The mechanics are easy to grasp and the numbered tiles can both help you and spell your doom if enemies step on it right after you did, making it so that you have to think twice about using them ... this is actually a very fun game !
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Rogue Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #364 | 3.694 | 3.694 |
Creativity | #401 | 3.857 | 3.857 |
Overall | #516 | 3.694 | 3.694 |
Presentation | #1210 | 3.531 | 3.531 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player and Enemy movement mechanics are based on dice rolls. They are also dice.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
A fun submission! It was a unique take on the theme and it's a lot of fun to plan routes around landing on faces in order to get more moves. AI is predictable which is nice since it makes strategizing easy, and the aesthetic is very clean and minimalist.
Also I noticed you also used Godot; the audio is only on the left ear for me. This happens by default when you place an AudioStreamPlayer2D into a scene. If you want position independent audio, you can use AudioStreamPlayer
The gameplay is really cool. There's a lot of strategy with keeping yourself outside the range of the enemies and using the dice ground tiles to your advantage. My only complaint is that the visuals aren't really much to look at and it can be hard to see the enemies at times. But otherise, great job!
Well done for doing a randomly generated game (by the looks). Cool idea
Nice game!
Was just a bit difficult to identify the enemies on the first round, when thay had not moved yet.
Thx for the submission!
Nice execution!
The sounds and animations are very good.
The color palette is nice, but because of it sometimes you can't see the dice we're playing as well as the enemies. You could add some contrast, so that the important game elements (and most importantly, the moving ones) don't merge with the playing field.
All in all, this is a nice game!
Pretty great, the tutorial (or the TUT) is easy to understand, the art is detailed except for the enemy eliminator which look like a blurred pixel art, the turn-based mechanic and the tile that sets the roll count is a great idea on paper and execution. Great game!
Really satisfying to chain together the tiles that extend your turn to 'take' multiple enemies out. Wish the game acknowledged that time with a combo or something.
The only frustration here is the first turn where you need to run out of space and just hope nothing spawns and insta-kills you.
The mechanics are easy to grasp and you don't need to read too much to understand how the game works. The tutorial is very straightforward and helps a lot.
The art is nice. The music feels amateurish. The sounds feel thick.
Great job.
Well played. I like the concept and the animations are well done. the music is a bit repetitive though.
If you want, I have make a little platformer where you control a dice. : https://unbelievabug.itch.io/run-dice-run
This game is great, I loved the mechanics, it's easy to understand, the level design is good, I loved it
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