Thanks! That's an intriguing idea...
CodeRaurus
Creator of
Recent community posts
Nice twin-stick shooter. Great work with the graphics, they feel really polished (apart from the floating cubes). The first bit was kind of tedious, I feel you could've thrown the player into action straight away. Also, I'm unsure if the radar had any actual purpose. If not, I would lower the sound for it a bit as it can get on the nerves if it's beeping constantly.
Good job!
Quite fun game, enjoyed playing it. The gameplay feels unique and mechanics simple enough to grasp straight away. The visual presentation gives the game this eerie and kind of tense atmosphere. I suppose the spawns and speeds were randomized, but some of the monsters were very fast in the first levels.
Great job!
Cool game. I liked how some zombies came towards you as a blood pools. The gun has a nice juicy sound to it, although in the last minute it did sound louder and that felt off. Maybe it was a critical hit?
The constant waves of zombies kept you busy and forced to move around which was nice. Slightly bigger and wider woods would've been nice. Maybe even some platforming, climbing on that big rock or something.
Well done!
Nice game. I enjoyed the chill vibes it gave and the visual style has a cute, unique feel.
Following both tracks on the sides got pretty hectic with faster speed, which you apparently choose from the three symbols. The symbols are nice but it would have been great if you had any idea what you are choosing as a player. The horizontal line also felt pretty unfair towards the end when you have pretty much no reaction time for inputs.
Good job!
Haven't played many FPS jam entries so it might be me but the game felt bit over ambitious. The graphics do look nice but since they are very detailed, they also make the loading times bigger. And that is something you might want to consider when making a game like this. After the first cutscene I thought the game froze since there was no indication of loading happening.
Objective wise I would've liked a journal or some tooltip on menu to tell me where to go again, because I was having a hard time reading the small print in the corner. I was also focusing on the controls so I might have missed my time to read there. Either way, some clear indication of objective would have been cool.
For action, there were features lacking I was expecting to see in a shooter. First, headshots. I was taking my sweet time to aim only to see it not having any impact what so ever. Which leads me to the second point, lack of feedback. Most of the time I had no idea whether I had hit the mark or not.
Lastly, I wasn't able to reload my guns for some reason.
Either way, I think you did a fine job pulling all the pieces together. For future I highly recommend putting your game in more accessible format and on a known platform if you want others to play it. Downloading from a google drive is very dodgy business.
Nice game. Visually it's very appealing and the music is quite atmospheric.
I went left straight from the start and ended up in a situation where I couldn't proceed due an enemy homing towards me with the speed of light and from an angle where you cannot dodge (or it is very hard). I suppose I didn't find the power ups to dash and long jump, since they didn't do anything and there were clearly opportunities to use them.
Good job!
Cool game. I like the graphics, especially the main character. I'm getting a Haiku the Robot vibe and I like that.
I find the movement and combat bit lacking. The movement didn't feel smooth and it affected the platforming for me. It might have been out of reach for the scope of jam, but I would've enjoyed some sort of wall sliding and jumping.
While I like the concept of reflecting attacks back, the time span of active reflection was slightly too short for my taste. Also, the enemies might have too much health, since I found myself skipping all of them instead of fighting .
Good job!
Nice game. I think you have a nice idea and concept here, it just needs tweaking. I feel like the randomness of the dice should be more controlled. Either their positions, or the areas they can land on. Using the same mechanic you could make some interesting puzzle levels. Now, if you're unlucky... You could be stuck for hours in a level. And that doesn't sound too appealing.
The graphics give a unique feel to the game, and the movement feels solid. You chose fitting music to the game as well.
Good job!