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DriftWare

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A member registered May 26, 2021 · View creator page →

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Recent community posts

*sigh*

reset the counter.

OHHHH gotcha, thanks

Sorry, I meant the splash screen "retrobat-space". I can't seem to find it on youtube or anything.

What's the song used in the default intro?

Awesome, i'll take a look. I'll check the vid out too

It's the zip file. The model isn't textured in the windows model viewer, blender doesn't recognize it either, and i am not competent enough apply the texture myself : )

I dont think the textures are mapped anymore

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An update with balancing, tweaks, and some new content will be out around mid february.

Thanks for playing! Any feedback is welcome.

this looks like it'd go well with the tech dungeon pack

Godot!

holy crap, banger alert. these go insanely hard.

Cool. I still use 3.5, mainly

What version is this for?

Pandas?!

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Godot

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oops indeed

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Mastapeece!

Because the dev's generally don't seem to care about qol improvement for their clients.

So, are we getting changes or are we just getting blown off?

How did you get the levels to loop like that?

Good for putting your troops next to

Very speedrunable.

How did you get or make the sound of the decompression sound for the double jump? I really like it and I think it'd be useful to know how to make something similar?

I don't think importing is working in godot 3.5. It only shows as a empty tileset.

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This indeed what happened.

I honestly think that if there was auto-deletion, it could just automatically change the distribution between creators when it removes members.

Removing members from the bundle should definitely be something that bundle managers should be able to do. Changing the price wouldn't have to be part of that, but it's a pain to remove low effort creators and people who won't approve.

It would be nice if bundle managers had more control over their bundles. Right now, we can't even remove people from the bundle who won't approve and are just wasting everyone's time. Right now, the only way to do things like remove bundle members or convert jams to bundles is by contacting itch.io support, which is very untimely seeing as support has a bunch of things to handle besides bundle requests. It would streamline the process if there was simply a bundle dashboard or even a couple of buttons on the bundle page to do these things. Thanks for your consideration, 

DriftWare

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yea but fbx is proprietary and therefore next to impossible to implement in an open source engine.

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