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I.RULE

The Binding of Isaac fangame, heavily inspired by Plants vs. Zombies · By DoctorHummer, toncho_

This game sucks and here's why

A topic by DoctorHummer created Feb 04, 2022 Views: 32,479 Replies: 354
Viewing posts 61 to 249 of 249 · Previous page · First page
(1 edit)

I got this message when I started the game (v0.1.3)

#########################################

FATAL ERROR in Vertex Shader compilation

ShaderName: shBlackNWhite

D3DXCompile failed - result

at gml_Object_o_card_Draw_0

##########################################

Developer

yeah sorry i fixed it in 0.1.3.1 i hope

it is still there :(

(1 edit)

I got this message when I stared a run (v0.1.3.1) Im playing on WIndows 10

###################################

FATAL ERROR in Vertex Shader compilation

ShaderName: shBlackNWhite

D3DXCompile failed - result

at gml_Object_o_card_Draw_0

###################################

When a shot from a brain worm shoots into multidimensional baby it won't change directions anymore

after first boss, when worms starts spawn game just crashes at 2nd when it touches any tower

There is no sound in the entire game for some reason. Not a huge problem but I thought I might share it

sound in this game is really good and has a lot of reference for both games it was inspired, so if you can fix it by yourself, you definetely should

The game crashes when bob's brain explode.

https://s2.loli.net/2022/02/14/WUi6cAEo3B7Qg1e.png

(1 edit)

on the first wave in mines

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of  Step Event0

for object o_sorbet:

Push :: Execution Error - Variable Get 105355.totalwaves(100243, -2147483648)

at gml_Object_o_sorbet_Step_0

############################################################################################

(1 edit)

 idk if its intentional but if you place a mongo baby in front of a fire baby it fires red tears instead of fire ones

This isnt a suggestion page it is a bug report page

fixed

good job

either that is a bug or its meant to represent the shots getting "buffed" by passing through the fire baby.

Not sure what exactly happened but a few rocky poops kept pushing my defences and it somehow misaligned the grid slightly downwards and to the right, it was on the first loop (after beating middle horn once) in the second level of the ark.

Also i feel like allowing the player to get more babies after looping would be nice, maybe just make it so you get one in the shop that you can buy after a boss?

(And might be just me but i feel like mulibooms and the rock poops are a pain to deal with and there is entirely too many of them)

Snowball freezes the whole screen instead of the designated 3x3 area

in my opinion hollow ground is too expansive and underwhelming 

it should be op, as it gets more and more expensive with every use. but the problem is it doesnt give that massive damage for it to be carry in usual waves. if level is fast with a lot of dangerous enemies in first 3 waves it is better not to use it.

every time i start a new run it gets stuck and here's the error info:

FATAL ERROR in Vertex Shader compilation

ShaderName: shBlackNWhite

D3DXCompile failed - result

at gml_Object_o_card_Draw_0

whenever i try to start a run i get this error, please fix because i love your game<3

___________________________________________

############################################################################################

FATAL ERROR in Vertex Shader compilation

ShaderName: shBlackNWhite

memory:67:22: error: syntax error, unexpected NEW_IDENTIFIER

at gml_Object_o_card_Draw_0

############################################################################################

(1 edit)

Minor(?) Bug: Occasionally, Spider Baby's shot just... stays right above the ground, until another enemy hits it.

Update (?): Possible cause found, when the Spider Baby's shot hits an enemy that blocks lobbing shots, if its at the end of the track, the shot will just keep bouncing until it eventually "hits" the ground, without actually hitting it.

My game crashes each time final wave appears in mines 1.

FATAL ERROR in

action number 1

of  Step Event0

for object o_sorbet:

Push :: Execution Error - Variable Get 101117.totalwaves(100243, -2147483648)

at gml_Object_o_sorbet_Step_0

can you add some sorta almanac? you can call it Monster Manual for bonus points. it could basically tell you the fire rate and health of babies, cuz idk if freezer babies shoot slower or brother bobby reloads faster. could be pretty helpful

not sure about stats but almanac already exists, just click some buttons in statistics menu

The Hardies push the slots that they hit down. The effect is permanent for the rest of the level.

(1 edit)
You can be forced to lose / softblock with the flying ghost with black tunic if you choose Mystery egg and spike, they don't suffer damage from spike and they will forever back off when a friendly monster are after them, here is a photo, they are shooting forever off screen and gave me time to put the map full of mystery egg (I love the game btw!)
(1 edit)

The baby slots feel very limiting, maybe you could buy extras for 99 coins at the end of a chapter instead of gaining one from a single item, of course the difficulty should be tweaked to accomodate the mechanic better, another idea, instead of it costing 99 coins extras could cost something like 50 or 60 and go up every time you bought one

this is a bug report page not the suggestion one

"as well as your opinion about some mechanics and things that infuriate you. Since the game is still in the alpha stage of development, a lot can change, and you can contribute to this"

i said my opinion on the slot count and gave an idea on a way to improve it

Half hearts dont display properly in the baby's hud
 

Doesn't he cost 150 / 3 hearts???

I struggled to identify the existing hotkeys, although they were very useful and I would greatly appreciate a hotkey for shovel ("kill").

First of all-  I can’t seem to figure out how Sanguine Bond works?  The spikes don’t appear in front of my offensive babies like it says.  Secondly-  I feel that bosses need to tone down the attacks until you have received a few towers to place.  Rag doll in particular loves to spam enemies before I have even gotten 1 tower per lane she’s sent attacks to.

Sanguine Bond work on deffensive(cube of meat. juicy sack) babies NOT offensive, 

and btw its very op

There's a problem where when I launch the game, an error that's something like: "???????????" With like, a specific file location after and I can't fix it no matter what I do.


Solution for this?

Just starting a run instantly results in:



___________________________________________

############################################################################################

FATAL ERROR in Vertex Shader compilation

ShaderName: shBlackNWhite

D3DXCompile failed - result

at gml_Object_o_card_Draw_0

############################################################################################

this is pretty easy to fix 

info in this link

https://steamah.com/shadowrain-d3dx-compile-failed-error-fixed/

after some oneknown event moms hands start missing babies and massively appear on the beggining of the lawn, what makes game a bit easier.

(5 edits)

I just got 3 same items after a boss. 3 red shovels. I am after Ragdoll boss (loop2)

when I try buying them they dont change to OUT OF STOCK

meabe its because I got all items and it resets to nr.1 id item which is possibly red shovel?

when I click continue then it shows an error:

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object o_reward:

Wrong argument types for ini_write_real

at gml_Script_save_run

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Script_save_run (line 0)

gml_Script_start_new_level

gml_Object_o_reward_Step_0

challenge 5 is way too trash and rng

If you were to place a baby on top of the Hardy enemy (aka those stoney poops) as it's doing it's pushing animation, he will push the baby off to the side instead of pushing it back, which allows you to put another baby in the same tile, although the one that was pushed to the side cannot attack. 

I have done 5-6 runs by now and im really liking the game, however the one thing that seems to make the game impossible to win for me is the procetile spamming hardhats. 

