, so I have to be the orange cat. Rolling 3 times to get the orange cat causes me to stop, so I'm sitting there waiting and not playing the game.
To make it work, I think your abilities need to be less restrictive - i.e. increase jump height to make it easier, but don't make it so only one cat can jump. Perhaps there are two ways into the cave - the black box blocking in one way, and a high ledge another way - that would allow chance to actually have an effect on the gameplay itself.
Still, the game is functional and the art is cohesive. The player controller for the jumping was a bit off, but otherwise it was responsive to what I wanted to do. Thanks for submitting!
Congrats on finishing your first game. The mechanics are really cool and I like the way you switch between cats for different areas. Like someone else said in the comments I think a shorter cool-down would be nice for when you are just trying to roll for a specific cat. I would like to mention though that against all odds two people in this jam both ended up making games where the main mechanic involves rolling a dice to choose between 3 different colored cats with different movement. I am that other person. It is the main mechanic in my game as well haha. You could say in a way that we are the kit-twins in this jam.
Great premise but it gets a bit tricky at certain sections because you just have to wait for that lucky roll. Nice idea though!
Great job for your first jam. Be proud of what you made! I like the idea but had to wait 10+ rolls to get the black cat at one point. Shortening the die cooldown and making sure you can't get the same cat twice in a row could help with that.
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