Post here all the bugs and flaws, as well as your opinion about some mechanics and things that infuriate you. Since the game is still in the alpha stage of development, a lot can change, and you can contribute to this.
The Binding of Isaac fangame, heavily inspired by Plants vs. Zombies · By
i dont know if this helps, but here is the crash notes (for doctorhammer himself xx)
idk what to do
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FATAL ERROR in Vertex Shader compilation
ShaderName: shBlackNWhite
D3DXCompile failed - result
at gml_Object_o_card_Draw_0
############################################################################################
Just solved it! You need to update your DirectX, which you can do here: https://www.microsoft.com/en-gb/download/details.aspx?id=35
You should be able to take more than 4 babies in at a time, i get that we have passives and active items to help with that but you cant do much with only 3 other towers besides lil chad. Even 1 extra slot would be enough to remedy this issue, also the red flys in the mines suck ass. You have to deliberately leave holes in your defense if you dont have a lobbing tower to kill them cuz otherwise they just go over everything.
I'd suggest that for the boss levels, make the babies spawn a bit quicker? (At least the blue room - mines area) Because an enemy could slip by pretty easily and you wouldn't have anything on hand to stop it, id say all the (first loop) regular levels were pretty good to control but when it came to the first wave of the bosses, that part nearly killed the run everytime.
(Btw the concept of this game is genius, so just props to you for creating this, it's amazing)
the red flies that hover over your plants should be slower. i had a run ended because a fly hovered through all my defences without me noticing.
i know there is a zombie in pvz2 that acts this way but when that one hovers over the plants it slows down.
also i think a way to see what enemies and bosses you have seen (like the almanac from pvz) would be cool.
also also, i used the pokeball thing in that mage that freezes your babys and then realesed it and it carried that level, the next and it defeated the boss. maybe it could be nerfed, like maybe reducing the knockback. because the reason why it was so good was because it never got to move offscreen.
edit: i forgot to mention, this game is amazing
Loving the game so far, and it feels great to play! However, I feel the game was not designed around the achievements. I've been going for multiple runs trying to beat it without heart producing units, but I get overwhelmed at every moment. I either get a lucky draw at the start, or I'm forced to restart the run, due to not having enough crowd control.
Recently got to the third world, and in the first actual wave I lost all of my units immediately. There was nothing I could do, there's too few units and too many mechanics to actually complete this challenge reliably.
Try to first pass all stages With producing hearts and picking useful babies/items for no heart play. When you beat third boss and there starts second loop(first levels again), it's easier to play with collected items and proper babies for your strategy. Basically, you don't have to pass all 3 arcs without chads from the start, you just need to pass them, so even if no-heart after 3 or 4 loops to get all you want, it's fine.
The biggest problem I have with the game, by far, is the default limit of 4 babies.
Lil Chad, being the equivalent of Sunflower, is a must-pick for normal runs, so that leaves three slots open. I've almost always used Cube of Meat for the second slot, because the defense is very helpful against clumps of enemies, and it hard-counters the worm monster in It's All Mine. That gives me a mere two empty slots, and I have to use at least one of these for an offensive baby. Even then, I've found Brother Bobby to be reliable enough that I keep using him for the earlygame levels.
Thus, the strategy feels stale; there is little room to make creative loadouts with the babies I choose throughout the run. I've learned that choices matter much more for the bosses, because I think they utilize all the babies I've collected. For the regular levels, however, I tend to ignore most of the babies I get, because I constrain myself to a loadout that I think will work for the rest of the run.
Personally, I would set the default limit to 6 babies; that is the amount of seed slots which the original Plants vs Zombies starts the player off with. But I think even 5 babies would seriously open up the game.
I have sanguine bond unlocked in "stuff" but i never encountered it.
Red flies are a pain, but Isaac was never fair (just git good xD)
Is Book of Shadows supposed to last till destroyed? Cause it does.
Is there a way to see health of my babies? Full health pill seems useful only on barricades.
Frosty can attack my front line babies and stuff from off screen without me being able to kill it. It's honestly even more devastating than red flies.
