Confused but liked the initial light as core mechanism.
Well done.
Great presentation, love the mood and the tunes! When I read the description it being busy I got little worried for nothing.
I should've understood the rules but I was somewhat thrown off by the tutorial I guess. I feel it didn't quite explain the rules with the narrative layer on top. The UI was also bugging out on CPU's turn, that could have been a factor as well.
Well done regardless!
Quite interesting game, definitely gives retro (and flash game) vibes. Having lots of spells is nice if you know what's available to you and you can switch between them easily. Now, I had no idea what kind of spells I have and the charging time was kind of slow. The charge could work but perhaps it should be faster. Perhaps you could've had split the spells in three and have three buttons to charge, making them more available altogether.
I also feel there was text overload on screen. At least the combat log could have been hidable, or omitted completely since you still see the damage numbers flying.
Well done!
Charming game. Gives off nice retro vibes for sure. I wasn't a fan of the death scream. Glad I wasn't using headphones. I also experienced the taskbar issue but managed to finish the game. I would have loved to see what was there though. The paper UI was probably my favorite aspect of the game.
Good job.
Very lovely game! Cute aesthetics and tunes, I like how the foxes are spinning around. No real brain twisters, hard levels, which is also nice. It felt like the game is just beginning with the new tile.
If anything, I would have liked removing placed tiles instead of resetting. The turning tiles also broke in the last level but were fixed after a reset.
Very, very solid game. Fits quite nicely to a cozy jam. I wish you could remove the tiles from your tracks, revert them instead of fully resetting since the placement takes a bit of time. Seeing some different states of the skier would've been nice addition. Squinting and crouching for slopes, things like that.
Could use some guidance how to play. But once figured out, it was alright. Nothing really stopped my progress, though I may have been underwater then. Not sure about the implementation but I do feel like there was some sort of overkill going on from the engine. The screen was glitching.
I liked how the reflection was implemented, perhaps it could be slightly transparent for clarity and added effect.
Controlling two characters like this always throws me off, haha. Interesting idea and solid execution. I could see lotsa variation with different skills and levels.
The eagle flying over you before the roll is a nice touch. The rotation itself made me nauseous as well, unfortunately.
EDIT: I forgot to mention that I tried to play with PS4 controller but it was not registered at all.
Visually very interesting. Not sure if the story or the gameplay are cozy, necessarily, but pretty fun regardless. I flew off the slide and couldn't continue after that.
Reading the description I realized that the food was edible. I did recognize them in game but since they were all blackened I tried to avoid them. For controls, I would probably try to loosen them up a bit. Now, when you release forward you kind of abruptly slow down. When skating, you want to feel the flow!
Nice, simple game. I like the expression the character has while moving, nice detail. I felt little stuck with the second level, the monster being so close at the start and you barely have time to get to the rock. For a second I was going to blame RNG but... is there randomization involved?
Well done regardless!
I like the concept! I got two gates open and after that felt bit lost since it seemed there was only dead-ends left. Visually interesting to see only some parts of the rooms. The movement felt little slow and janky? Perhaps it's just the camera angle and where you presume north is.
I think this could've worked as exploration/puzzle game with only the revealing mechanic.
Well done!
I like the animals and their animations. I think the hunter is a nice but an unnecessary feature, the game has plenty other mechanics and challenges. For the letter challenge I would've restricted the letters nearby each other instead of seemingly randomly. The input also didn't feel to match the bar, resulting an early press as success. I would've loved to see my health and stamina when needed (running). Or was there some audio visual cues I didn't notice?
Good job!
Very cool and polished entry! Love the mood and mechanics, although I felt some inconsistency timing the shots. Especially with the first opponent who made special move and seemingly instant shot after. I guess the game is about learning the timing as well but maybe slightly longer time frames or extra indicators would have helped.
Well done!