Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Wizard GuardView game page

🔫 A top down shooter game with a mix of tower defense! 🎮 IT ALSO HAS A LEADERBOARD!📜
Submitted by Prietse, The4R1O — 42 minutes, 18 seconds before the deadline
Add to collection

Play game

Wizard Guard's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#314.1274.127
Sound#433.7273.727
Mechanics#453.9453.945
Aesthetics#874.1094.109
Music#873.7453.745
Story#2902.6002.600
Theme#5072.5092.509

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2

Did you use any existing assets? If so, list them below.
Yes, PaperUIKit(“Lynda Mc Donald”)

Link to your source?
https://drive.google.com/drive/folders/18kLoyXsd9o0WA1ymVxuAZuX32JZYZz3o?usp=sharing

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 40 to 21 of 50 · Next page · Previous page · First page · Last page
Submitted

Super polished game. The graphics spot on. The feel of the movement, spot on. The sound effects, spot on. The juiciness, spot on! This is a great entry, GREAT JOB!

Developer(+1)

Thank you very much! Cheers.

Submitted

Fun little game, probably win't get a highscore though.

Developer

Thank you, you will. :)

Submitted

Once I got it, I got it, but it would have helped to explain how to switch spell in the game. I didn't see the [i] button when I first loaded and I don't think it exists in the you died, reload screen?
Personally I found it hard to distinguish between the earth and fire. Didn't really feel like it connected with the theme at all.
Good job on the leaderboard.
Overall, a fun little game but could use a tutorial level or some on-screen hints

Developer

Thanks for the feedback.

How to play would've been better then [i] button for sure, that was our mistake we haven't made it clear. Game definitely lacked connection to the theme we realized that a bit to late. We totally overlooked the fact that earth and fire are very similar, I guess reason for that is that we got used to it. Competitivenes makes every game a bit better. :D 

Submitted

Even just putting the controls in the text of the page would have helped. In-game is better, but at least on your page people can access it after they've started playing

Submitted (1 edit)

Very well made game, thanks for sharing. I love how Tim has the highest score

Developer

Thank you for playing and giving feedback.

Submitted

Incredibly fun and addicting. The control is silky smooth, the sprite looks great, and most impressively, the projectile speed is adjusted just right that it requires some aiming but is not terribly difficult. Very polished and well-executed.

To make this game even better, I will highly suggest changing the mana potions to things other than blue (like the green portal?), as there are blue enemies. While at the early stage it is easy to distinguish, later when it becomes more hectic, it is easy to mistake the potions for enemies. Also, it is kinda counter-intuitive that we are supposed to match the elements instead of using the element that counters the enemy's element. Also, some warning (flashes or filters) before you run out of mana (maybe when 1~3 shots left) would be helpful. The screen shake after you run out of mana is not that helpful, especially without other visual cues.

Also, ranked eighth! :D (a leader board for social competitions is very good. Great that you can get that set up in a game jam!) Great game!

Developer(+1)

Wow thanks for taking time and giving thorough feedback. 

You are right mana can definitely trick you into shooting it later in the run. More user feedback was something I started working towards the end of jam so I didn't really had that much time to playtest the game. Matching elements was my mistake, for some reason I thought that using opposite elements will make game harder since when the game gets to some length and there are many enemies it's easier for your brain to connect matching color then to think what element kills it. But it's something that needed testing for sure.

Congratz on 8th place :). 

Submitted

Great game. I was not getting far into the level, but it has nice elements and the music is very well suited.

How did you make the global high score? 

Developer

Thanks. Global high score was made using lootlocker.

Submitted

Very cool take on the tower-defense/portal defense genere!  Well done and it looks amazing. It gets a little hard for me though 

Developer

Thanks for the feedback!

Submitted

Played and rated. A great submission!

Pros

  • Very engaging gameplay
  • Visual style looks great
  • Music is vibing!
  • Leaderboard, adds a nice competitive touch

Cons

  • Connection to the theme is not strong

Overall a great submission, very engaging gameplay with nice visuals that only lacks a connection with the gamejam theme. Great job :)

Would appreciate if you check out and rate our game as well: https://hadilepanda.itch.io/rise-of-necromancy

Developer(+1)

Thanks for the thorough feedback. You are right, I felt that game wasn't quite matching theme the way we wanted it to, but we couldn't really start over. :)

Submitted

Great game love the multitasking, art and the leaderboard good job :) 

Developer

Thank you! :)

Submitted

The game is looking great but imho It becomes too difficult very quickly. The leaderboard is a nice addition. Nice music. Good work!

Developer

Yeah game definitely needs more balancing. Thanks for the feedback.

Submitted

Really nice game! Unexpected the global highscore! I really wanted to put in my game as well!

Developer

Thanks. I love good competition. :D

Submitted

very nice game =D

Developer

Thank you =D.

Submitted

Challenging stuff! But very polished, I felt like this was well put together. Nice theme explanation as well, solid stuff!

Developer(+1)

Thanks. We wanted to make something simple but polished.

Submitted

That works quite well - I'd like to see it where a different button cast each spell. Excellent sound and projectile speed tuning, I like how the mana management impacts aim timing/angle too :)

Developer(+1)

Thank you, we realized that out spell selection wasn't the best but it was a bit to late to change it. Maybe after voting ends we will add that feature.

Submitted

Such a cool idea and use of mechanics! I loved how hitting an enemy with the wrong weapon yielded different effects depending on the combo. Such a clever idea!

Developer(+1)

Thank you. Yes, side effects of hitting enemy with wrong spell was something that really made it better, it can be confusing at first for sure.

Submitted (1 edit)

Good looking hard game. It was kind of hard to distinguish at first but good job

Developer

Thanks, it can be confusing at first.

Submitted

Great game! I got to the leaderboard and appreciated the difficulty curve. Other then that, pusic graphics, SFX were great! Congrats for this entry!

Developer(+1)

Thank you!

Submitted

This was a great submission! Very challenging, but addictive. I’ve rated your game. I hope that you’ll check out and rate my submission as well. :-)

Developer(+1)

Thanks for the feedback, I will check your game for sure.

Submitted

Great tough little game, I love that you done a leader board too

Developer

Thanks, yeah leaderboard was one of last thing we've added turns out it was best :D.

Viewing comments 40 to 21 of 50 · Next page · Previous page · First page · Last page