On multiple occasions I ended up pushing a Gurgle off screen with The Bean. Since they don't move forward after they start shooting, once they're off screen they just stay there and it's impossible to kill them without AOE attacks since babies can no longer target them.
I also think the Limited Edition challenge kinda sucks. I got stuck on it for about an hour before I decided to just not bother anymore. You have to get really lucky with enemy spawns to make it out of the early game because its basically a guaranteed game over if they decide to clump together in a single lane or body block each other in adjacent lanes, and as far as I can tell the Stoney near the end is impossible to kill unless he spawns in one of the middle lanes since I could never kill him even if I had as many Wiz Babies placed as I possibly could.
After beating Mega Plum on my second time through the blue room in a single run, something happened where some enemies spawned after all of the enemies were supposed to die. I think this has to do with Mom spawning enemies during the fight, and not only did the enemies remain even during the shop menu, they killed me while I was in the shop, forcing me to restart once I bought my items.
I think its personally because i'm a bit bad, but i just had a run where in the first boss fight plum spawns and even with two B.bobby i don't have time to stop him and i waste a charger.
I suggest that at the start of a boss fight the enemies that are spawned are a bit after the boss gets up.
Also the charger replacement is a bit expensive so it makes it really frustrating to lose one and sacrifice discovering new items and "deck building".
It really needs a 5th baby slot, it would probably make the game harder because you'd want to experiment and maybe use a weaker tower. I've only used like 6 babies so far because I don't trust anything else enough to give it one of the three slots I have free after my economy unit. I just "completed" my first run, I can't imagine picking anyone besides crisper, freezer, or ghost as my damage unit.
Also, game crashed on boss three.
During boss 3 , I was just about to kill so I'm not sure if it was on the kill or bad timing. I had also literally just used red candle killing one of those wraiths who shoot freezing tears who was over the gap.
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FATAL ERROR in
action number 1
of Draw Event
for object o_background:
Unable to find any instance for object index '124114' name '<undefined>'
at gml_Object_o_background_Draw_0
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So,i played some time and noticed some bugs:
1-When you die and you go back to title screen.stage where you been dont erase.You can replay level there you died.
2-If you continue(when you died) and restart you babies will stay.I obtained 2 baby stevens
I like that game.Wanna see more in future!And thanks for Russian language!
i have to say, i was ready for this game to come out but was also ready for it to not run on my computer cause my pc is trash for running games but this game was awesome and it runs perfectly and i would really like to work on it more and fix thing/do more work on it cause this is the best isaac fangame (and first one) that i have ever played
also the only bug that i ran into was when i unlocked snowball and used it the next time i played it said that it will freeze anything by a 3x3 lane but when i wanted to freeze to enemy that are at the same speed but in 2 different lanes it doesnt freeze the down lane of this 3x3 radius so its literally just infront of the plant
but yeah this game is awesome other than some bugs and thank you for giving us this masterpiece
So, the game crashed with an error.
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FATAL ERROR in Vertex Shader compilation
ShaderName: shBlackNWhite
memory:67:22: error: syntax error, unexpected NEW_IDENTIFIER
at gml_Object_o_card_Draw_0
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Triggered after starting a new run and "Ready, Set, CRY!"
Tried to use an emulator to play this, but the game worked alright with the menu and getting in the game, so I don't think it's that.
Поиграл, пока открыл, согласно статистике, 64% контента.
Альфа балдёжная и потанцевал огромный, но есть пара претензий.
- В pvz кайф был в комбинировании. А тут всегда слотов не хватает, нужен чадик + кто-то атакующий + зачастую кусок мяса (без которого на уровнях с например подземными червями просто невыносимо). И вот уже почти все слоты забиты, это руинит тактический простор.
- Сильно не хватает горячих клавиш для лопаты и активки.
- Мне искренне не нравятся рельсы с вагонетками. Это любопытно первые разы, но потом просто бесит что куча слотов ими перекрыты.
- Испытание №5 рандомное и душное. Прошёл, но нервы потрепало.
- Пауза на пробел закрывает само поле битвы, неудобно.
