Thanks for the comments, the other dev is going to be happy to hear you liked his sound effects, mostly self-recorded, a few take from Kenney.
IBricchi
Creator of
Recent community posts
I really liked it, the little aliens were really cute. It would have been nice to have more levels... but I think that may have been the intention with the other platforms in the first level. Only thing I'd say is to maybe remove the joystick in favour of a switch or something, if you were really careful you could just fly around the levels.
Good job!
Noooooo, I was really hoping to play your game since it has the same name as mine (cheeky plug I know)
For next time when exporting with Godot, remember you have to zip the .exe and .pck file together and upload that to itch.io.
It's cool you included your src so I went ahead and downloaded that and built the game on my own and it's a nice little game to play, and I like the simple visuals.
Good job, shame about the upload being broken.
I think the concept of rotating players around so that they don't get tired was interesting. That said I wish there was a way of improving the sanity. Also, the game was a bit slow, you could leave the same people on the entire game and know you could just replace them the next round with the fresh recruits. Don't really know what money was about, and I'm guessing you ran out of time to make the stats be something meaningful. I think with a bit more tuning and balancing the game could be an interesting strategy game of trying to find and keep the best employees. Fun game, Cool concept!
I think everyone else has already said this, but it took me a minute to understand what was going on, but from that point on it was a cool game to play.
I really like how you can see the future, but then go in it when you use the keys, it's like having foresight into what's going to happen next. I think there are lots of possibilities to expand this game.
One comment is that I wish there was a way to cancel your time travel, sometimes you go into the future, realise there's nothing to do, and have to wait to be flung back into the present. Oh, also I kept getting stuck and having to refresh until I realized r restarted.
Really cool game overall!
I think the idea was good, but it was really easy to just go around and not gather any potions just avoiding the mistle.
Since the potions didn't change it was fun to go back and see if you could remember which ones where good and which ones were bad.
That said it was a really interesting idea, good job!
The game was fun to play.
I did find that an easy way to win was to just upgrade the shots and sit in a corner shooting everything.
That said I liked the concept of time as both health and a currency, really makes you think if you should get that upgrade or if it'll cost you your life next round.
Good job!
This game was a lot of fun. The controls were so nice, really like the wall jumps.
The only thing is I wish that dying didn't pull you back soooo far, there were a few times where it took a while to get back to the point of death.
But for a game in made in two weeks, it looks really nice, and I can't get over how nice those controls felt.
I think the concept was interesting. The effect where your player moves back in time and undoes all of its actions was really nice to see.
One comment is that the game is a bit jittery which hurts your eyes a bit. Also there's a place where I just fell down a hole and couldn't get back out, not sure if I missed something or not.
The art was nice, and I liked what I think was the Alice in Wonderland theme
This game was great, I suck at it, but it's definitely fun. Especially the UI with the cubes, it looks absolutely amazing.
I will say I kept getting stuck when I slid too early or too late, and then I just had to wait for the time timer to reset.
Overall really nice game, and definitely leaves me wanting to scrape off just one more second each time!
That was very fun, but in an impossible game kind of way. I swear I spent 15 minutes on the first level and I couldn't manage to cross the road for a second time. I opened impossible mode for exactly 5 seconds before I realized I had no shot.
I am going to come back to it and I am going to beat it (at least the first chapter). The portal was very cool, and I loved the transitions.
Fun game!