I like the movement controls you use. Not the usual space controls, and I think it will actually work nice if you add stuff like 180 quickturn button.
Play game
There is No Heaven's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #247 | 2.750 | 2.750 |
Music | #262 | 3.250 | 3.250 |
Aesthetics | #389 | 3.193 | 3.193 |
Theme | #502 | 2.523 | 2.523 |
Fun | #506 | 2.568 | 2.568 |
Mechanics | #521 | 2.489 | 2.489 |
Sound | #541 | 1.920 | 1.920 |
Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Yes. Some from Itch.io, Kenny and OpenGameArt.org and from Unity Open Project #1
Link to your source?
https://github.com/vendolis/ThereIsNoHeaven
Comments
This a was a really fun and relaxing game! I love the sound track and shooting the asteroids helped me relax and get all my stress out so extra points for that haha
Great job :D
Really good execution, so far. I like the plans you have stated in your "Open Points". Based on how well-thought-out your Sokoban game is, I believe the "full release" version of this game can be really noteworthy.
Good game! It was fun but felt weird how I stopped in space instead of following my inertia. haha
Thanks a lot for trying the game. I was thinking about inertia gliding. I think I will give it as a key that you can flip. My thought was that you have engines that will slowly stop you. They are not as strong as your main engine but still will stop you. Like when you're able to move backward. .. But a gliding mode might be fun.
I like the stars in the background and camera movement but I didn't have many asteroids to shoot at after venturing off course. maybe a pointer, mini-map, zoom or invisible walls might help with that. The music had a kind of FTL feel which I like. nice work :)
Good luck with finishing the development, obviously has a solid base
This looks really neat.
Some thoughts:
- I absolutely adore the parallax effect of the stars. Is it 4 layers in total? It feels great.
- The camera delay is also perfect for this game.
- You already mention that the damage to the ship system is in open state. Because of that you can just get the ship on top of the asteroid, destroy it, and collect all the materials without effort :D.
- I understand what you want to achieve with the controls, but perhaps having the movement mapped to the input direction while adding some inertia to the ship would be more intuitive (if I remember correctly, space rangers 2 did it that way, but it's a long time, may be not :D).
- The asteroids spawn with very neat spacing with each other, nicely done.
Good job so far! Keep at it!
Thanks a lot for trying out my "game" and giving me some comments.
The parallax effect has 6 moving layers and one static background that moves with the camera. I have adapted the parallax effect script from here to basically take a list of layers and animate them based on the number of layers you give to it.
Yes getting inside of the asteroid before it blows up is the most effective way of getting all at the moment. But that will not work when the collision is in :-)
For the movement, I think I have to see how I can adjust it. I like the concept of turning and accelerating/decelerating, but at the moment it feels too sluggish, I see that. It works quite well when you have some movement speed and I like to zoom around, but esp; when you have no speed build-up yet, it feels too slow. One option is to just make it faster, the other is to put it in the "upgrade system" to get better engines. I tend to favor the latter one.
For the asteroid spawning, I use a uniform Poisson disk sampler. It is based on the one from this article, which I adjusted to unity. It works quite well.
Nice visuals (especially the parallax background, love it) and the music fits the pace of the game really well.
I feel like the controls are a little too slow, maybe increasing the rotation speed could help?
I love 2d space shooters. Been playing Drox a lot lately. Very nice beginning of development. The score is a little broken but I didnt mind as I like collecting millions at a time. Got bored quickly and thought I was doing great weaving in and out of asteroids until I realized no collisions there.
Played and rated.
The game concept and story is interesting, it was interesting playing for some time. Having more content, and easier to control movement would make it much more fun. Congrats on this making a game for this game jam, keep it up! :)
Would appreciate if you check out and rate our game as well: https://hadilepanda.itch.io/rise-of-necromancy
The parallax background and vfx looks great. Right now the game has very minimal content, you got an interesting story and gameplay design; and now you just need to implement it. Good luck!
You made floating controls feel good and it's quite chill, very nice game! ^^
I liked the context of the story, it sets up the beginning well. Also the parallax effect in the background was awesome. I would have improve a bit the ship movement, I think could be more turn responsive. Good work!
For such a simple game, the backstory you gave it really sold it for me. Whats that, I'm a brain inside a space ship? Wow. At that point, possibilities were endless. I really love things like that. My only issue was that the space ship was a little slow to control, but probably because I've only been a brain in a space ship for a day xD Congrats on submitting, and good job! Keep improving this and writing awesome stories behind your games.
Really nice story you wrote ! The game has potential, and no matter if you did not get the chance to finish it, you were able to learn during that process. Great work !
Very good concept, nice story, you could maybe add a mini map, and its kind of hard to control
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