Once theystart shooting(triggered by either a cube of meat or an mystery egg spawn) they will wipe out pretty mutch all the defences in the neighboring lines before dying, their knockback amplifies this problem making them get behind enemy units and stopping any attempts of blocking their shots with an well placed cube of meat. I think making it so that they keep on advancing while shooting instead of basically going backwards might fix this. They are pretty mutch the single thing that has killed me every run.

Also the stone mask enemies dont seem to attack when next to your units they just stand there, im not sure if this is intentional or a bug though.

In challenge #3 some of the Hardhat enemies and Mullibooms will have a part of their sprite visible, their hats and lit fuse fire respectively.

ItsYaBoi4455 (and probably others have already mentioned it) but I'm making my own post about the limited baby slots because idk, I have my own special baby boy take on it. I have now played the game a good bit and looped a few times and I think that four slots is pretty reasonable for how the game is now. Should it expand it will absolutely need more baby slots but as of right now I think that at most one more baby slot should be available and should be balanced in a more specific way than just money.
I think the second addition baby slot should take up your active item slot.

IE: once you buy the backpack the first time you can buy like, Pandora's box or something like that which will then allow you to - before starting a fight - select it as your active item. When you do that it you can select an additional baby to take into the fight. I just realized it could maybe be an active with a super long charge which will just place that baby for free, but I'm worried that might be either over powered or under powered. either that, or just you can buy that baby with hearts like normal.

I do think baby slot upgrades should be guaranteed (if they aren't already) with maybe backpack after floor one and "pandoras box" is guaranteed after floor two (or maybe after three so its an upgrade that's only available for looping), either way I do agree with people asking for more baby space but I would absolutely want it to be something you have to think about instead of just being a required upgrade. The game is already really neat and absolutely has a place as a hard rogue like take on the PVZ formula so I'm excited for more!

Если переключиться на полный экран и обратно весь текст ломается и нечитаем, пока ты не перезапустишь приложуху (на любом языке)

At the game over screen, by clicking a bunch of times you can replay the animation of Isaac getting kicked, it may be a feature? I'm not sure, since when you do this, the text under the big game over letters is different everytime, which I had never seen before, I always got the phrase "It's not your fault.." whenever I died. 

(Call me a conspiracy theorist but there may be an Easter egg here?)

Alright by far Challenge #5 is the hardest one of them, but I feel that this isn't a skilled based one, so far everytime I have died it's all been caused by one enemy: Flies. I think they are simply too fast for the first shot of a wiz/Loki to catch up with them, they only start dying when the baby is already shooting at something else on another tile, of course this is just a problem on the spiked filled lanes, middle two flies just die when they touch a tower. When one of them reaches the end, you're gonna be praying that one of the lokies' backshots hits them or else you're doomed the next second. 

Is it possible to remove them entirely, or at least tone down on the amount that comes from the sides? I think asking to change how fast babies shoot and how they detect enemies might be a tad too much right now, so I'll leave that out of my suggestions for a fix of this challenge.

I agree chalange 5 needs some balancing to be more skill based rather than luck based

Wiz Baby still shoots in front of it despite being flipped

(+1)

if you poison a champion enemy it becomes normal but still have normal hp so just visual glitch, this is very clear if you poison rock champions (i think those are champions?)

also if you full screen and then return to window screen the sprites just get super glitched

(+1)

Spike babys shoudn't have a health bar when used with spider mod as they can't take damage they can only ista die(muliboom)

so they dont need health bar

There is a bug that makes every enemy that goes through purple portal immortal (they were just ignoring every baby). Becouse of it at first i lost a maggot then loose a game. Yes-skill issue-ratio. Still realy like this game (sorry if there are any mistakes, english isn't my first language)

I don't get items unlocked in collection after picking up them (Flip and Backpack)

(1 edit)

i kinda wish there were a way to upgrade the amount of seed slots we get, instead of just the four we are given for the entire loop...

-> c.h.a.d. is an absolute must for sun production
-> bob's brain is another must-have, since a lot of the better units are way more expensive, and require a c.h.a.d. spam gambit
-> you're pretty much left with two slots for other kinds of units, one of which is probably instalocked to cube of meat's defense (which. given that a lot of enemies can instakill, makes cube of meat kinda bad after looping)

i'd totally be fine if you could only buy one additional seed slot after looping the game, from the item shop at 99 coins, similarly to replenishing lawnmowers after a boss battle

addendum:
the hardys are stupid overpowered, and even two of them can easily break a run, let alone the many that are spammed at you...
i wonder if they break after three charges like usual? it doesn't really feel that way...

I usually go with 1. CHAD (Obv) 2. Attacking (Normally one good with crowd control) 3. Support Attacker (Like freezer baby) 4. Defensive (Cube of meat, ect...

Red Flies(?) Will use their flying ability to go over spike traps which would not even hurt them, thus flying over the entire map scot free. Also they just bloody suck in general, they are much more OP than the pogo or flying zombies in PVZ, as those had simple counters, and could be hit while flying over plants.
Lobber babies are not that useful, and all are rather weak.
Poop pushed onto walls should damage them, but not literally push the whole line, without Sanguine Bond or spikes they just destroy everything as they hide behind other monsters, pushing everything off the map. Even if they are killed it is hard to fix the damage as it means replacing almost the whole line. RIP if it happens on multiple lines at once.
Please more slots, or the ability to get more. PVZ excelled in complexity later due to having lots of special enemies and lots of slots, that still limited the player. Having essentially 1 or 2 actually combat babies is just annoying as hell, usually I have a cheap one that gets replaced with the second more expensive one,  or two that just fill one or two lines each.  Also it makes gimmick babies basically unusable later, as shields and heart producers are required, and the later levels go too hard to have just one offensive baby.

Oh and perhaps they should be called familiars and not babies, as a literal pile of meat or spikes are not even babies at all.

Иногда (предположительно, из-за атаки Hardy) полоса, на которую ставишь бейбиков, опускается. Из-за этого, если на полосе ниже уже кто-то стоит, (точно не помню, но вроде бы) нельзя поставить новых бейбиков. При этом враги продолжают идти по-нормальному, тем самым руиня забег.

bug / glitch - I was playing I.RULE and  I was at the Ark II and when i killed the last enemy it didn't end the level and I was just sitting there waiting for 5 mins and nothing happened. (This is on version 0.1.2 Alpha btw) Plz fix this thnx  *also note this game is sick so take your time to make it even better*

Eng: Too few slots, and the backpack does not always come across.

Рус: слишком мало слотов, а рюкзак попадается далеко не всегда.

hey i love the game so far! i just have a minor bug to report. i spawned a scorching baby with the monster manuel and placed a mongo baby in front of it, but the mongo baby didn't have the fire tears, only red ones.

I dont know how but sometimes a pill respawns infinitely as a diffrent pill after picking it up

(2 edits)

There is a limit of three pills. When you pick up fourth, one of the three is dropped

(+1)

This game plays and feels really good! Music and sounds are top. As someone who played both PVZ and BoI religiously it was really enjoyable, I feel the blend of the 2 games (plant row defense + roguelike unlocking various babies) works well together!  
Few comments though, which may or may not be based on my skill level...

