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MishVerhuj

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A member registered Jul 12, 2022 · View creator page →

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Honestly, the wording could be more clear, yeah, but I managed to figure it out :P

Visually, the game is really beautiful, and I like that it's a gauntlet of challenges that you have to face with your... well... faces.

Some feedback: I think the die could move a bit quicker.

It looks really beautiful and polished! I also like the combat system! The movement abilities are also really cool, and the intro comic book style cut scene looks great!

For some feedback: I think the difficulty goes up a bit too quickly, and not always in a fair way. You sometimes force the player to make a leap of faith, and the randomness adds to the unfairness when you don't get the attack you need to survive whatever is on the other side of where you are jumping.

Very interesting idea!

I like the idea of a teacher handing grades based on a die roll! Also funny physics mechanics and pop culture questions.

Some feedback: it could be a bit more clear what you should be doing. And also not everyone knows all the answers, I sure didn't haha. Maybe better to make it simpler questions and make the only challenge related to picking the dice.

Thank you!

And I already did that! :)

Nice game! Props on the name "Gerry de Geest". Very Dutch.

Some feedback:
-When I died, I chose retry, but the game still quit anyway.
-I couldn't choose an attack from  the move list.
-Healing didn't seem to work.

Sadly I think the game is broken. The enemies didn't do anything and after a while the game crashed.

I like the style! Very impressive. Pretty difficult game. You need quick reflexes!

Some feedback: maybe you can give the player more lives, so that you don't go back to the beginning if you get hit by spikes.

Wow, nice style! Music is cool and concept is too.

Some feedback: sometimes when putting a command like door1.open() the terminal would crash and I had to restart the game.

Thanks so much!

Thank you, that is very kind!

This game is very similar to mine. Including blocks that you cannot go on with certain numbers and the rotation block. Your definitely feels more snappy and minimalistic, which I think is very nice about it. Would be great to see yours with more levels!

I'm curious what you think of our version of the same concept!

I played yours too. Though the die doesn't follow the traditional die pattern, I thought your game was also great. It's a very different type of game. Definitely super difficult. But great! Thank you for trying my game as well!

A nice twist on the theme! Instead of rolling a die, you are rolling inside the die!

Some feedback: Like hazzpants has said, for a full fletched version of this idea, it would be nice to give the player free control over the rotation. Also the camera controls were a bit confusing when going into free view mode.

Very nice graphics. The thing is: this game looks very much like ours! A pawn pushing a die. Yours has a more minimalistic style, which I think is very beautiful. 

It would be great if the number of the die meant something. For example you have to get a certain number on top for it to be accepted. Also needs a few more levels, I feel with more time it could be a very polished game.

Would be great if you could also check out my version! :)

Very beautiful rendition of this idea. I love that the die is translucent and you can see all the sides, sorta. I also love the sideways spaces, like FanManPro pointed out.  Also I like the calming atmosphere.

One piece of feedback: it's a bit annoying that the music restarts when you beat a level. Would be better to keep it going. One more thing: the isometric view doesn't really match with WASD super well, but that's not a big problem.

Would be great if you could also check out our rendition of the same idea! :)

This is such a polished game! Very beautiful implementation of this idea. Probably one of the most beautiful I've seen!

One piece of feedback I would give, is to take away the time limit. The only thing it's going to do is it will make you start again from the beginning. In puzzle games, you often have to sit down and think for a moment. Players will do that whether there's a time limit or not. They will just restart and then try the solution they came up with. Time limits only really make sense when there is a real consequence for failing it.

Would be cool if you could also check out our implementation of the same idea! :)

(1 edit)

Graphics look very cute. But I couldn't figure out the controls :( I could only walk and jump.

EDIT: The controls mentioned on the game page didn't work for me by the way, only the arrow keys and space bar.

Good job! Would be nice with sounds.

I wasn't sure how to pick up the weapons.

Nice game. I like the evil die and the music and background sounds. The background with the whirlwind and void is also really cool. And I like the animation of the character.


Some feedback: I encountered a bug. I fell and the falling sound kept playing over and over while the game continued and I was walking around at the bottom of the pit as if nothing happened.

Came back to play again. This time I beat it!

I'm sorry I have to work :P otherwise I'd help you

Thank you! I especially like the cannons haha

Thanks so much! We were originally planning to make 20 levels, but sadly time caught up to us. But I'm still really happy we got to make 17!

It's nice music and I like that you made a board game to fit the theme. I didn't think of that as a possibility but it's really fun!

I rolled the same game a bunch of times in a row so I guess my feedback would be maybe fudge the RNG a little bit to make sure this doesn't happen too often. But IDK maybe it's fine like this, I was just unlucky, which happens when you roll the dice :P

It's really nice! Love this type of game. 

One piece of feedback is to not have a loser screen, but instead have the story continue in some way. I understand different endings are difficult to make in a limited time, but with more time it would be fun to see different endings!

Very good game! I didn't have a second player so I just played around with it but I think it would be fun with 2! I love the ice blocks that make you really think about how to position the die before going to a cannon!

One piece of feedback: when you are next to a cannon, you don't roll on top of it, but you slide into it, which conflict with the movement in all other places. It took some time to get used to it.

It's a nice little game. I like the 6, feel so powerful haha. 

By the way I found a bug where I teleported out of bounds. Not sure how it happened.

It's a beautiful game with a great idea! I love the cute graphics and sound effects too..


If I had to give some feedback, I'd say what this game is missing is enemies of some kind. As it stands, there's no real challenge in switching tools, just jumping until you get the right one. With enemies, you are forced to think quickly and you are forced to fight the enemies with the tool you're currently forced to use.

I couldn't get it to run :(

at 0:50

Thank you! We took inspiration from this Zelda puzzle:

The sound was taken from a royalty free website, but all the art was made by @Tanoshee Games :)

Nice game. Interesting twist on the theme.


One thing I'd like to give as feedback (though I didn't complete the whole game so maybe it's different later): the challenge is to get to the red square. Putting the die on the right number is kind of an afterthought after you already avoided all the obstacles. Would be better not to have that mechanic, or to have a challenge attached to it. For example: putting it in the square on the wrong number makes you lose the level (though that would probably make it too hard haha)

Some feedback though: It might be good to give the player a few more lives!

Ah, I get it. I just got the same game 3 times in a row and lost and I thought that was just the game. But now I got a different one. Nice, I like Wario Ware

That's high praise! Yeah I figured if we are gonna make difficult puzzles we should have some way of knowing all the sides of the die. Glad you liked it. I was worried it might be a bit unclear.