Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Rogue DiceView game page

This is a small rogue-like(ish) prototype where you use dice to move your player around a level.
Submitted by Vimlark (@vimlark) — 5 hours, 18 minutes before the deadline
Add to collection

Play game

Rogue Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1774.0194.019
Enjoyment#2183.8553.855
Presentation#2614.2304.230
Creativity#2663.9713.971

Ranked from 491 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a roll and move rogue-like. The roll of the dice decide how you move and what you can do.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 140 to 121 of 211 · Next page · Previous page · First page · Last page
Submitted

Cool and easily extendable game. 

Submitted

With some more dice varity, maybe passive effects you can gain and more enemy/obstacle variety this could become very cool! Currently there isn't really any challenge with the default enemies, you don't ever get hit. 

Another thing I found quite frustrating is how you can't enter the next level without hitting the door with an exact number of movement, leading to a lot of time wasted just running around trying to get it right. Maybe the game could ask the player if they want to leave the level when they walk over the door instead? 

But definitely has a lot of potential, great job :)

Submitted

Really cool game! I have nothing more to say but well done!

Submitted

Fun game! Did feel a bit like I was just waiting for a good roll at some points, though. Wasn't helped by needing to land on the door space.

Submitted

Great game! The art is really cool and the concept is very original yet simple enough to grasp it quickly.

Submitted

Great concept, great execution ! Nothing to say really, impressive for a two days job

Submitted

Really nice and polished game! Really nothing else to say about this!

Submitted

Watched you play this on stream and then played it myself, was a great experience. The movement system you have implemented is a classic approach that feels super polished and almost ready to ship as a paid game. Would love to hear what abilities didn't make the cut as there is so much you can do with this format. Wonderful job :)

Submitted (1 edit)

Not much to add from what is already said. Solid concept, very good execution. I'd try to give some feedback but for a 48 hours time constraint it's really good. If I had to criticize I'd say the dice rolls sometimes felt really random or kind of useless (without consideration for current environmental conditions). But that is just nitpicking. Well done!

Submitted

Beautiful art, nice concept, enjoyable levels. It is a bit addictive :)
Well Done!

The game is well-polished; I love the detail where the developer intentionally adds the "remove move dice" in the Shop because of the limitation of having too many unnecessary choices in your move set. The gameplay is fun and worth playing; the levels are fair yet hard, at the same time. The mechanic is clearly communicated to the player - and this gives an extra +1 star for my rating!

Submitted

Fun game, really like the simple menu and the art.

Submitted

Great game as Always, Vimlark o/

Pretty solid, pretty well done!

Submitted

Pretty fun game. I was a little confused about why I couldn't move in certain directions at times and ultimately I feel like the game is a little too easy. But otherwise, it was fun to play!

Submitted

It is a really creative and interesting idea. The game feels well polished.

Submitted

I really like this game. Very well done and polished within its scope.

I like how you have to plan what to do and consider your dice!

Submitted (3 edits)

it’s well made. I don’t know anything else to say. Maybe movement randomization could be fine tuned even more (like a slight bit depending on your location Let’s say if you’re near a coin, it could be easier to get it and the exit too). It was 48 hours, I recognize that. I enjoyed it overall. It’s really fun. It was also easy, which I enjoy. The enemies are readable. And it’s my small take. It was super forgiving and also engaging and the sfx and music were great

Submitted

Real Good Real Fun!

Submitted

Hey this is a great game you got here! The amount of polish and how it feels makes it feel like a real published game already (not a jam game). Lots of charm with it too. Once I understood what was going on it was pretty easy to beat, but that's okay!! If you were to expand this into a larger game I could see this doing really well.

Anyways well done with this!!

Viewing comments 140 to 121 of 211 · Next page · Previous page · First page · Last page