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jertlemiah

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A member registered Oct 25, 2020 · View creator page →

Creator of

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Oh I found the answer in someone else's reply on the godot shader's website

To make work with Godot 4 change line 9 from

uniform sampler2D u_dither_tex; 

to

uniform sampler2D u_dither_tex : repeat_enable; 

Does anyone know how to get the dithers to work in 4.0+? They seem to just break and I'm not sure why

This is awesome, it's really impressive what you've made here

lol thanks Richard

This is just so good, honestly probably my favorite entry

Yeah I may have bit off more than I could chew for a game jam, lol. Definitely gonna work on it some more, I don't feel like I'm done with it yet

This is some real object d'art

I'm hoping to build it out more, it doesn't feel like I'm done with it and I'm not disgusted with the codebase so I don't feel the need to set it ablaze

This is good, can't believe what you've done here

Amazing y'all, this is so good

Thanks!

I actually pushed an update this morning that broke the battle system, and then I just pushed another update to fix it, lol. It's still not complete, but you can move your toy around and it can attack things

(1 edit)

Update 2 is out now too, lol

New update out!

The game has several bugs and incomplete features, lol. I'll try to iron out the problems this week

My boy saltman is here!
This is great! Can't wait to see it on the cabinet

What a beautiful masterpiece

This has the deep lore

This is super awesome, I'd love to see more

spooky af

I swear this I saw this in a dream 

Glad it wasn't a fish or something like that

The music feels straight out of Overcooked! Good job on the vibes!

The vibes are so good!

This is sick!

Looks super sweet! Also letting the arrows bounce on the mushrooms was *chef's kiss*

Oh whoops, didn't mean to include those images (they have nothing to do with this update) 

(1 edit)

I love this! I'm surprised by how few people made a game with tactile dice rolling, let alone with all of the different tabletop dice (including the infinidice :P )

That's fair! I wish we had had more time to polish up and balance the main level, as we were only able to get it all pulled together on Sunday. We even initially only had 3 Beeples until I bumped it up to 5 like an hour before submission since 3 was waaaaay too slow, lol

yeeeeeeeeaaaaahhh, the controls made sense in my head so I never set aside time to actually explain them in game, lol. Glad you could still find some enjoyment though!

Really aiming for Mark's weakspot for a good puzzler ;P

Great job!

You got something really special here, great job Kultisti! :)

Really solid entry! Good job Sean!

not only is the art top notch, but the gameplay idea is good too! Congrats on the game :)

For some reason I couldn't get the browser version to read any inputs, but the download worked! Good job on the sound effects, those can be tough to get just right

Really neat gameplay & visuals! Wish there were more levels <3

Great game! Though I think you meant the spades give you more moves? The aces are the four A's

Thanks for noticing! <3 A large majority of my time (honestly like 60-70%) during the jam was spent on the AI, but it was Summer who wrote the various thoughts (there's 3 variations on every possible action!)

Ah yeah the red cylinder simply selects units, but it won't interrupt their current tasks. If I had more time, I probably would have changed that to automatically interrupt so they respond more quickly :P

Well, it's a sim game, largely inspired by Ant sim and Pikmin. In Ant Sim, you don't really have to do anything but you can speed up the progress of the game, just like this game. Like sure, you could leave the game running for an hour and let it beat itself, or you could intervene and beat it in 10 minutes, it's up to you.

Also the Beeples are rolling dice every time they decide on a task to do, which is like every 30 seconds!