- Heart drops can sometimes be hard to see quickly due to the fact they blend in with the red babies, so i often find later in the game I will miss a lot. Maybe a different shade of red or something else to make them stand out? 

- The Stone poop enemy seems a bit overpowered, especially when there are lots. Its got high health with the ability to push whole lanes back, pretty much killing everything without any hard counter. I might just be a bit rubbish and need to learn the enemy but it seems way too powerful!

- Definitely needs more than 4 slots, or an easier way to unlock additional slots (maybe having the option always present in the shops but at a high price?) Though I beat 2 cycles without it, it meant I had to rely on the same 4 babies throughout which didn't feel as fun, and a bit challenging when there are multiple enemies where specific babies are needed (i.e. red flies).

- Found that the bean(?) active item was a bit OP and recharge time was fairly quick? It made my runs easier so i cant complain, but it meant I never needed another item. I suppose in a way thats the point of these roguelikes, randomly find an OP item and cruise through to the end!

- the freeze shooter enemies (sorry cant remember name!) play out a bit weirdly, when using the bean on these enemies they seem to permanently stay on screen, which appears helpful but they dont seem to do much damage and cover the screen making things harder to see (as well as lots and lots of sounds!). 

Again might be based on me getting used to the game and learning the enemies but hopefully at least some of these points will be helpful!

Hi, I just beat Loop 3, and i have run out of items to buy, so when i reach a shop, the game crashes

this is the error message:

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object o_reward:

Wrong argument types for ini_write_real

at gml_Script_save_run

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Script_save_run (line 0)

gml_Script_start_new_level

gml_Object_o_reward_Step_0

I Cannot Download The Game And Play It Because It Says "It's A Virus Blah Blah Blah Is Bad And More Annoying Stuff*" And It Doesn't Let Me Download It Also If I Try To Report It As Safe It Doesn't Let Me.

This game is pretty fun but there are some iffy balancing decisions, bosses are way too punishing, leading to fights that can end almost immediately. Charger Tokens are too expensive, to the point where I never buy them. The amount of familiar slots you have is nowhere near enough, especially for later in runs (I know Backpack exists but I've only ever seen it once). Also, Brother Bobby is a little bit too weak, meaning eventually most boss fights become "get lucky spawns with the first handful of B. Bobbys until good babies drop." 

I used a speed up pill while in hallowed ground white poop expecting a double speed up and my guys just permently stopped shooting.  Had to shovel them

juicy sack dosent count as a defensive item for the spike item thing

bug: wiz baby doesn't shot backwards when using flip

when i was playing on the mines, i got in a fight with the boss there, betwen the babies spawned, was the wiz baby, which i placed on a minecart, during the battle, some enemies when to the last rows on the back, so i fliped them in hopes they would hit them enough to kill them.

but, apparently, not matter if you use flip on them, the wiz baby will shot foward... well, diagonally foward.

Whenever an enemy teleports via the special tiles and there´s a bob´s brain in the middle of both tiles, it activates and blows up inefectively

There's an issue in which the hologram babies from able can be frozen. I don't think it should be able to do that. I also found a weird glitch when enemies go through portal tiles and they exit out of one, they no longer eat the babies on the row they land on. They just walk through. Might be a weird hitbox thing after they go through the portal.

great update tho it now doesn't take too long to start

(1 edit)

..because there's no linux version even though with most game engines it's just two extra clicks and asking a friend to make sure it works.

Edit: Oh, it's game maker. Rip.

(2 edits)

I know im bad a videogames but, getting spammed by hardy's and the ice man and sperm whales all at the same times seems a bit much. I need to place stuff to stop the icy bois and sperm whales but if I do so I die to hardy's. Not to mention constant spam from all of them by the time. I got to the final wave but died because all of my chads died to sperm whales and hardy's. While ice men just killed all of my defensive units and was starting to freeze my attacking units too. The problem was I couldn't pick any counters, because I didn't have any slots, I do not think you should increase the slots as you need to get a little creative, but sometimes it just seems the game can throw too many things to counter (This was Ark 3 on the loop). Also theres a bug with hardy's, it seems to happen with spikes and minecart paths, but when they ram into your units sometimes it pushing stuff slightly down in the grid in that row no too much to be in the next row though, I am pretty sure it's only visual. Also why can the game spawn multiple sperm whales, in most of the lanes? (The same goes for hardy's by the end of the game most of the lines were filled with at least 2 of them.) Some weird change I might make is changing the cube of meat into ball of bandages (If it doesn't already exist) sometimes I place chads instead of cube of meat because when you need to spam out defenses they can look very similar.

I don't know if this is a bug, but sanguine bond doesn't work with juicy sack. If it isn't, I think it should since it's a defensive style unit.

(My English is suck, so i use gogle)

A little problem

you see, dear writer, I don't know where did your inspiration come from, PVZ1 or PVZ2?

for 1, due to it is linear level, your plant can hard-binding zombie(I don't know how describe it abstractly), like split for miner, clover and cactus for balloon

for 2, it is not linear level, plant can binding zombie so.......hard, if you not have clover, but you have high attack, you still can defeat balloon

but in this game, I see monsters hard-binding babies like 1, but it is not linear level like 2, so i want know where did your inspiration come from

there are no enemies that require you to have a specific baby to defeat them in this game so idk what you mean

like, everyone say, red fly, if you not have a throw baby, only shoot it, one or two wave will be fine, but when you need face more enemies, it up→flyyyyyyyyyyyyyyyyyyyyyyyy→down, and you will lost, so you must have a throw baby

for PVZ2, the fly zombies, they up→fly→down, one by one, whether it face a whole line plants or interval plants, so even if you only have shoot plant, you still can defeat fly zombie

The Plums have relatively low health so as long as you've got enough defenses it should be fine, really.

After one week, you can not take more baby, but you must face more monster, so, even plums only have 1HP is still very despair, beacuse the premise of this matter(Low HP) being discussed is you can hurt it, if you can not touch plums, no matter what the number is, it doesn't make sense

You can hit the Plums as long as they're not flying above babies, and if we're talking after one loop, you definitely should have some way of countering, whether it's active items or familiars.

A simple probably

Why you belive low HP mean easy to kill?When you have not AOE baby, only need two or three enemies can block you attack, protect plums face you first baby, and you lost

I've just never encountered this problem since you can just block the enemies that block your shots.

(1 edit)

"'ve just never encountered this problem" is not mean this problem is not existent, and i am not sure what you mean " block the enemies that block your shots", you mean kill that? Or use some baby like "Cube of Meat"? Whatever which is you choose, they all lead to you place more baby in a line and plums will easy to fly

Had a very funky interaction between Peeping and the Hardhead, where the tears sometimes did funny movements to target another enemy or just slid very slowly across the ground.

Hi, this game  is great, but IDK why the game has no sound in my computer. a bug or my problem?

farting baby changes the lane of the enemies indeed but sometimes the enemies still bite farting baby even though they are in the other lane? (and it still farts which is kinda funny XD)

bug - if two sperm whales are very close together, they're able to eat the same baby at the same time, causing them both to run away.

