For one person under this time frame this a good base, Great job! I do agree the dice mechanic doesn't suit it and would probably benefit being just a puzzle platformer without dice rolls. would love to see if you build upon this outside the jam.
CGCOOKE
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I got to the 2 area and got really stuck. Its a bit hard to tell what killed me all time. I know its the security guard but before I can react I get hit by a particle that is hard to avoid and its back to the start. For the short time it was made in this is really good base for a interesting platformer!
This is a fun twist on the theme and more fun card games the better. It was pretty hard to understand for awhile and I think it kept mentioning "deck". Since I only ever saw three cards I didn't know what was referring to when it was mentioned. I do like the focus on balance and after awhile it clicked.
It could be from playing crafting games but I did understand how to make stuff. Your game design was pretty easy to understand on that point. What I couldn't understand was what the customer wanted or what did some of the icons for the stats meant. I understood defense and attack but what does the star mean for instance? This is a great start though I would love to see this game polished after the jam :
The style is great and the music matches the theme so well! I'm amazed you got this done in a week. It does kinda throw you into it and it took me a good amount of time to figure out what I should do with each customer. If this is an MVP I think a tutorial would be a great help to make it a more enjoyable experience along with the recipe book menu being easier to read. Maybe acting as a book with pages dedicated to each recipe because right now there were too many icons to track at once. Would love to see more to this if you continue to work on the game.
Just a heads up, when I clicked on resume or quit it closed the game.
This is well done! The UI is adorable, I love the notes and pictures! It was bit difficult to find frog man mainly cause the world might be too small. I wouldn't want it to be super easy but maybe a smidge bigger because they are also moving and eye color and the tongue were the things to look out for and that was a little hard to see. I actually just mis-clicked and it so happened to have the frogman in frame.
The music is also catchy in a good way and made the tone very fun.
I love the settings, graphics and the music! I would have liked the controls to feel like a hook at the end of a line or at least be able to reel the hook back up. Watching the fish get mad at the eel was super fun and the animation of the fisherman showing the fish when you caught one was so super cute!
I really liked being in the store and doing the tracing. The introduction was a bit too long. The writing did match the tone but maybe instead of it scrolling one letter at a time it could have faded in as a block of text. I enjoyed the peg like characters and the icons for the items once drawn were very well done.
This is a strong MVP. I love the idea and what you did with the theme was very clever. I loved revealing the environment and finding things. I'm not sold on the washing, I think it has potential and cleaning can be satisfyingly but as of now I rather make things appear than disappear. The sound effect on the gun was great! It would be interesting to see if you continue with this idea.
I like the minimalistic approach and I thought the idea of the pigeons being robots was very funny! There is a tiny mistake on the title card explaining the controls saying left is the scope and right is shoot. Found out that was backwards. I would like to see more of this like a rush mode or more levels or perhaps if you shoot so many in row it gives you more time. This game has huge potential!
My heart was beating so fast playing this game! I love the style and the controls were smooth. My only suggestion is in the last part some of platforms are either a bit too long or just a bit short. If this was a normal platformer it would bother me too much but in this game it was a smidge unfair at times. I do love the sparse decoration it gave the game a lovely sense of atmosphere while also acting at landmarks that really helped the gameplay.