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(+3)

The animation for the Ragdoll boss throwing an enemy felt a bit too vague, it was hard to tell where the enemy landed so I wasn't able to move the stuff I placed on the carts to stop them from getting destroyed, maybe add an indicator on which tile it lands on.

(+1)

the boss follows your cart if it has a baby on it, theres no way to dodge the throw

You can actually move the baby mid-throw and dodge it so you can direct the throws wherever you like