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damnedestfellow

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A member registered Jul 14, 2022 · View creator page →

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Great idea, and I enjoyed the riff on Wario Ware. It was quite challenging too - I got to about level 5 or 6 before ending up in a failure state where I was losing the mini-games, and as a result couldn't afford to buy the upgrades that would help me get back to winning. Good fun though!

Not exactly the same idea, but check these out 

https://itch.io/jam/gmtk-2025/rate/3778532

https://itch.io/jam/gmtk-2025/rate/3781957

Great use of theme, and challenging puzzles!

The high beams light up the area in front of the time machine, and if you fully upgrade them the entire screen will be brightened. Thanks for playing!

I've seen a few different games this jam take this concept on, but the music, writing, and overall production value really came together to make this stand out. Great job.

Wow! How did you create something so unique and polished within 4 days? I'm honestly blown away.

Yes, that was one of the inspirations! Thanks for playing!

Ooh, diabolical! For such a simple concept it took me ages to get a hang of the rhythm. Well done!

Loved the idea of crossing Vampire Survivors with a deckbuilder with a rhythm game. It doesn't hurt that it's so stylish either.

Does defeating the Baron in the final wave do anything? I saw him pop up but couldn't get in close enough to kill him.

Very charming. The game does a great job of piling on new mechanics and escalating the absurdity. I do wish there was an explicit goal to work towards: I played until I had bought a bunch of upgrades and the money was pouring in, but was wondering if there was more content I hadn't seen yet.

Extremely cute, you knocked it out of the park with the art. It was great fun posing the character, and getting to see the entire loop at the end was delightful.

Great idea that's elevated further by a sick look and soundtrack. Quite tough too - after several tries I'm nowhere near the leaderboard. :)

Spent too much time on the TV and computer and died, just like in real life!

You do a lot with such a simple concept and small handful of mechanics. The puzzles ramped in complexity and challenge quickly, but finding the solution was satisfying. This could pass for a commercial title if it had more levels!

Wow, this was fantastic! This was basically a professional-level point-and-click adventure, and everything - art, gameplay, writing - hit right. The only criticism I can think of is that there's inconsistency between some puzzle solutions carrying over between runs while others don't.

This take on the theme got a laugh out of me. Love a good stacking game, and the interfering brother added a nice twist.

Very impressed at the level of polish! The game is challenging but rewarding, and I liked how the upgrades were paired with increasing stage hazards. For me the gamepad was basically necessary - I was struggling mightily on KBAM.

Final time was 4:49. 

Enjoyed this tough and tense puzzler. The concept was a refreshing twist too. I ended up completing all three levels, with a strategy of placing unwanted tiles in the corner of the stage until the right one came up. That ended up producing very simple solutions, which didn't feel like the intended playstyle, but there was no time to think creatively. :)

Also, it would be great if the reset button were always available instead of needing to wait to lose.

A lot of entries used a similar mechanic of the player character being able to switch between different sizes, but this one stands out as one of the most creative and polished. Great work on the puzzles and presentation!

Remarkably zen, it's really satisfying to slowly grow the tree higher.

Every time I thought you had exhausted all the twists possible on this mechanic, you surprised me with a new one. Fantastic work!

Some great puzzles, just wish it were longer!

Great work!

I liked:

  • The puzzles. The game demanded I think logically, and it was satisfying to slowly uncover a picture and figure out its finer details.
  • The presentation. The game is polished, with the simple but colorful graphics making it easy to see at a glance what's happening.

Could be better:

  • It took a couple tries to figure out how to play. The instructions were helpful, but a tutorial level would have made things easier.
  • I would rethink the comparison to Minesweeper. Yes, they're similar, but there are enough differences that I had to drop some of my initial assumptions before I really figured things out.
  • The random variation in the tile you can place was frustrating. Since you can't lose until you choose to complete the puzzle, this mechanic just stretched things out rather than adding an interesting decision or risk.

You did a great job of reproducing that classic arcade feeling. I wasn't sure about the controls at first, but they ended up feeling intuitive, and I enjoyed the run and gun style gameplay. My standard attack was sufficient for enemies though, so I didn't end up using the shrinking or growing powers much, resulting in the theme not feeling well integrated.

I enjoyed the main mechanic (and feeding my rat, of course). So many blind jumps though!

Loved this unique take on the prompt. You made smart choices with the design where things that might have otherwise been a source of frustration (like the lack of an eyedropper tool) actually made the game more fun. There were a few times where my score felt a little dubious, but I had such a fun time overall!

I'm so impressed by the amount of polish you were able to pack into this game. The woodland theme is so cute (loved the Animal Crossing voices especially). I enjoyed the gameplay too, though I wish you had increased difficulty and complexity more steeply, as I only lost once, on the final level. Some more levels and mechanics, and this could easily be a commercial product!

You did a great job at gamefeel, which is critical for a precision platformer and something that's extra tough to do right in the tight time constraints of a jam (+ using your own engine, wow). It always felt really good to control the slime character (except that he can't jump up left diagonally when in tall form - possible bug?). The tutorializing and challenge progression were well crafted and felt natural as well. Great work!

Unique concept and art style, I liked the idea behind this one. I found it pretty difficult to get the other geckos to follow me up the hill unfortunately.

I was really impressed by the level of polish here. The art direction and voice acting in particular were very charming. The knot-untying mechanic was interesting, but it felt like a missed opportunity that it didn't grow in complexity with every patient; you just have more knots to untie. Still, I had a great time.

Simple but satisfying to watch cars driving along your growing road network. I was reminded of Mini Metro!

Loved this take on the prompt, it's so original. You do so much with a few basic shapes and mechanics. 

Wow, the polish here is amazing! I loved the aesthetic, and the gameplay was simple but fun.

A proper QWOP-style torment, well done!

Loved the color switching mechanic, especially how it was justified as adjusting the game's settings. Several of the puzzles were quite devious!

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Fun concept with a cute presentation (I really enjoyed the background music). I really like how you wove the tutorial into the gameplay. Puzzles were satisfying, but evading enemy projectiles ended up being more difficult than I think was intended.

Started enjoying this a lot more once I realized you could have more than one building of each type! Not really a clicker fan, but I enjoyed the chill vibe and the art. It was rewarding to get my first elephant customer.

Lovely style and interpretation of the theme - I thought the art was a great fit for jigsaw puzzles.

I'm digging the cute vibes and how complex the puzzles get. Like the reviewer below I also ran into the soft lock issue with the pizza hitting the side of the screen, which made it a drag to try a bunch of different solutions when completing a level. Very nice though!

I liked the concept and it was fun trying several different combinations to maximize the score. I really found myself wishing there was a way to rotate the cakes though.