Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Mia Schulenburg

16
Posts
7
Followers
1
Following
A member registered Aug 04, 2019 · View creator page →

Creator of

Recent community posts

Super polished and an interesting mechanic. Really adored the cutscene at the start. Fantastic job!

Great idea and execution, lovely art and vibe, thoroughly enjoyed it. Loved how it forces you to make sense of the very unusual rotating perspective. My only criticism would be that if you miss a jump it can take a while before the rotation repeats and you can try again. Overall fantastic work!

Dear diary, today I build myself some stairs by dying a lot

It's perfect (like the circle I just learned to draw)

Level 4 was a bit tricky but many cool ideas in this one. Good job!

Could use some finetuning for the platforming but I liked the visuals and theme. Faucets as save points  was very fitting. Good job!

Quite difficult, hillarious concept and great execution. Good job!

Interesting idea! I didn't really feel like a made strategic decisions, mostly I just bought what was available, but that might be just me. I had really bad performance near the end 😅

I did not realize there was a timer at first :D  Impressive that the levels are all generated at runtime!

Really cute and delightful, loved it!

I found the character controls to be quite slippery and aiming was a bit difficult. The "near-death" mechanic was great though and rewards you for being aggressive and engaging enemies. Good job!

I think using the mouse to aim would have worked better but after a while I got used to how to rotate the barrell. Having to match what to shoot with what your dice is currently set to added a nice layer of strategy and meant that you could not just spam shooting the whole time if you want to score points. Good job!

Absolutely amazing from concept to execution! Loved how you managed to translate things from music theory into gameplay mechanics. Fun enemy and ability design, great music and graphics. Mind-blowing that it was made in 48 hours.

I agree that the controls could be improved, I was constantly confused whether to press space or enter. Otherwise neat idea and execution. Loved the dice roll animation! 

Neat little game with nice aesthetics. Loved the ability to change the color-palette. Took some rounds to get the hang of the mechanics but then it was intuitive. The music was fun but also a bit distracting, maybe something more relaxed would have worked better? Overall I quite enjoyed this game!

Feels quite polished and looks good. There were a lot more levels than I expected and the mechanics were explained very well. The concept and how it plays out reminds me a lot of Death Squared. Overall great job!