- Было бы здорово чтобы была настройка или горячая клавиша чтобы видеть здоровье своих бебиков, чтобы было понятно когда их лечить пилюлей. А то только по мясным кубам и сочащимся коконам можно понять когда у них мало хп.
- Игра запоминает какой язык был выбран ранее, но пока не может запомнить настройки фуллскрина, и открывается всегда в окне.
- Супер мелкая придирка: во время босс файтов, когда есть несколько бебиков в запасе, и когда я ставлю горячими клавишами одного, следующего ставлю не того кого хотел, потому что они, и клавиши под них, сместились. Для меня было бы удобнее чтобы во время босс файтов были обычные пустые слоты, и если бебик поместился в одном, то он и останется в нём при установке других бебиков.
Mines I start of the last wave
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FATAL ERROR in
action number 1
of Step Event0
for object o_sorbet:
Push :: Execution Error - Variable Get 106155.totalwaves(100243, -2147483648)
at gml_Object_o_sorbet_Step_0
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on the first wave in mines
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FATAL ERROR in
action number 1
of Step Event0
for object o_sorbet:
Push :: Execution Error - Variable Get 105355.totalwaves(100243, -2147483648)
at gml_Object_o_sorbet_Step_0
############################################################################################
Not sure what exactly happened but a few rocky poops kept pushing my defences and it somehow misaligned the grid slightly downwards and to the right, it was on the first loop (after beating middle horn once) in the second level of the ark.
Also i feel like allowing the player to get more babies after looping would be nice, maybe just make it so you get one in the shop that you can buy after a boss?
(And might be just me but i feel like mulibooms and the rock poops are a pain to deal with and there is entirely too many of them)
whenever i try to start a run i get this error, please fix because i love your game<3
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FATAL ERROR in Vertex Shader compilation
ShaderName: shBlackNWhite
memory:67:22: error: syntax error, unexpected NEW_IDENTIFIER
at gml_Object_o_card_Draw_0
############################################################################################
Minor(?) Bug: Occasionally, Spider Baby's shot just... stays right above the ground, until another enemy hits it.
Update (?): Possible cause found, when the Spider Baby's shot hits an enemy that blocks lobbing shots, if its at the end of the track, the shot will just keep bouncing until it eventually "hits" the ground, without actually hitting it.
The baby slots feel very limiting, maybe you could buy extras for 99 coins at the end of a chapter instead of gaining one from a single item, of course the difficulty should be tweaked to accomodate the mechanic better, another idea, instead of it costing 99 coins extras could cost something like 50 or 60 and go up every time you bought one
First of all- I can’t seem to figure out how Sanguine Bond works? The spikes don’t appear in front of my offensive babies like it says. Secondly- I feel that bosses need to tone down the attacks until you have received a few towers to place. Rag doll in particular loves to spam enemies before I have even gotten 1 tower per lane she’s sent attacks to.
Just starting a run instantly results in:
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FATAL ERROR in Vertex Shader compilation
ShaderName: shBlackNWhite
D3DXCompile failed - result
at gml_Object_o_card_Draw_0
############################################################################################
this is pretty easy to fix
info in this link
https://steamah.com/shadowrain-d3dx-compile-failed-error-fixed/
I just got 3 same items after a boss. 3 red shovels. I am after Ragdoll boss (loop2)
when I try buying them they dont change to OUT OF STOCK
meabe its because I got all items and it resets to nr.1 id item which is possibly red shovel?
when I click continue then it shows an error:
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ERROR in
action number 1
of Step Event0
for object o_reward:
Wrong argument types for ini_write_real
at gml_Script_save_run
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_save_run (line 0)
gml_Script_start_new_level
gml_Object_o_reward_Step_0
I have done 5-6 runs by now and im really liking the game, however the one thing that seems to make the game impossible to win for me is the procetile spamming hardhats.
Once theystart shooting(triggered by either a cube of meat or an mystery egg spawn) they will wipe out pretty mutch all the defences in the neighboring lines before dying, their knockback amplifies this problem making them get behind enemy units and stopping any attempts of blocking their shots with an well placed cube of meat. I think making it so that they keep on advancing while shooting instead of basically going backwards might fix this. They are pretty mutch the single thing that has killed me every run.
