The art is really nice and I like how you've used d6 for the minions and d20 for the beefier enemies, it makes it really easy to distinguish between them and their attacks.
Play game
Sweep the Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1793 | 3.235 | 3.235 |
Overall | #2701 | 2.791 | 2.791 |
Enjoyment | #2936 | 2.510 | 2.510 |
Creativity | #3344 | 2.627 | 2.627 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We think the concept of the dice is betting on rate and being excited for it. So first, player can take down the dice with a certain chance to get the dice they drop and roll to get powerful random skills. Second, when at low health level, player can take down a random number of dice to recover from near death. Last, all monsters are cute dice with several types.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
The game was looking very nice but the player moved like it was on ice...
Great game. Main character has the hair style like dude from Street Fighter — that's a plus! Haha. But for real, great style and concept. The game is hard even on easy mode, but still enjoyable. Good work.
Great game. Main character has the hair style like dude from Street Fighter — that's a plus! Haha. But for real, great style and concept. The game is hard even on easy mode, but still enjoyable. Good work.
The game is fun, a bit hard to control though... Its also way too easy to get swarmed... But its still a pretty good game
Those dice are rutheless, feels fun to bash them, but the sliding of the characters is a bit hard to control. Interesting game, would be nice to see a D100 boss after you kill all, but I couldn't barely kill 3 small dice before I was killed by the D12s
I really like this idea. Its just a bit unforgiving with how many hits the enemies can take and how easily you can get swarmed by them. I think with some balancing this is a great game:)
This game is cool and I like the variance in effects the dice has on the game.
I found the character controls to be quite slippery and aiming was a bit difficult. The "near-death" mechanic was great though and rewards you for being aggressive and engaging enemies. Good job!
Thanks for playing our game! We're really appreciate your feedback and will work on balancing the character movement.
You got it! That's exactly what we want to bring to the players with this mechanic. We even double the attack speed to encourage players to be more aggressive XD. Another point is, if lucky enough to roll a skill that deals instant damage at the last moment, you'll get revived and fully recovered.
Thanks again!
I think there is a bug with the movement. It's very hard to move the character since he keeps gets momentum even when he stands still.
That's unfortunate, but the idea is pretty dope
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