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There's a lot of good here. Good concept and fitting execution in audio visuals.

But I just could not handle my kobolds, at all. Both in tutorial and the level it felt like they just go unresponsive pretty fast.

The flags didn't seem to do anything in early game. I thought they would be connected to different colors of kobolds.

(+1)

There is an issue you might have ran into where even briefly sweeping a flag too close to kobolds makes them remember it as a flag to ignore.
As far as colors go, they are purely decorative - kobold type is determined by what they are carrying, though I should have communicated that in the tutorial. Glad you gave it a shot regardless!

Ah, I see! The flags make a bit more sense now!