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(+1)

Does anyone know how to get the dithers to work in 4.0+? They seem to just break and I'm not sure why

(+6)

Oh I found the answer in someone else's reply on the godot shader's website

To make work with Godot 4 change line 9 from

uniform sampler2D u_dither_tex; 

to

uniform sampler2D u_dither_tex : repeat_enable;