Deserter gets increased range from Telepathy for Dummies as intended but it doesn't attack within that increased range and still uses its normal range to attack.

I have no idea if that's a bug or not but yes.

(1 edit)

https://gfycat.com/ConsciousAncientFlatfish idk what caused this but i used monster manual on the cart and rubber soul was placed on the track

Okay, so the little plums fly over your babies. Makes sense, that's their thing, but I really don't think they should fly over charmed enemies. It makes Mystery Egg more of a detriment when it's entire source of dps not only doesn't affect little plums, but gives them i-frames instead!

That I agree with. Plums being able to fly over babies, sure. Plums being able to fly over charmed enemies? Painful.

I'd be fine with charmed enemies ignoring Plums and Plums ignoring charmed enemies, as to not make Mystery Egg too powerful when it's already rather good.

mongo baby can't properly copy crispy baby; he'll shoot red-colored tears that otherwise appear to do nothing different than standard-damage tears

Ragdoll can sometimes go off grid in her boss fight, the amber gapers she launches end up in the wall and die immediately. So far this has only happened in loops 2 and up. 

(+1)

possible bug: bullets of enemies that shot in 3 lines (forgot the name) are affected by multidimentional baby

on the longest run i had got for now, using a build with multidimentionall babies on front, when certain enemy shot, it's bullets was affected by the multidimentional baby, meaning that those bullets duped, causing a lot of damage, just 2 of those guys were enough to literally erase most of the board.

Doctor Hummer knows about this and decided to leave it in as an anti-synergy of sorts. In the future, maybe place defensive units of some kind in front of the multidimensional babies. Or maybe just not include multidimensional baby at all if the preview of the monsters shows that those shooting guys will show up.

(1 edit)

I said it in suggestions, but I do feel like we need more Baby slots or ways to get more baby slots, just to allow more forms of strategy and ideas while allowing more difficult enemies as well.

Also, Things like dirty mind will trigger Mulibooms to go off which will kill spikes, but just killing them doesn't kill spikes, so I don't wanna take dirty mind now

Also, if you quit to menu you don't get your chargers back

(+1)

Sperm whale's will eat charmed enemies and minions in one bite... and then continue to attack you, rendering things like Mystery egg useless

I had a map on the third area where a teleporter on the rightmost column led directly to a lost soul, making it almost impossible to defend

The Deserter fails to deal damage to Mega Plum most of the time, despite it attacking the boss.

I propose to make the hearts blue, because against the background of RED babies, RED hearts can be easily overlooked

Dr. Medicine applies even when you don't have it

I have found a bug where you can get infinit pills. When you click on one of them a new one spawns.

That just sounds like you're cycling between your pill reserve and not infinite pills.

You can hold up to 3 pills, 4 with Little Baggy, and once you pick up with a full pill inventory, it drops the leftmost pill and lets you take the new one.

Yes. But normaly you can only pick up one at the time and then you have to waite for another one to get dropped. In this case, you could pick them up one after the other, besides you wait a moment and it despawns like every other item. 

Once you reach the pill limit, taking a new one makes the oldest one drop instantly though.

okay. now i undesrtand. its still a bit random. I don't think you should drop them, they should just be gone as soon as you collect a new one.

(2 edits)

Time to parrot what many already said:

1) The Plums (red lvl2 flies) are really annoying to deal with if you didn't get a lobber baby or the Bean. I guess they're based off of the Jetpack zombies from PvZ2, but those can still be hit by straight shots when flying above plants, and they also have more counters (Tall-nuts, Infini-nut's plant food, blovers/hurrikale, etc). The simplest way to fix them would be to let them be hit by normal shots.

2) The Hardies, Stoners and Sperm Whales have waaaaaay too much health like holy hell. Moreover, they don't care about status effect or knockback, which makes it even worse! And both hardies and sperm whales will instakill plants...

2a) I'd definitly reduce all of their respective health, they're damage sponges.

2b) For Sperm Whales, I'd make them susceptible to status effects/knockback, because they're awfully fast. Also, maybe they could drop 50 hearts when killed after eating a baby? They're so buffy it's impossible to kill them otherwise.

2c) Hardies should probably take damage when bashing against babies (similar to their TBoI incarnations, they could hits obstacles 2-3 times before dying).

3) Babies should definitely drop faster during bossfights. Either that, or you start the fight with 2-3 brother bobby in hand.

(1 edit)

That stone immune every effects including freezing and knockback is really annoying. Maybe they should get more slower. 

btw, how about that the big fly would stop to have a rest after passing few babies? they can have more health instead. the only solution of the big fly now is to kill my baby it is going to past, that really sucks.

Besides, the rail in level Mine that can't be set baby on drove me mad. I only set Lil CHAD on the whole column that has rail on it, just wanting to make the screen more beautiful.

Finally, have you ever thought of making a Chinese translation of  the game? There I introduce an up ( uploader in bilibili ) to you, who has already translated the game into Chinese:https://www.bilibili.com/video/BV11a411k7oo . This is his video about it.

……你确定要在一个外国网站里公开而非私信寻求中文翻译吗……

mulliboom explosions are a little too bright and kinda hurt my eyes lol, would it be possible to tone them down or add an option to remove them? 

by remove them I mean the explosion effect, not mullibooms entirely 

If a Hardy teleports while charging, sometimes they go off grid and can now just slid past everything, though the babies on the lane it teleported to are still able to damage and kill it.

If charmed enemies  somehow manage to get to the door, you die.

Some enemies started approaching the door and I used kidney bean on 'em, hoping that it would make them turn around and leave.
That didn't work out. They got to the door and I died. And I almost beat the first loop...

I got a bug, that I pressed back to menu and it just backscreened (only the game not my Pc), I had to close it by alt+F4. I dont know if that is often or just a 1 time bug, but you want us to command bugs so. Still love this game, its a nice idea.


(sry for my bad english)

I know the anitvirus being detected by Windows should not be worried about...but the game just straight up opened by itself. I am paranoid now and deleted the game, maybe fix this so I am not worried it'll happen again?

(+1)

I do not speak English but , I found a bug . happens when the enemy ´Hardy´ pushes a baby, the hitbox is lowered lower and lower until the point of leading to the other lane. the line of the lane no longer has any way to protect itself

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"Sangunie Bond" is useless for Wall-nut First Aid, it is a bug or you hope so?

i like the game but i think automatically having little chad in a slot and 4 other slots for babies would make more sense (also probably a shop item that lets you have a holy mantle-like protection for the door so you have an extra try if an enemy gets through) (also another shop item idea is one that decreases the placement cooldown by like 10%-15%)

the less babies cooldown should be an extra effect that the stop watch should have, because 99 coins for just a slow motion button doesn't seem worth it to me, most of the time I even forget that it's even there, either that or the stop watch should make enemies move and attack slower, not too much, but like a 10~15% would make it deserving of being a tier 2 item, even more with competition like the battery or schoolbag

There should be a weight in the units you can get in the bosses, because one time I got 5 cubes of meat in a row and then paschal candle and hallowed ground and I was absolutely fucked because enemies just kept stacking up in those lanes

Oh yeah, something else that It's barely noticeable but pretty annoying is that the animation of the charger on the top row is out of sync compared to the others by one frame

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Seems like the charger token is bugged, despite needing it since I lost one charger I can't buy it for some reason . Game version v.0.1.6.

