Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

jertlemiah

211
Posts
19
Followers
4
Following
A member registered Oct 25, 2020 · View creator page →

Creator of

Recent community posts

I always love seeing concept art submissions :) the textures and gradients of the water are really nice

Thank you! 😊 I'll let our musician know you liked the soundtrack <3

Thanks! There's a lot more I wanted to do that I think I'll continue to work on for a bit 😜

Thanks but I actually do not want to do a true billboard. Instead I specifically want a pseudo billboard with a bias towards directional movement and the to have the ability to do something similar to Paper Mario where the sprite can spin in 3D space. The effect I have here is exactly what I wanted to create 😜

Thanks Kevin! 😃

It wouldn't have been possible without your Glube asset pack :)

Thanks, I'm glad you liked it! 😊 

I'm glad to hear that! 

And lol yeah sometimes the best option is to push baby Glube out of the way 😅

Thanks! The movement was a big goal for me for this project, it's basically a 3D platformer controller with some camera restrictions. The original goal was to transition from a 3D platformer world into the battle mode & back, but I never finished making the world map, lol

We slime boys need to stick together 💪

I love a good pixel art submission, and this one is excellent. The movement in the wind is really great :)

What an insane effort Collin & team, this is crazy for doing within the jam. Good job to everyone involved :) I need to set aside more time for this one, lol :D

I love these little dodos <3 the (what I think are) procedural animations are great & the vibes are good :)

And thank you! <3

Oh yeah the placeholder text is blocking mouse input 😅 I don't think I'll have a chance to push an update but I'll fix that if I do

Thanks Kevin! It was really fun to make :)

This is the most animated Glube sprite I've seen, I'm excited to use it for a future project :)

I put everything on YouTube to make it easier to watch everything 

https://youtube.com/playlist?list=PLKROaJ1tS5NFATrYxH12Ew3H8uK1rBi58&si=6ec-mJGE_cxwi2RD

oh man I would have loved so much these during my D&D days in college

These are very impressive for the variety of styles you've used here and the time you did them in!

<3

Comments like *this* put the biggest grins on my face :) 

I'm really glad you enjoyed it Carmen, and it really wouldn't have been nearly as good without your help with animating the book. Like seriously I probably would have wasted 3 days making something half as good as what you made in a couple hours, and with that lost time I wouldn't have been able to polish up the last couple rough edges. I owe you big time :P

(1 edit)

Aw thanks Boz! I appreciate the comment :)

And that's unfortunate you ran into those bugs, they had been recurring ones throughout the project, and I really thought I had squashed them. Turns out drag & drop between 2D and 3D objects is a little jank, lol. Oh well, I guess that's game jams. Though it makes me happy to know that you still wanted to finish the game and they didn't cause you to quit <3

Ah, well I mentioned this in another comment, but you need either information or an item from all the other pages to free three and one, so do that one last.

For the blood tree you need to solve the dial puzzle with the music instruments blaring music.

For the runes, you are typically trying to find the opposite of the rune to break it, so for the ice runes you actually need . . . 

What part did you get stuck on? Just curious so I can try to get better about designing puzzles for the future :p

Thanks, I'm glad you enjoyed the concept & art! 

I'm sorry the font was hard to read, we went back and forth between something very blocky & easy to read and something handwritten & therefore harder to read, and we ended up somewhere in the middle.

Also the fate of every point & click puzzle game ever is to have at least one obtuse puzzle 🙃 so it's not your fault, it's ours, lol

Jk I made it to round 36, I was pulling in like 5 million every turn and my slap could hit most of the entire battlefield

Casey this game is so addicting! It's so much fun slapping & flicking & farting all over the enemies. I'm on like round 25 and I think I'm gonna stop there for now, lol

Also I just collected everything & beat every enemy! 

Darkside & Yellow Opera are looking a little different than normal ;P (jk, I still love what you did)

(1 edit)

Carmen this is metal AF, I love it. I hope you know this means I'll be wishing for more in the future <3
Also! If I can give one piece of advice, I think the tutorial kinda set the tone wrong with the immediate Mario lost zone platforming and no scythe. Imo you should get the scythe into Tabitha's hands ASAP because that's when the game starts feeling really good (though that first scythe wall jump is HARD, it took me like 10 minutes just at that one place, it's really when the monsters first appear that the game goes into overdrive)

I'm glad you enjoyed it! <3 a lot of work went into this game!

And yeah I totally understand that, volume settings are actually one of the first things I like to add to games because I can't stand not being able to control volume levels

Glube is reliving the fate of Jebediah, who I put into a stable orbit around the sun before he ran out of fuel and I could never retrieve  him after that 🫡

Good job on accomplishing your goal for the jam! Imo I would consider that more important than trying and failing to squeeze in a game at the end. Hopefully you'll be able to use your library in the future to make something really cool!

Great job on the artwork for the portraits & the environments! Also as someone who grew up in Louisiana, I just think it's funny that this game is set there ;D

This is a very impressive little system, even if it is incomplete in its current state

It's like a long lost Overcooked sushi DLC :D

You've done a really great job with this, it's very polished and the multiplayer & leaderboard is very impressive

This is like an almost perfect game jam submission, I love the pixel art, it has a great gameplay system with varied enemies & a leveling system, it's short AND BEATABLE (so many game jam games just don't have an ending), and it's all just well made & polished. You're really only missing some music maybe and then you'd be golden

woah, this SCREAMS Persona, it's just oozing with polish and style! Fantastic job! 

Only two things stood out to me

  • The controls on PC are pretty awkward, but I understand this was originally a mobile game submission so it's really not a huge deal for a game jam
  • The enemies seem kinda tanky and so battles went on way longer than they should, you may want to reduce their health if you end up moving this project forwards

But really, those are pretty minor gripes, again you've done a fantastic job

Wow there's a surprising about of systems you have figured out in this for a game jam submission!

Also I love the cute bobbing of your character when he waddles around, lol

I know it's too late for your first playthrough, but I have updated the part you got stuck on to make it a bit clearer for other players! Thanks again for the feedback!

That's a good idea! I might do that! 

Have you tried clicking on one of the N runes? Something might happen

I'm sorry to hear that the game broke when you tried to export it to itch :( From what I saw of your progress it was looking pretty cool and the art & music are pretty great