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A jam submission

SLAYONETTAView game page

Dice MAY cry, however, heads WILL roll.
Submitted by giavanni, WyteChocolate (@chocolate_wyte) — 4 hours, 1 minute before the deadline
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SLAYONETTA's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#44921.9231.923
Overall#51461.7691.769
Presentation#53051.6541.654
Creativity#53211.7311.731

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The dice headed enemies provide 1 of 6 powerups like a die do.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

He is too strong +))
Pretty fun)

(+1)

This is a pretty fun concept! Was kind of frustrating at the beginning because I didn't know what was happening but I got to 500 health and swung the sword around a lot without really knowing what I was doing (still don't tbh).

Character is v fun to move around though, almost feels like you're on skates with a sword :D

Developer(+1)

lol. I appreciate the feedback and thank you for playing. Also, yeah initially we wanted a scoring system to give play meaning but we ran out of time sadly. I plan on learning cutscenes soon as well so maybe something like that can introduce the loop really quickly to prevent potential confusion in the future.

Submitted (2 edits) (+1)

Successfully reached 420 healthscore and found all 4 easter egg cube-dices! https://imgur.com/Al0Eivg

Well done!

Developer

Easter egg cube-dices is crazy lol 😂

Submitted(+1)

Great audio, haha. Obv getting balance right is nearly impossible in such a short jam, but it seems pretty easy to reach enough damage to 1 shot the enemies, then just camp a spawn point while only hitting the attack button.  Regardless, I'm a fan of your action-game spin on the jam's theme!

Developer(+1)

This was my first time having to focus on audio as lead and even though I couldn't get the balancing how I wanted I had fun recording and playtesting with everything in the scene. To be honest, not only was it a great learning experience, but it gave me an idea of a focus area that I can improve on, and maybe even specialize in. In other words, as Tisakorean would say: I have to get sillier. Also, it's unfortunate that we could not prevent a dominant strategy this time around, therefore, in the future its priority will be a lot higher in the hierarchy. Thank you for playing and I appreciate your feedback. 

Submitted(+1)

Fun playing , Can be made more involved, Nice Audio.

Developer(+1)

Much appreciated. Thank you.

Submitted(+2)

YO THIS MUSIC SLAPS THO

Developer

Thank you 😃