Also the stone mask enemies dont seem to attack when next to your units they just stand there, im not sure if this is intentional or a bug though.
ItsYaBoi4455 (and probably others have already mentioned it) but I'm making my own post about the limited baby slots because idk, I have my own special baby boy take on it. I have now played the game a good bit and looped a few times and I think that four slots is pretty reasonable for how the game is now. Should it expand it will absolutely need more baby slots but as of right now I think that at most one more baby slot should be available and should be balanced in a more specific way than just money.
I think the second addition baby slot should take up your active item slot.
IE: once you buy the backpack the first time you can buy like, Pandora's box or something like that which will then allow you to - before starting a fight - select it as your active item. When you do that it you can select an additional baby to take into the fight. I just realized it could maybe be an active with a super long charge which will just place that baby for free, but I'm worried that might be either over powered or under powered. either that, or just you can buy that baby with hearts like normal.
I do think baby slot upgrades should be guaranteed (if they aren't already) with maybe backpack after floor one and "pandoras box" is guaranteed after floor two (or maybe after three so its an upgrade that's only available for looping), either way I do agree with people asking for more baby space but I would absolutely want it to be something you have to think about instead of just being a required upgrade. The game is already really neat and absolutely has a place as a hard rogue like take on the PVZ formula so I'm excited for more!
At the game over screen, by clicking a bunch of times you can replay the animation of Isaac getting kicked, it may be a feature? I'm not sure, since when you do this, the text under the big game over letters is different everytime, which I had never seen before, I always got the phrase "It's not your fault.." whenever I died.
(Call me a conspiracy theorist but there may be an Easter egg here?)
Alright by far Challenge #5 is the hardest one of them, but I feel that this isn't a skilled based one, so far everytime I have died it's all been caused by one enemy: Flies. I think they are simply too fast for the first shot of a wiz/Loki to catch up with them, they only start dying when the baby is already shooting at something else on another tile, of course this is just a problem on the spiked filled lanes, middle two flies just die when they touch a tower. When one of them reaches the end, you're gonna be praying that one of the lokies' backshots hits them or else you're doomed the next second.
Is it possible to remove them entirely, or at least tone down on the amount that comes from the sides? I think asking to change how fast babies shoot and how they detect enemies might be a tad too much right now, so I'll leave that out of my suggestions for a fix of this challenge.
i kinda wish there were a way to upgrade the amount of seed slots we get, instead of just the four we are given for the entire loop...
-> c.h.a.d. is an absolute must for sun production
-> bob's brain is another must-have, since a lot of the better units are way more expensive, and require a c.h.a.d. spam gambit
-> you're pretty much left with two slots for other kinds of units, one of which is probably instalocked to cube of meat's defense (which. given that a lot of enemies can instakill, makes cube of meat kinda bad after looping)
i'd totally be fine if you could only buy one additional seed slot after looping the game, from the item shop at 99 coins, similarly to replenishing lawnmowers after a boss battle
addendum:
the hardys are stupid overpowered, and even two of them can easily break a run, let alone the many that are spammed at you...
i wonder if they break after three charges like usual? it doesn't really feel that way...
Red Flies(?) Will use their flying ability to go over spike traps which would not even hurt them, thus flying over the entire map scot free. Also they just bloody suck in general, they are much more OP than the pogo or flying zombies in PVZ, as those had simple counters, and could be hit while flying over plants.
Lobber babies are not that useful, and all are rather weak.
Poop pushed onto walls should damage them, but not literally push the whole line, without Sanguine Bond or spikes they just destroy everything as they hide behind other monsters, pushing everything off the map. Even if they are killed it is hard to fix the damage as it means replacing almost the whole line. RIP if it happens on multiple lines at once.
