Recently started playing it again and god damn i cant stop staring at the web page waiting untill i can afford something
As a result kinda not doing any work lol
Share any random distraction in your life that has been popping up
CheeseBaron2
Creator of
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Dumb question i know but wanted to be sure since technically then im not the *only* one who made the game. Want to ask some people not participating in the jam for things to add to the game, but obviously would do the actual work on my own.
Also just freesound.org is a nice site to get sounds from but theyre recorded and submitted by other people onto there so also checking if its allowed to use.
Hey there, just exported my game to send a small test build to a friend. Its about 2 scenes, like 5 nodes total and 1 script file (no audio or images), yet the filesize when zipped is a whopping 25 MBs.
Feels like thats a bit much? Is there any way to reduce that or is that just a normal thing you gotta live with?
Im using 4.2.1 and all the default settings for Windows runnable export.
2 (almost) immortal fuckers repeatedly shooting each other with a shotgun.
And im all here for it, because i find it hillarious tbh.
Love the aesthetics (even if i had to play with the opengl render).
Love the animations.
The gameplay is fun, though i must admit its a little annoying that phase 1 feels kinda pure RNG but at least its short enough that you can retry it fast.
Audio is snappy. The muffled phat beats really make it feel like youre in a backroom of a club and the music changes at the end makes it feel even more stressful and climactic.
It feels like theres something more going on so perhaps there will be a continuation? But even on its own its a nice quick thing.
Anyway epic game
And epic dev
Godspeed
Option to toggle fullscreen/windowed would be nice (the game seems stuck in windowed mode but the window is so big it gets a tiny bit cut off by the taskbar at the bottom of my screen,)
And also the first ever attack you perform freezes the game for a few seconds (presumably to load all the effects and animations)
Otherwise very lovely and neat
A captain shall not tolerate a mutiny.
And can i forgive myself?
Yes. Yes i can.
Very nice for a gamejam game!
The teammate sounds probably should have been made quieter than the player sounds but otherwise no problems really. Good job.
Still no clue what the teammates were talking about with the "did you hear that?" stuff though.
Quite nice, the graphics are decent, and the mechanics work nicely. The music gaining more layers as you progress is a very nice touch.
Admittedly it was a bit awkward at first cuz i was using WASD and had to hold Z to pull the companion closer but then realised i can use arrow keys. Also the lack of any sort of death animation on contact with spikes is a bit jarring but eh.
Overall quite a good job!
Its a pretty nice little game, though theres some small annoyances.
Its a bit unclear how to reduce the redness of the ring, and also i couldnt seem to close the end screen and had to open task manager to do it. Also the game has a folder labeled as "do not ship" which im pretty sure was not supposed to be packaged with the game.
Overall its somewhat comedic and doesnt have any super glaring issues. Good job!
Ror2 engineer lol
Love games when you can make yourself a lil army.
I think the resources should have been condensed into just 1, instead of being 3 vaguely defined ones. Also building robots seems kinda finnicky in where you can and cant build so thats a bit anoying.
The audio was alright, thought the lack of music is pretty sad.
Overall pretty nice!
Gonna be honest, didnt complete it. It is indeed quite tricky.
I think it would have been nice if the enemies emitted a sound when they shot so you knew that a bullet is going to approach and be ready to dodge. And the turret sounds kinda useless, though i didnt actually buy it so dunno.
Otherwise this is pretty nicely made, good job!