Edit: Even quitting and having to rebattle middle horn again doesn't resolve the charger token bug.

This is a strange bug

There is a bug, the essence of which is that some enemies passing through the teleport can pass by the babies and the babies will ignore them.

It feels unintuitive that the Snowglobe doesn't affect Mom's Hands at all, since knowing their PvZ equivalents (Freeze mushrooms and Bungee Zombies) one would expect the Mom hands to get frozen or at least slowed down. It feels like there is already very little counterplay against the Mom Hands, so having them be slowed down by the snowglobe, or frozen for a short time, could be a good improvement.

Mom's hands also ignore the brain explosion

Just a quick list of everything I could think of during the first 2h of playing:

- When I go into Fullscreen and try to move the game to my 2nd Monitor with Win+Shift+ArrowKey it doesn't work. first moving the Window to the Screen and then switching to Fullscreen doesn't work either. Windows 10.

- Windowed Fullscreen would be nice

- a way to mute/unmute the sound/music without changing your volume would be nice.

- the red Hearts are sometimes hard to see since the babies are also red.

- Since you only have 4 Slots trying out new things is extremely punishing. Every time I tried some new combinations I instantly struggled with them and lost maggots because of it. Given I'm not a good player yet but it very much encourages you to just stick with what you're used to.

- I personally don't really like that the maggots don't respawn at all.

You can change the volume of both (Sound and Music) on the main menu or in-game menu.

You can also buy a Charger token to gain one charger back (maggot).

Is Multidimensional baby supposed to work for enemy projectiles? Because the hosts and frosties projectiles get doubled too, almost instakilling your own babies.

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I made an account just because of this absurd glitch I saw

So after I beat Challange N5 I went back to the main menu and lost my continued run. I am unsure what has happened but I have definitely lost my run. (I was on Loop 3)

starting a challenge counts as starting a new run (just like in og isaac)

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having the candy heart dosent count as using an active item (for the no active items run)

middle horn will try to freeze parasitoids flies

it causes my (very bad) laptop to over heat and losing chargers feels a lot worse than it is because i feel like i have to replenish it or else so while waiting for (and during the) next boss fight i prioritize defending that lane causing me to lose more chargers and gets more frustrated . so basically it's more my laptop and mind than the game and this has been a waste of the time of any one who actually reads this.

and i guess my self too but i also got to type a large wall so not much loss on my side only on any readers side

Best thing you can do is to look up different ways to get rid of things on your PC that might be eating memory, s that can SOMETIMES cause games to be more laggy than normal

also i feel i should clarify i have only reached 2nd boss never beat so most of the time next boss is mega plum

I can't launch the game, whenever I try to open it the .exe just disappears from the folder. Any idea on how to fix it?

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DON'T BUY POKE GO IN THE SHOPWORST MISTAKE OF MY LIFE

latest version (0.1.7)

Whenever i pick up a seed slot the muliboom duplicates or something.  I can easily spam him infinitely but keys 1-4 like to glitch and sometimes i have to press 3 while 1 doesn't work.

During the Middle Horn boss, I had the Poke Go item and after I picked up a Brother Bobby, this happened. It's also duplicating after time I pick up a Brother Bobby (1 B. Bobby, 2 Mullibooms, etc)

My picture for some reason won't load but if anyone sees this you should try it for yourself.

Hi!

I don't know if this a bug or how its intended (probably a bug) but the psychic baby mixed with multidimensional baby makes the tears not return to the psychic baby, making her shoot incredibly fast. very strong combo but most definitely a bug.

Please doctorhummer for whatever you want, put a translation of the game in Spanish jj I speak for all of us who know third world level English :3 but otherwise you are incredible, literally more than once I have to guess what the objects do ajaj literal I already bought objects that I couldn't use XD

hello I hope you can read this, I have a problem regarding the aesthetics of the game, I don't know if it's because of my laptop or if it's a problem with the game in terms of rendering the quality of the babies and the game in general since this is it looks blurred and not pixelated, that is to say that the pixels are blurs, in the case of babies and enemies only some of their wells are pixelated but the rest are blurred, I don't know if I'm making myself understood, I don't know if I'm the only one with that problem. PS: I don't think it's DIRECTX since I have it installed and updated. thanks for your attention :3

had a run ended because a worm used a teleporter and afterwards it proceeded to ignore all my units. I was also using the stopwatch if that matters. It didn't even die to the salvation I had.

exit to menu leads to a black screen when in fullscreen mode. fixed when either tabbing out or going to windowed mode and back to fullscreen. amazing experience otherwise!

Got a crash on Loop 4 Middlehorn fight. On version 0.1.7.1

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of  Step Event0

for object o_tear:

Unable to find any instance for object index '275037' name '<undefined>'

at gml_Object_o_tear_Step_0

############################################################################################

Really love the game btw !!

И так.Я хочу высказать по поводу анлока двойного чада
Доктор Хамон(и пофиг что Хуммер) ты сделал самый сложный челлендж в моей жизни.Первые 2 этажа сосут,но вот начиная со 2 ковчега...Чем ты был так расстроен когда делал этот анлок?Что тебя сподвигло на это?Я просто не понимаю...

Ладно бы большие волны монстров на тех двух уровнях...НО ЧЕРТОВЫ РУКИ!!!ЭТО МЕШАЕТ!!!ЛУЧШЕ УЖ БЫЛ БЫ 6 ЧЕЛЛЕНДЖ ЧЕМ ЭТО!

Но тем не менее,спасибо за такую крутую игру и когда 0.2.0?

(+1)

Mongo baby shoots blood shots instead of fire shots when in front of Crispy baby

(+1)

Hardies are INSAINLY annoying and have solo ended EVERY ONE OF MY RUNS. multiple times I'll be doing great and then 3 frozen gapers will drop into one lane with multiple hardies and nothing I do can save me despite using ghost, lobbing and parasitoid babies. They need to not instant kill the entire lane, instead they should act like regular squirts except they do self damage when they run into things (like in repentance) and can only push frozen things not just regular babies. 

LOVE the game, H A T E  the Hardies.

Deleted 2 years ago

because its not red

hey so, the only red challenge its kind off unfair.

its extremely luck dependent and it isn't clear what thing is red and whats not (more to a colorblind like me).

i think the challenge should be "beating a level only placing red babies" and not "beating a level having a deck with only red babies".

i know that would make it easier, but restarting the first level over and over to get lil loki or spike baby just to then not get the other one later isn't fun.

Loop resets to 2 and heart cap is normalized when saving and quiting 

Theres so many cards to use, but theres only 4 slots, at least 2 of those are reserved for boring cards, so the fun cards are impossible to consistently use

(+1)

If you get the Schoolbag, you can hold up to 5 babies if that helps

Poke Go Mom's Hands don't work as intended, they just fall, can take some damage, then go back up without doing anything.