Please more slots, or the ability to get more. PVZ excelled in complexity later due to having lots of special enemies and lots of slots, that still limited the player. Having essentially 1 or 2 actually combat babies is just annoying as hell, usually I have a cheap one that gets replaced with the second more expensive one, or two that just fill one or two lines each. Also it makes gimmick babies basically unusable later, as shields and heart producers are required, and the later levels go too hard to have just one offensive baby.
Oh and perhaps they should be called familiars and not babies, as a literal pile of meat or spikes are not even babies at all.
bug / glitch - I was playing I.RULE and I was at the Ark II and when i killed the last enemy it didn't end the level and I was just sitting there waiting for 5 mins and nothing happened. (This is on version 0.1.2 Alpha btw) Plz fix this thnx *also note this game is sick so take your time to make it even better*
This game plays and feels really good! Music and sounds are top. As someone who played both PVZ and BoI religiously it was really enjoyable, I feel the blend of the 2 games (plant row defense + roguelike unlocking various babies) works well together!
Few comments though, which may or may not be based on my skill level...
- Heart drops can sometimes be hard to see quickly due to the fact they blend in with the red babies, so i often find later in the game I will miss a lot. Maybe a different shade of red or something else to make them stand out?
- The Stone poop enemy seems a bit overpowered, especially when there are lots. Its got high health with the ability to push whole lanes back, pretty much killing everything without any hard counter. I might just be a bit rubbish and need to learn the enemy but it seems way too powerful!
- Definitely needs more than 4 slots, or an easier way to unlock additional slots (maybe having the option always present in the shops but at a high price?) Though I beat 2 cycles without it, it meant I had to rely on the same 4 babies throughout which didn't feel as fun, and a bit challenging when there are multiple enemies where specific babies are needed (i.e. red flies).
- Found that the bean(?) active item was a bit OP and recharge time was fairly quick? It made my runs easier so i cant complain, but it meant I never needed another item. I suppose in a way thats the point of these roguelikes, randomly find an OP item and cruise through to the end!
- the freeze shooter enemies (sorry cant remember name!) play out a bit weirdly, when using the bean on these enemies they seem to permanently stay on screen, which appears helpful but they dont seem to do much damage and cover the screen making things harder to see (as well as lots and lots of sounds!).
Again might be based on me getting used to the game and learning the enemies but hopefully at least some of these points will be helpful!
Hi, I just beat Loop 3, and i have run out of items to buy, so when i reach a shop, the game crashes
this is the error message:
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ERROR in
action number 1
of Step Event0
for object o_reward:
Wrong argument types for ini_write_real
at gml_Script_save_run
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_save_run (line 0)
gml_Script_start_new_level
gml_Object_o_reward_Step_0
This game is pretty fun but there are some iffy balancing decisions, bosses are way too punishing, leading to fights that can end almost immediately. Charger Tokens are too expensive, to the point where I never buy them. The amount of familiar slots you have is nowhere near enough, especially for later in runs (I know Backpack exists but I've only ever seen it once). Also, Brother Bobby is a little bit too weak, meaning eventually most boss fights become "get lucky spawns with the first handful of B. Bobbys until good babies drop."
bug: wiz baby doesn't shot backwards when using flip
when i was playing on the mines, i got in a fight with the boss there, betwen the babies spawned, was the wiz baby, which i placed on a minecart, during the battle, some enemies when to the last rows on the back, so i fliped them in hopes they would hit them enough to kill them.
but, apparently, not matter if you use flip on them, the wiz baby will shot foward... well, diagonally foward.
There's an issue in which the hologram babies from able can be frozen. I don't think it should be able to do that. I also found a weird glitch when enemies go through portal tiles and they exit out of one, they no longer eat the babies on the row they land on. They just walk through. Might be a weird hitbox thing after they go through the portal.
