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Field Hospital: Valkyrie's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #864 | 3.579 | 3.579 |
Overall | #2023 | 3.035 | 3.035 |
Presentation | #2229 | 3.053 | 3.053 |
Enjoyment | #3017 | 2.474 | 2.474 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each Patient Lives or Dies by Dice Rolls
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very interesting idea!
Interesting game that proves I should never work in a hospital
A little confusing at first but fun once I got the hang of it. I think a bit more of a tutorial might have helped. Cool idea, and nice work :)
Well, never put me in charge of medical care during a war or else we will lose everyone. Am I only supposed to assign a single provided/soldier per day? I feel like I should do it up to 3 times but only was able to do a pair per turn. Maybe it is because the UI felt busy and overwhelming I found it challenging to understand how to play the game and I kept losing people...which again, don't put me in charge :D
was kind of fun until the end when i lost out of nowhere
Such a cool game, So well made! Fitting music, so creative, and the stats of each soldier really made me think a lot. Amazing!
Very creative interpretation of the theme. I love games where you have to make difficult choices like this. There's a bit too much weight on the patient's own roll, and it means the player doesn't actually have that much influence over the outcome... though of course you could argue that that's the point being made.
The concept is really creative and i like the atmosphere!
I wish it would be a little less random since it can get frustrating at times to manipulate the game.
Still really interesting game.
Interesting take on the theme! My one critique is that it was quite frustrating when I would assign two medics to a particular patient, and then they would have lived even if I hadn't assigned anyone, or they would have died even if the medics hit max roll. It made it feel like the only thing that really mattered was how well the survivor's roll was, which led to occasions where I would have more patients with no assigned medics survive than the ones I actually assigned medics to. Other than that, the atmosphere and storytelling through gameplay was well done. The stretching of the staff mechanically making it highly unlikely to be able to save everyone delivers well on the established mood.
Very fun and difficult strategy game, love the atmosphere!
Music was great! I was only able to play through twice and it seemed difficult to get a good ending. Overall, I thought the concept was good!
Absolutely haunting game, great stuff. The music sets such a cruel atmosphere along with the rattling gun fire echoing outside. Also the piano in the credits was lovely. Art was also quite nice. Only thing I can think to change is maybe adding a timer for the day that way not only do your medics get stressed but the player too