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CastleConqueror's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2222 | 3.062 | 3.455 |
Overall | #3656 | 2.417 | 2.727 |
Presentation | #3828 | 2.337 | 2.636 |
Enjoyment | #4683 | 1.853 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you have to roll the dice, and output will be used to activate the castle, and after that player have to use his mind to cleverly choose the path
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
it's a bit strange, i think there are some design problems, but it's due to the fact that is a game jam. Impressive work neverless. Good job
A car game! Now, that's pretty rare actually! 🥸
Nice work man! 💪
Thankyou bro,
I will look forward to see see your game too.
I like the idea. It is too easy and has some bugs, sometimes floor tiles fall too early. It could use vehicle physics better, for example there could be mountain tiles or floors in different height stacked. Also ramps allowing harder puzzles. I also think dice logic might be flawed? It does tend to return mostly same routes, limiting replay factory.
With better level design it could be fun little game to kill some time.
I will work on your points,
Thank you for reviewing.
I wasn't expecting a car game in this jam hahaha, I thought it was very different, nice
Ya, we may say it's different or maybe lack of time, Btw , Thank you for the review.
JoeBronson gave me an idea to share: instead of the car, maybe a automatic battering ram or something of the like just to match world theme. I like the idea regardless of that. I will say, that much like the other comments, it was difficult to play at times but I think it's fine since the instructions did say to choose your path carefully. I'll assume that the car flipping over and not being able to pull yourself back up on top of the platforms if one of the axes slip underneath was not intentional but if it was I don't really see it as a big problem. I just have to game better or sumn. Congrats on submitting!
Thank you for suggestion and understanding the instructions and difficulty,
I will surely add your points in my bucket list to add in this game for future.
Very interesting concept for a game, but the check if you left a tile happens a bit too quick and makes it very difficult to play... for example I even had the tile I was fully on fell out from underneath me because the car bounces very slightly when crashing into the enemy. Overall I actually like the game and with some polish and some added sounds/music/effects it could be fun to play for hours
Thank you so much for detailed review ,
Your each and every points are absolutely correct.
After the Jam, I will polish the game as per your and other's instructions,
thanks again.
Interesting design with the destructible floors making you plan your path but i did not like having a race car facing off against castles and evil knights.
Thank you , for the racing car part ... Yes, I understand that, I also thought of that, but due to limitation of time , I was unable to get the suitable model to replace the car.