great update tho it now doesn't take too long to start
I know im bad a videogames but, getting spammed by hardy's and the ice man and sperm whales all at the same times seems a bit much. I need to place stuff to stop the icy bois and sperm whales but if I do so I die to hardy's. Not to mention constant spam from all of them by the time. I got to the final wave but died because all of my chads died to sperm whales and hardy's. While ice men just killed all of my defensive units and was starting to freeze my attacking units too. The problem was I couldn't pick any counters, because I didn't have any slots, I do not think you should increase the slots as you need to get a little creative, but sometimes it just seems the game can throw too many things to counter (This was Ark 3 on the loop). Also theres a bug with hardy's, it seems to happen with spikes and minecart paths, but when they ram into your units sometimes it pushing stuff slightly down in the grid in that row no too much to be in the next row though, I am pretty sure it's only visual. Also why can the game spawn multiple sperm whales, in most of the lanes? (The same goes for hardy's by the end of the game most of the lines were filled with at least 2 of them.) Some weird change I might make is changing the cube of meat into ball of bandages (If it doesn't already exist) sometimes I place chads instead of cube of meat because when you need to spam out defenses they can look very similar.
(My English is suck, so i use gogle)
A little problem
you see, dear writer, I don't know where did your inspiration come from, PVZ1 or PVZ2?
for 1, due to it is linear level, your plant can hard-binding zombie(I don't know how describe it abstractly), like split for miner, clover and cactus for balloon
for 2, it is not linear level, plant can binding zombie so.......hard, if you not have clover, but you have high attack, you still can defeat balloon
but in this game, I see monsters hard-binding babies like 1, but it is not linear level like 2, so i want know where did your inspiration come from
like, everyone say, red fly, if you not have a throw baby, only shoot it, one or two wave will be fine, but when you need face more enemies, it up→flyyyyyyyyyyyyyyyyyyyyyyyy→down, and you will lost, so you must have a throw baby
for PVZ2, the fly zombies, they up→fly→down, one by one, whether it face a whole line plants or interval plants, so even if you only have shoot plant, you still can defeat fly zombie
"'ve just never encountered this problem" is not mean this problem is not existent, and i am not sure what you mean " block the enemies that block your shots", you mean kill that? Or use some baby like "Cube of Meat"? Whatever which is you choose, they all lead to you place more baby in a line and plums will easy to fly
https://gfycat.com/ConsciousAncientFlatfish idk what caused this but i used monster manual on the cart and rubber soul was placed on the track
possible bug: bullets of enemies that shot in 3 lines (forgot the name) are affected by multidimentional baby
on the longest run i had got for now, using a build with multidimentionall babies on front, when certain enemy shot, it's bullets was affected by the multidimentional baby, meaning that those bullets duped, causing a lot of damage, just 2 of those guys were enough to literally erase most of the board.
Doctor Hummer knows about this and decided to leave it in as an anti-synergy of sorts. In the future, maybe place defensive units of some kind in front of the multidimensional babies. Or maybe just not include multidimensional baby at all if the preview of the monsters shows that those shooting guys will show up.
I said it in suggestions, but I do feel like we need more Baby slots or ways to get more baby slots, just to allow more forms of strategy and ideas while allowing more difficult enemies as well.
Also, Things like dirty mind will trigger Mulibooms to go off which will kill spikes, but just killing them doesn't kill spikes, so I don't wanna take dirty mind now
Time to parrot what many already said:
1) The Plums (red lvl2 flies) are really annoying to deal with if you didn't get a lobber baby or the Bean. I guess they're based off of the Jetpack zombies from PvZ2, but those can still be hit by straight shots when flying above plants, and they also have more counters (Tall-nuts, Infini-nut's plant food, blovers/hurrikale, etc). The simplest way to fix them would be to let them be hit by normal shots.
2) The Hardies, Stoners and Sperm Whales have waaaaaay too much health like holy hell. Moreover, they don't care about status effect or knockback, which makes it even worse! And both hardies and sperm whales will instakill plants...
2a) I'd definitly reduce all of their respective health, they're damage sponges.
2b) For Sperm Whales, I'd make them susceptible to status effects/knockback, because they're awfully fast. Also, maybe they could drop 50 hearts when killed after eating a baby? They're so buffy it's impossible to kill them otherwise.
2c) Hardies should probably take damage when bashing against babies (similar to their TBoI incarnations, they could hits obstacles 2-3 times before dying).
3) Babies should definitely drop faster during bossfights. Either that, or you start the fight with 2-3 brother bobby in hand.
