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Incredibly fun and addicting. The control is silky smooth, the sprite looks great, and most impressively, the projectile speed is adjusted just right that it requires some aiming but is not terribly difficult. Very polished and well-executed.

To make this game even better, I will highly suggest changing the mana potions to things other than blue (like the green portal?), as there are blue enemies. While at the early stage it is easy to distinguish, later when it becomes more hectic, it is easy to mistake the potions for enemies. Also, it is kinda counter-intuitive that we are supposed to match the elements instead of using the element that counters the enemy's element. Also, some warning (flashes or filters) before you run out of mana (maybe when 1~3 shots left) would be helpful. The screen shake after you run out of mana is not that helpful, especially without other visual cues.

Also, ranked eighth! :D (a leader board for social competitions is very good. Great that you can get that set up in a game jam!) Great game!

(+1)

Wow thanks for taking time and giving thorough feedback. 

You are right mana can definitely trick you into shooting it later in the run. More user feedback was something I started working towards the end of jam so I didn't really had that much time to playtest the game. Matching elements was my mistake, for some reason I thought that using opposite elements will make game harder since when the game gets to some length and there are many enemies it's easier for your brain to connect matching color then to think what element kills it. But it's something that needed testing for sure.

Congratz on 8th place :).