Cure visuals - and the seeds of an interesting idea.
48 hours is brutal for a jam- hope you had fun anyway!
Criteria | Rank | Score* | Raw Score |
Presentation | #2322 | 3.000 | 3.000 |
Creativity | #2903 | 2.815 | 2.815 |
Overall | #3306 | 2.556 | 2.556 |
Enjoyment | #4697 | 1.852 | 1.852 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Main characters are dice! And they roll, haha.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Cure visuals - and the seeds of an interesting idea.
48 hours is brutal for a jam- hope you had fun anyway!
Love the visuals, and theme. Would love to see where it gets too with more time!
Very nice visuals! Although there's no gameplay yet, it's certainly a great start for an awesome game in the future :)
Love the icons and backgrounds. They are so cute! At first I didn't know how to play, I just kept clicking on all sides of the dice to move them around, but I found I loved it and looked forward to something after my move. Can't wait for the updates!
Certainly an interesting prototype! I love procgen roguelikes so I'm biased, but I think the idea could be hashed out into something cool. With what you do have, I can say I really like the overall aesthetics of the art, and the animations are super fluid. Seems like it could make for a nice relaxing game
The concept seemed interesting, its sad that you couldn't make it :/ The art is pretty and it "felt good" to move from tile to tile, the game is smooth. Great work :)
Very promising concept, and it's great to hear you guys will work on it more in the future! Clearly you're both very talented, because the small snippet of what was made has such a cool art style and would look so fun to play in a more complete form. Good work!!
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