That stone immune every effects including freezing and knockback is really annoying. Maybe they should get more slower.
btw, how about that the big fly would stop to have a rest after passing few babies? they can have more health instead. the only solution of the big fly now is to kill my baby it is going to past, that really sucks.
Besides, the rail in level Mine that can't be set baby on drove me mad. I only set Lil CHAD on the whole column that has rail on it, just wanting to make the screen more beautiful.
Finally, have you ever thought of making a Chinese translation of the game? There I introduce an up ( uploader in bilibili ) to you, who has already translated the game into Chinese:https://www.bilibili.com/video/BV11a411k7oo . This is his video about it.
i like the game but i think automatically having little chad in a slot and 4 other slots for babies would make more sense (also probably a shop item that lets you have a holy mantle-like protection for the door so you have an extra try if an enemy gets through) (also another shop item idea is one that decreases the placement cooldown by like 10%-15%)
the less babies cooldown should be an extra effect that the stop watch should have, because 99 coins for just a slow motion button doesn't seem worth it to me, most of the time I even forget that it's even there, either that or the stop watch should make enemies move and attack slower, not too much, but like a 10~15% would make it deserving of being a tier 2 item, even more with competition like the battery or schoolbag
It feels unintuitive that the Snowglobe doesn't affect Mom's Hands at all, since knowing their PvZ equivalents (Freeze mushrooms and Bungee Zombies) one would expect the Mom hands to get frozen or at least slowed down. It feels like there is already very little counterplay against the Mom Hands, so having them be slowed down by the snowglobe, or frozen for a short time, could be a good improvement.
Just a quick list of everything I could think of during the first 2h of playing:
- When I go into Fullscreen and try to move the game to my 2nd Monitor with Win+Shift+ArrowKey it doesn't work. first moving the Window to the Screen and then switching to Fullscreen doesn't work either. Windows 10.
- Windowed Fullscreen would be nice
- a way to mute/unmute the sound/music without changing your volume would be nice.
- the red Hearts are sometimes hard to see since the babies are also red.
- Since you only have 4 Slots trying out new things is extremely punishing. Every time I tried some new combinations I instantly struggled with them and lost maggots because of it. Given I'm not a good player yet but it very much encourages you to just stick with what you're used to.
- I personally don't really like that the maggots don't respawn at all.
it causes my (very bad) laptop to over heat and losing chargers feels a lot worse than it is because i feel like i have to replenish it or else so while waiting for (and during the) next boss fight i prioritize defending that lane causing me to lose more chargers and gets more frustrated . so basically it's more my laptop and mind than the game and this has been a waste of the time of any one who actually reads this.
and i guess my self too but i also got to type a large wall so not much loss on my side only on any readers side
Please doctorhummer for whatever you want, put a translation of the game in Spanish jj I speak for all of us who know third world level English :3 but otherwise you are incredible, literally more than once I have to guess what the objects do ajaj literal I already bought objects that I couldn't use XD
hello I hope you can read this, I have a problem regarding the aesthetics of the game, I don't know if it's because of my laptop or if it's a problem with the game in terms of rendering the quality of the babies and the game in general since this is it looks blurred and not pixelated, that is to say that the pixels are blurs, in the case of babies and enemies only some of their wells are pixelated but the rest are blurred, I don't know if I'm making myself understood, I don't know if I'm the only one with that problem. PS: I don't think it's DIRECTX since I have it installed and updated. thanks for your attention :3
Got a crash on Loop 4 Middlehorn fight. On version 0.1.7.1
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FATAL ERROR in
action number 1
of Step Event0
for object o_tear:
Unable to find any instance for object index '275037' name '<undefined>'
at gml_Object_o_tear_Step_0
############################################################################################
Really love the game btw !!И так.Я хочу высказать по поводу анлока двойного чада
Доктор Хамон(и пофиг что Хуммер) ты сделал самый сложный челлендж в моей жизни.Первые 2 этажа сосут,но вот начиная со 2 ковчега...Чем ты был так расстроен когда делал этот анлок?Что тебя сподвигло на это?Я просто не понимаю...
