I'll be sure to tell our artist that, she spent a lot of time on that guy, we loved him as well
NicoNickname
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It was still worth using the alice in wonderland section though I would say, it is just way too fitting not to include with how many times it says the word "down". Maybe something akin to how the emoji sections are introduced with simpler levels showing which emojis count as "down" before putting you into a more complex context?
The game is short and sweet, and the visuals and music are the main highlight, and they are sick as hell. The gameplay is pretty fiddly and honestly a bit annoying, I enjoyed it at first but I ended up ragequitting at level 4, and I am not often a ragequitter. The background of level 4 being so dizzying and distracting doesn't help, and I feel like the extra time powerups are a bit of a bandaid fix.
I would much rather have the tightness of the levels be much more forgiving in terms of space, but remove the extra time powerups, so instead of going super slowly inching your mouse across, it was about legitimately actually doing each level in less than 10 seconds, and having to go both fast and precise at once.
I loved this so much :D
I'm a huge fan of games like this, that are about "natural logic" basically, deduction through real life logical association. There's a lot of really creative levels, and I'm really happy I ran into this game :3
Main criticism to give really is that it is very unclear what counts as a synonym for "down". In the Alice level, I thought things such as "burrow" or "descend" would count as down but only the literal word down did, while in other levels synonym words or associated words did count it seems. Maybe highlighting all the instances of down, like putting clickbait red circles around them, when you beat a level would be nice so I would understand what the game considers to be a "down"
A really fun game, with surprisingly more content and variety than I first expected. Game feel is really on point, though I wish it was clearer when a level is going to end, and I think there should be other ways of gaining points than deflecting projectiles (namely, surviving levels doesn't seem to give points?).
Also adding a leaderboard is a very slick way of getting me to play the game longer so I can get a good position in it, I'm stealing that for the next game jam I do ;P
I had a lot of fun with it! I always love these sorts of progressive upgrades games, and I felt very slick when hitting multiple flies at once. I did have some issues with direction, I didn't realise you had to click the pc to go to the upgrade shop (though the third level being impossible without upgrades is a nice way to force you to look for it), and I didn't know you could click on the second tab of the monitor until I saw the screenshots on this page.
My biggest criticism is the zapper upgrade. It really removes most of the skill of the game and turns it just into holding the mouse button and swinging it around. The game is still fun, it provides a lot of catharsis and the squishing sounds and visuals are great still, but I had more fun with trying to hit groups of flies at once with the swatter, it felt satisfying and made me feel more skilled when I managed to hit a big group. I wish you kept the swatter the whole game.
Ooooh so that is why sometimes it felt like I lost at random, it's just an unknown number between 18 and 24?
It does feel like a bit of a crapshoot then when you don't know what the number is, like technically it is a risk management game then but you can't really calculate or estimate risk or chances properly when you don't know what you are aiming for. I'm not sure that I'm a fan of that particular mechanic, though I guess it does certainly make the game a lot more risky. That definitely seems like something that should be more explicitely stated in the game yes,
This one took me a bit to understand, having a better tutorial would be quite nice, but it was fun once I got it!
For other people: The game is pretty much just Blackjack. You want to either get a higher evaluation than the market leader (basically the dealer), while staying under 21M, and if they go over 21 you also win the round. Seed money is your bet, funding means drawing another card, and risking it I think is Double Down?
The game would be a lot clearer if it was more transparent about what it is, but the presentation makes it pretty fun :D
Controls pretty well, and the level's design is pretty varied and fun, I quite like this :3. Despite what other commenters are saying I didn't find it difficult at all.
The camera could be better, it's not a big problem on this single level for the most part but I do wish it was more zoomed out and better showed what was ahead above you. Overall pretty good job for so little time :D
Controls pretty well, and the level's design is pretty varied and fun, I quite like this :3
The camera could be better, it's not a big problem on this single level for the most part but I do wish it was more zoomed out and better showed what was ahead above you. Overall pretty good job for so little time :D
Thank you so much! :D
My personal best is 51, so that's a really good score yeah :)
When the judging is over for the Brackeys jam, we're gonna make an update to finish up some stuff that we didn't manage to do before the deadline (mainly visuals, and also some of the swag items may or may not be uhm... non-functional at the moment :P)



