That definitely made my attempt at unlocking Twin Baby harder than intended (got that Poke Go monster for Ark 2 and Ark 3)

I dunno if it's a bug or not but Mystery Gift will always give Imp when the game's cycled through all babies in the selections.

after unlocking the deserter i can safely say that is the worst unlock (i haven't  unlocked double baby, maybe is more tedious). its too rng dependant, yes eventually you will get lil loki and spike baby,  but that is only if you always choose the hidden option when you dont get them wich means that you will probably won't have a good deck by when you get it. i had to do a whole loop just to get lil loki, and before that i had to be like 20 minutes just reseting until i got spike baby as my first baby.

i hope the deserter is good enough, because it was REALLY tedious to unlock him.

I can assure you that he is really good

If game give choise only random baby. and u use d6, you don't get a new baby and choise is canceled 

thats because if you see a baby you won't fin it anymore
so when you reroll you are removing the posibility to get that baby anymore
and because that one was the last one, you dont get more

По какой-то причине, если во время игры отключить что угодно из USB разъёма, то игра виснет на 2сек., после чего крашится. Это было на ноутбуке, на компе не проверял. Это только с Айрул так, так что дело в игре.

Hey so the installer dosen't work for me.

Please, could you make another toggle (like adding a keyboard -related toggle) for rotating the shapes in the new challenge? 

Since I'm on a laptop, I have a touch pad instead of a mouse, so I can't rotate the shapes (don't have a wheel). 

The challenge is doable without (I just did, lol), but it's definitely harder, and it doesn't seem right...

Using Flip on a Mystery Egg still sends the charmed Gaper/Fatty to the right instead of to the left.

Not sure if it's a bug tbh, but yeah.

Ball of Bandages can potentially cause very long stalling in some cases because the enemies stop moving when attracted to another lane. It'd be good to either nerf the Ball to apply its effect less often or have enemies not stop moving for a short period of time when attracted.

Ball of Bandages sometimes drags Trites twice instead of once.

I don't know if this is a bug or it's intended but the mulligans with masks dont damage your babies.

it is a feature

The biggest issue I am having is the sheer amount of bulky enemies that are thrown at you in The Ark after the first loop (Hardies, Hardheads, Whales). I think reducing their health or speed would be a really good way to balance it. 


Or, as people above have said, make it so that the Hardies take damage when hitting babies. They are the most annoying enemy in the game (for me anyways).

I have a problem, the essence of which is that I cannot select other baby`s in my run, is it possible that this happened after picking up an item? Or is it a feature for loop?

Once you've encountered every baby, no more will show up. In future situations like this, try to get mystery gift, as it will give you a very strong baby if you use it after finding every other one.

I get this error every time I run the new launcher.

I get this error every time I run the new launcher.

i got this type of enemy layout at the start of the 2nd loop, but during the level gapers also showed up
 

Been loving the game a lot, it is really great and I look forward to seeing it grow further. I have found two issues. First, sometimes while mid-level the game freezes suddenly while fullscreened (that's how I usually play, not sure if it has to be FS'd), and nothing I do will let me leave the game. Not Control + alt + delete, not the windows button or anything, a computer restart seems to be required. I don't know if crash reports are a thing or not since I have to close everything to regain control. Second, during the third chapter, I have had three instances of enemies coming off of teleporters in-between lanes, where they would not stop to attack anything but could usually be shot. First was a gaper, killed it, second and third were hardies?/the stone poop enemies, each making it to the end in the same lane, one to get the charger and later another to finish me off. I had the stopwatch activated during these incidents, might have been a weird momentum thing pushing them further up than intended. I could imagine that the stone enemies' charging into the teleporter could have done something, the gaper might have been pulled into the teleporter by a stoner? That's what I've got, hope it helps.

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I'm only on my first playthrough, but as a PvZ fan, I LOVE this game so far. I have some critiques, though:

  • There doesn't seem to be a set hotkey for either the pills or canceling an action. While you can re-press the hotkey you used to get out of an action, and the mouse is there to use the pills, this all makes collecting coins and hearts more of a hassle. Having hotkeys for these would be a great quality-of-life change
  • Maybe it's because I haven't started experimenting with them yet, but there isn't much of a reason to use any of the other active items other than Candy Heart. The babies themselves are strong enough to handle vicious waves without active items, and the Candy Heart gives you a strong start to support that notion Edit: of all the items, Notched Pickaxe has been saving me a lot. Candy Heart is still great, but I wanted to retract my statement on it being "better" than the other items. It was kind of a farfetched statement anyway
  • Bob's Brain (contrary to their usual appearance) is kind of cracked. Potato Mine was already a staple of most PvZ strategies, but the increased AoE combined with how many hearts you save up relative to how much you actually need lets Bob's Brain launch you ahead of where you should be. Instead being mid-construction by the time the first wave comes in, you may already be trying to make space to spam more of your best tower. Reducing the AoE and making it cost a little more (I'd say 50 Hearts) would reduce how effective it is. Though, this isn't considering the other difficulties/challenges, and my experience with this game is limited

Again, I love this game so far. you combine so many elements of PvZ 1 and 2, and renovated the mechanics, to make this game so much fun to play. These are just some suggestions I have on first glance

not sure if it was intended or not but i used the d6 before mines 2 in the first loop and the screen just went black, there were no picks for me to choose from and all i could see was the broken d6, thankfully it did progress after a bit; i'm assuming it happend because i encountered every baby option at least once before.

Yeah the same happened to me, for me it felt like a jumpscare because i was like: AHH- oh uhhhhhh.. what?

It seems like the game is a lot slower in the 0.1.8.2 update, it feels like the normal time is slow-motion and the fast forward button is normal speed.

Yeah the loading, animations, quiting/reseting and more!

When I loaded a run, its acting like it is the first level and automatically making me use brother bobby, lil chad, cube of meat and bobs brain

*Hard mode/Starter babies only mode activated* (not a real mode btw)

The game is slower then before after the 1.8.2 update + when i loaded my run then ALL of my starting babies were just like. gone. Very sad because i was using a strategy with Cube of meat in it (Also like, loss of Little C.H.A.D. but i have Double baby lol also the loss of Bob's brain and B. Bobby but i'm in the 3rd loop soo yeah lol.)

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My top shelf babies disappeared. This happened after I reloaded my save.
(I then played a round and continued to get babies)

I've noticed tons of slowdown in the recent update, i'm not really sure whats causing it but its kind of annoying. Thats the only real flaw i see as of now. 

Sometimes when an enemy teleports they walk between rows. I had a run where this happened to a para-bite and they went right through my defense. 

btw this happened on the 0.1.8.1 version. I'm not playing the latest version because of the slowdown

(+1)

Version 1.8.3 Visual bugs and lil C.H.A.D dissapearing

(+1)

Currently there are only two things i dislike in game.
1. After first boss, player gets in shop, and there are never 99 coins gathered at this moment, so why irritate player with listing useful thing 99 price, if garanteed player wouldn't be able to buy it?! Plus, as i noticed, things that were not bought will not appear in next shops, so it's sure "item lost for this run"..   Especially it irritates when later you have more money than can spend, but those "not-bought" things are lost.

