A really interesting take on the bullet hell genre. The file being slightly delayed by your movement actually felt really unique rather than frustrating, and that's probably also because the presentation is so good. I also liked the idea of the dice being rigged so the luck has to be filled up. Would love to see this continue in the future, really cool and fun stuff.
Play dice.exe
+qwE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #193 | 4.309 | 4.309 |
Overall | #392 | 3.770 | 3.770 |
Enjoyment | #789 | 3.400 | 3.400 |
Creativity | #829 | 3.600 | 3.600 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
dice.exe which is a virus in the game is a rigged dice which makes your file go through various problems to be sent. All you have to do is roll a 6 :)
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This game looks absolutely great! The style is really incredible and combined with the music it presents the game well. The gameplay is fun too, good job!
Nice graphics. Simple bullet hell-like. Felt more like a video than a game though. I beat it first try on a touchpad-- kinda just went in a circle til the game was over. Good jam submission though
Didn't quite comprehend how the game works, but visually it looked great! Sound effects might have been slightly too loud for my taste but otherwise audio fit well to the game.
Good job!
Insane presentation here! a little hard to get what's goin on all the time but i had a good time B^)
I love everything about this game except that one virus that spawned right where my file was. The rest have very good tells, but I couldn't figure out what theirs was.
Holy shit, this was amazing!!! I like everything about this game, the graphics, the gameplay, the music choice. I'm trying to think of something I didn't like but I literally can't. Please, and I implore you, finish this game and release it on Steam, I'll 100% play it!
Super cool! The graphics a crazy and random, kind of reminds me of the omega flowey fight, but you can mostly avoid everything be going in circles tho.
the style is top-notch, with very fitting music and a very defined style! the introduction was a very neat thing to have, and gave some purpose to what you were doing :)
for the gameplay i ended up just circling around all enemies in the middle until i got lucky, so less of challenge compared to when i initially moved around in the center
personally, i liked the meme talk, and the general shitpost-vibe of the virus. nice work with that :)
This is really nice! I love the aesthetic! I saw this on the server during the jam period and had my eye on it : ]
The game looks great, and the mechanics are pretty novel I feel. It's maybe a bit too hectic right off the bat, the difficulty could ramp up a little slower. Otherwise nice.
This is the juiciest jam submission I've seen in the jam so far!
Pretty cool concept! Good job on the graphics! This game is very polished!
Pretty cool game!
The presentation was definitely the best part, while it was a little much sometimes it was never too too much to handle. The art and animations are cute, and I love my uwus and epic speak.
The game controls very well and it feels quite satisfying. I like how the click basically acted as a roll would in more traditional games, although it having two whole bars of "stamina" did seem a bit much; as a pretty bad gamer, who had very limited idea as to what was going on, I beat the game on my first try with 2 or 3 hp left.
The overall gameplay is very simple, but if you know what to do, it accomplishes what it's trying to do very well and it was fun trying too avoid all of the enemies, even if a very easy dominant strategy emerged very quickly [that being to go around circles and clicking when the dice is in trouble]
Unfortunately, the worst part of this game is just how confusing it is. For around 40% of my playthrough, I genuinely had no idea if I was supposed to be doing something, or what was my progress bar or anything else for that matter, I did eventually figure out, that the progress bar kept rising as time progressed, but I only realized it was being done by a dice after reading the description of the game [which I did after having already beaten it]. Perhaps a simple and relatively elegant solution would be to include a "readme" file with in-universe text about the virus before the file gets sent or perhaps an antivirus warning or something of the sorts. Other than the concept of the game being a mystery, the enemies were quite well telegraphed and I knew what each did after seeing them just once, so the communication on that front was very well done.
Overall I quite enjoyed my limited time with this, even if the concept wasn't super clear, thanks for making this and good luck!
really nice game, I enjoyed the way it always kept me on my toe, a bit on the hard side (never quite beat it). but nevertheless it's a blast
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