Ладно бы большие волны монстров на тех двух уровнях...НО ЧЕРТОВЫ РУКИ!!!ЭТО МЕШАЕТ!!!ЛУЧШЕ УЖ БЫЛ БЫ 6 ЧЕЛЛЕНДЖ ЧЕМ ЭТО!
Но тем не менее,спасибо за такую крутую игру и когда 0.2.0?
Hardies are INSAINLY annoying and have solo ended EVERY ONE OF MY RUNS. multiple times I'll be doing great and then 3 frozen gapers will drop into one lane with multiple hardies and nothing I do can save me despite using ghost, lobbing and parasitoid babies. They need to not instant kill the entire lane, instead they should act like regular squirts except they do self damage when they run into things (like in repentance) and can only push frozen things not just regular babies.
LOVE the game, H A T E the Hardies.
hey so, the only red challenge its kind off unfair.
its extremely luck dependent and it isn't clear what thing is red and whats not (more to a colorblind like me).
i think the challenge should be "beating a level only placing red babies" and not "beating a level having a deck with only red babies".
i know that would make it easier, but restarting the first level over and over to get lil loki or spike baby just to then not get the other one later isn't fun.
after unlocking the deserter i can safely say that is the worst unlock (i haven't unlocked double baby, maybe is more tedious). its too rng dependant, yes eventually you will get lil loki and spike baby, but that is only if you always choose the hidden option when you dont get them wich means that you will probably won't have a good deck by when you get it. i had to do a whole loop just to get lil loki, and before that i had to be like 20 minutes just reseting until i got spike baby as my first baby.
i hope the deserter is good enough, because it was REALLY tedious to unlock him.
Please, could you make another toggle (like adding a keyboard -related toggle) for rotating the shapes in the new challenge?
Since I'm on a laptop, I have a touch pad instead of a mouse, so I can't rotate the shapes (don't have a wheel).
The challenge is doable without (I just did, lol), but it's definitely harder, and it doesn't seem right...
The biggest issue I am having is the sheer amount of bulky enemies that are thrown at you in The Ark after the first loop (Hardies, Hardheads, Whales). I think reducing their health or speed would be a really good way to balance it.
Or, as people above have said, make it so that the Hardies take damage when hitting babies. They are the most annoying enemy in the game (for me anyways).
Been loving the game a lot, it is really great and I look forward to seeing it grow further. I have found two issues. First, sometimes while mid-level the game freezes suddenly while fullscreened (that's how I usually play, not sure if it has to be FS'd), and nothing I do will let me leave the game. Not Control + alt + delete, not the windows button or anything, a computer restart seems to be required. I don't know if crash reports are a thing or not since I have to close everything to regain control. Second, during the third chapter, I have had three instances of enemies coming off of teleporters in-between lanes, where they would not stop to attack anything but could usually be shot. First was a gaper, killed it, second and third were hardies?/the stone poop enemies, each making it to the end in the same lane, one to get the charger and later another to finish me off. I had the stopwatch activated during these incidents, might have been a weird momentum thing pushing them further up than intended. I could imagine that the stone enemies' charging into the teleporter could have done something, the gaper might have been pulled into the teleporter by a stoner? That's what I've got, hope it helps.
I'm only on my first playthrough, but as a PvZ fan, I LOVE this game so far. I have some critiques, though:
Again, I love this game so far. you combine so many elements of PvZ 1 and 2, and renovated the mechanics, to make this game so much fun to play. These are just some suggestions I have on first glance
not sure if it was intended or not but i used the d6 before mines 2 in the first loop and the screen just went black, there were no picks for me to choose from and all i could see was the broken d6, thankfully it did progress after a bit; i'm assuming it happend because i encountered every baby option at least once before.
The game is slower then before after the 1.8.2 update + when i loaded my run then ALL of my starting babies were just like. gone. Very sad because i was using a strategy with Cube of meat in it (Also like, loss of Little C.H.A.D. but i have Double baby lol also the loss of Bob's brain and B. Bobby but i'm in the 3rd loop soo yeah lol.)