2. Pills mechanics. Each run they change effect - fine. but why there is no way to see description before picking one, when i already checked what it does and know the effect? Eventually it comes to figuring out the colours of 1 pill i feel useful for this run, and skipping all others = not fun.

Yet, i don't understand abilities of some:
-Faster speed doesn't seem to do anything(though in theory should be cool faster shooting buff);

-Slower speed as i understand is a de-buff, so just irritates by mere existence;

-Something wrong feels like mutator, changing baby behaviour - interesting idea, but as it's difficult to figure out if it won't make good baby into crappy one, i just skip all these.

BTW, am i right that heart producing baby is not influenced by pills? Feels like this, neither Faster speed nor Power pill make one produce more hearts.(shame)

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Here's what all the pills do, if it helps.

Power Pill: Has different effects for each baby, but mostly boosts their power.

Speed up: It does increase the speed of babies, you probably just can't notice.

Speed down: is a negative pill, like the ones in Isaac.

Percs!: Gives a shield to a baby, that can take extra damage, as well as block instakills (same as Book of Shadows)

Something's Wrong: Causes a baby to shoot a random tear from a pool of all tears in the game (except crispy baby shots because of a bug). Best used on brother bobby.

Full Health: Self explanatory.

All the pills other than something's wrong do work on heart producers, including power pills, which make them give 75 hearts.


As for shops: In my experiences, I have actually almost always had over 100 coins, especially on the first floor. Assuming you keep all chargers (which you should on the first floor), you will get 72 coins from them. Then, you get what seems to be about 20-25 coins from the boss. This should bring you to over 90 coins. The fact you haven't had enough means you probably haven't picked up coins on the floor, either because you haven't noticed them, or because you've gotten extremely unlucky and none have spawned. Coins can drop from poops, enemies, and three drop from yellow champions, and coins can be pennies, nickels, and dimes. You would need to get 2-7 depending on which of my estimates for boss drops are right.

Getting a 99c item may not always be the correct choice anyway. For instance, due to only one negative pill currently being in the game, Phd is pretty unhelpful.

I hope this helps!

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Thank you for descriptions, kinda true i didn't notice effects of some pills, though specifically tried checking. For example placed two similar babies next to each other and pilled one - only Power, Health and Shield are definitely noticeable. Well, will have to trust all Do work.)

Probably true, i was unlucky to get spawned coins or missed them under enemy wave/many actions at the same time. Still flaw of "what wasn't bought is lost in next shops" remains, and definitely player can't buy a lot in first shop, while later will have expense of coins for nothing to spend. So it could be cool if items either reappear in next shops, or there appeared some extra options. Like say pay some reasonable price to re-roll shop and get more items right away.

I would love an option to pick last loadout so I don't have to reenter it. Also, a neat idea could be an anti grav baby where it's tears start stay for a long time or until hit by an enemy. It could allow you to have some cool synergies. 

This is partly a complaint but when I play on my smartphone suddenly the fps decrease in the middle of the game even if I have a high quality smartphone. 

The thing i recently found really irritating is update notice in main menu, that keeps asking each time you get in menu - let it ask once for player to update or skip till next version(so no more messages).

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THE BIGGEST making me nuts enemy is the Hardy = can't be slowed, can't be freezed, moves quite fast, definitely deals harm, if "covered" by other monsters moving along or moves smth upfront - can destroy whole row by itself. 
Just totally hate it!

I lost all of my baby from my run when i updated from 1.8.1 to 1.8.4

In 0.1.9, if you collect a card and inmediatly select a baby with the numbers key right as the card is being dragged to the left side, then you will not waste the baby you selected, you essentially get a free baby wihout using the card every single time you select after picking a card quickly in the Boss fight

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Hey!

I have had a bug recently where when you pick up a pill,  it just becomes a new pill and you can pick up as many as you want, like an infinate pill! I checked it out and it seems that if you have a full pill inventory and pick up a new pill, it doesnt want to disappear. So if you use a pill and then pick up the pill again it disappears

i have 0.1.8.4 Alpha version

love the game! 10/10

Can you fix the slow down? Each uptade is making the game go slower, especially during big waves

I just can't play, when i start the game it just does nothing, while in the app the "start" button reappears, like nothing happened.

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Начиная с обновления 0.1.9.1 игра сильно тормозила. В нее невозможно играть. Пожалуйста исправьте.



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I don't know if this is an oversight or if it's intended, but collecting things only requires your mouse to be held rather than being clicked.

It's intended, it's the same in PvZ

ah, I never noticed that.

Thank you

I Found a bug in the game that if you have Physic baby and pastal candle in the middle of boss fight while the boss moves up and down the physic baby projectile follow the boss.

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Proving that I only chose hidden babies, yet I did not get the achievement (though some hidden babies were chosen from that random, third pick).Also trying to beat a level using only red babies (is Ball of Bandages not a red baby or something?).

That random, third pick = hidden babies. Ball of Bandages is not red.

Oh.

(+1)

Those two pixels from The Battery infuriate me

Deleted 1 year ago
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Fire from Crispy Baby and Paschal Candle stands out too much while they recharge. Should be more desaturated

Deleted 1 year ago

First loop of Hardmode should not be considered just as a second loop of Normal (L2). Hardmode should have a dedicated icon or something

Deleted 1 year ago

Why do we use term loop? Wouldn’t it be better to use term lap instead, like in TBoI? So the original run is distinct.

Deleted 1 year ago

If you Alt+Tab while in Fullscreen and go back - the game goes into a weird state where it has a size of Windowed but without borders. It is fixed by double pressing F, but it is annoying to do every time.

Deleted 1 year ago

Term hidden babies is unclear. Russian description of the “Peeping” achievement is much better

Deleted 1 year ago

Just got 1.9.5 (last I played was 1.9, still an exe only download) and something about the audio feels off, almost like it has a slight echo to it all

(1 edit) (-1)

Kinda strange: Hard mode states "more reward", but i don't see any "more", no any extra noticed.(like say  allowing shop propose item that were not bought earlier)

(-2)

by more reward it means oh i don't know, what about more coins, pills, champions what drop hearts on death..

(-1)

Why Stoner and Hardy aren't effected by Pegasus and Freezer effects? Looks like bug. If intended, makes this babies much less appealing when this enemies appear..

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Its a feature, its supposed to stop people from just using the two and pushing back EVERYTHING in their path.

Also like reason: Naked = available to get frozen, slowed or other effects. Rock = protected against wind, fire, ice and more.

Get it now? (Also the stone enemies are made to COUNTER babies who inflict effects on hit.)

(+1)

"Feature" to have enemy that can be stopped only by overwhelming attack power and f*ck all the mechanics, effects and strategies...
Nice feature.

yeah xd RIP all of the cool mechanics of the familiars :/

(1 edit) (+1)(-1)

Although beating the three chapters without lil CHADs is a pretty fun and difficult achievement, I feel that maybe it's a bit too much just to unlock a baby that just gives you twice as many hearts. Maybe it should've been an ingame 'challenge' where you just beat The Ark III without heart producers, that way it'd keep the challenge without forcing the player to go through the entire game.

