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Dicer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4408 | 2.083 | 2.083 |
Overall | #4992 | 1.833 | 1.833 |
Enjoyment | #5088 | 1.667 | 1.667 |
Creativity | #5246 | 1.750 | 1.750 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The dice part is the amount of moves you can do per level which will be randomly generated.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The controls are bit clunky and weird but if you expand the game more I feel it would be a pretty good game. Nice job! :D
Congratulations on submitting! It's nice to see fellow Godot users :)
I know you plan on working on it in the future, so I wanted to point out some bugs I noticed. The second level didn't appear to spend moves. I think what's happening is that you choose a random value for the number of moves, and sometimes that value is quite large (in the 40's or 30's). However, the second level doesn't display the second digit of the number. So you'll make a certain number of moves only seeing the number "4" when really you had "45" moves, for example.
its a game, but where are the dice?
The game can be made a good puzzle if it will be given more efforts , Best of luck for the future works in this game.
I think the concept is interesting, and if you explored it further with more time could leading to some interesting puzzles.
Good job!