Either that or buff Double Baby so that there's more of a reason to want to put so much effort on unlocking it.

I'm saying this because I lost right at The Ark III and i'm sad :(

(1 edit) (+2)(-1)

Felt kinda same same upset, 'cause double-CHAD is long challenge , but baby isn't really worth the efforts.
Instead of waiting same time and getting 2 hearts, i'd much more prefer getting one heart 2*faster.(especially as at high stages there are only 6 heart slots available, and waiting long/getting lots of hearts at once isn't a desired behaviour).

(1 edit) (-2)

GOD. The double baby is supposed to be a DOUBLE SUNFLOWER so WHY making it drop 2x faster but one heart is a good idea? (Double sunflowers drop 2x more sun but a bit slower)

(1 edit) (+2)

'Cause(if you don't know) in late stages there is a limit to only 6 hearts store, so WHY player would want to use slow speed double-hearting baby, that constantly overflows the limit?!(plus cost more and recharges longer than single one, so much more difficult to fill loses after big waves)
Twin-CHADs "seems cool" only on first stages, when there is no heart limit and OP enemies.

ok yeah good point but like it would be cool for a storing mechanic where you would store the hearts on screen and then use them later :P

(it would be a bit op for them to save to the other level so idk if that should be added)

Add Mulligan

uhh, not really a 'bug' but windows is considering the latest update (1.9.5) to be a virus,  i can't even use the I.rule updater because it also considers it a virus..

I can't choose the babies before the battle, all levels start like the first level.

This is what I got after downloading 1.9.5


can you add the twisted pair familier.  it would have a cost of 100. it would be 2 babies in one. it would have brother bobby stats but split in half for both babies. it would be a devil deal exclusive. that reminds me, devil deals are deals that give you the babies you want for a price. it will increase your enemy's stats by 0.5. would love to see this in the game.

 

I play it on the phone,when I used the "speed up"function a period,it guadually disabled!!!

can you add the twisted pair?  it would be 2 brother bobbies with their stat's split in half.

ummm,don't know if it's a bug,in challenge Civili war,Mulliboom couldn't deal damage to Plum in front of him.It only can hurt it when Mulliboom is under Plum.

By the way,can I ask where is the code of the upper limit of baby's shootspeed?(looks like it is 37+3 frame but I couldn't find where the 37 frame are)

my game have no sound,  even if the volume turn to maximum. how can i fix it?

found some bugs as soon as i started, i continued from previous game i had, and i had 4 pills, 2 of them are now behind the shovel and active item also, doesn't display me having defeated any boss, but i still have the other 3 trophies

The tiles next to minecarts fuck with the baby positioning.

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Two bugs! One, random minecarts that end at the fifth lane seem to block me from placing a baby on the sixth lane, two, In the latest version (0.2.0.3), I beat It's All Mine 1 and the game just... kept going? It hasn't ended yet and there's no more enemies.


EDIT: I found out how the minecarts glitch! When you move one all the way to the top or bottom, the next square up/down sort of 'locks' and you can't put anything in it. I'm also pretty sure that the problem that I had in It's All Mine involved the new William enemy and the Pegasus. Not sure though.

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new bug found on 2.0.4

cant use "speed up" button , game already sped up, now game doesn't auto pause when losing focus even though autopause was ON in the settings menu

don't know if it was related to game being sped up from the start but as soon as the first monster appeared the skull went back right and a second monster appeared immediately after, which hasn't happened before, there is always a delay between the first and second monster at the start of a game

at the end of said game, 2 trophy sprites appeared instead of one

the next game, still can't make the game speed go to normal, autopause still doesn't work, still have 1 the one boss defeated since the 2.0.0 patch even though it counts all the monsters i had killed(but not each individual one

closing and opening again the game does fix the speed and autopause issues, but still started sped up by default

wining the game didn't have the second trophy image, so maybe it only happens after the first time one plays the "new" version?

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ERROR in

action number 1

of Draw Event

for object o_spot_grid:

Variable o_spot_grid.actualX(100375, -2147483648) not set before reading it.

at gml_Script_place_baby_ShapeShifter

############################################################################################

gml_Script_place_baby_ShapeShifter (line -1)

gml_Object_o_spot_grid_Draw_0

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Is it just me or is the Eye of Greed bugged?

The new item "Eye of Greed" makes it that if you don't use a baby for a round then it's price decreases by 25 hearts but if you use it then the next round then its price increases back to normal. I literally like a few minutes ago found out that if you quit the game and reopen it then ALL (even the ones you used last round) babies/familiars have their price reduced by 25 hearts. Like.. its not that big of a bug but its still a bug i guess xd. Edit: idk if it just rarely happens or if theres another thing what activates it but it happened to me in that way.

I think Null needs a rework, while he is invisible Null should be immune on taking damage and only revealed himself when Null is one tile closer to any babies and get out of its safe zone.

The swapping tiles: a special kind of tiles that can be found on "All is Mine" level that switches to another swap tile with a different color on each, every time the start of big wave the swap tile activates and switches to its perspective color. It can only swap Babies forcing the player to change strategy knowing that the babies that is on the swap tile will swap to the another same color of the swap tile. 

Well, dev definitely behaves on principal: "make it bad, than make it even worse, and the bad part would be <not so bad>". There were lots of hate about stone Hardies, nothing happened to them, but now they feel like not so irritating compared to curses, that just ruin you run in one moment, making player just skip most valuable items.
P.S. Really"like" a random small chance of appearance of curse-erasing candle, especially as one doesn't know the curse impact before actually spending money to get own run ruined - marvellous!

Okay yeah i agree about that. (But hey, atleast you get more hearts with cursed baby when you have more curses ;-;)

1. 6 heart containers is really not enough to play the game normally, like you can't even place two hollowed poops, and that's my favourite unit

2. Null is kinda pointless, babies still atack him while he's invisible

3. Fiend baby and double baby both need a buff, fiend just sucks for his cost, and the double is too hard to unlock for it being this ineffective

4. Revenant needs a nerf, i think he should kill not only enemies but, just like in original Isaac, also kill your units who are standing is the way of his attack

5. Stone enemies need to be a little easier or a little less of them on a level, they resist everything, have very powerful abilities and a ton of hp, i would also say that frosty should either ignore your units who are not babies, or jump back not that far when he attacks, if you have dirty mind he literally jumps off screen and takes forever to come back

Replies to: 1: Yeah hollowed poop is also my favorite unit ;-;  BUT it would be cool if you could overflow the heart counter where the overflowing hearts would slowly dissapear. 2: wait who's Null?- ohhh yeahh that guy.. yeah but atleast he makes it that you don't need to know that hes there. 3: Yeah. 4: *except other revenants. 5:yeah, i guess.

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Also if someone is reading this then i'm sorry for being toxic/rude in some of my replies, because when i remember those moments then i just feel guilty. So i'm just typing to say sorry to anyone what i anoyed or hurt. :(

I found bag spikes crash and they stand on the spikes or behind the playing field where they immediately disappear, and if I want to put them in the place where they were

this game is just TOO good havent encountered any bugs or any issues games fun as hell aswel

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