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CheeseBaron2

108
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A member registered Apr 12, 2019 · View creator page →

Creator of

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Alright, friend request sent. Awaiting confirmation.

Yeah sure why no

Yeah like cmon dude, be more direct like the other guy said

where could i contact you? I have twitter and discord

wow, well that was easier than i thought.

Can be your last resort if nobody else answers. Can do animated stuff but im way better at static stuff. Also im best at sizes around 16x16 but can still do larger. I use aseprite if thats important. (no pay needed in case you wondered, idk why but if you did then now you know). I have more sprites on my twitter, just gotta search a bit cuz i dont post that much pixel art. Good luck with finding someone!

https://twitter.com/CheeseBaron2/status/1270794395667832833

https://twitter.com/CheeseBaron2/status/1266775856409718784

https://twitter.com/CheeseBaron2/status/1287761060397748224

Oh hi! The game seems better now, good job! The only major weird thing ive got is that i crashed the game by going all the way down, pretty weird isnt it. A health bar for the bosses would be pretty nice. Some explanations for certaing things would also help, like explaining how to unlock cancer or what the treatment protection does. Also seems kinda weird to have a "shop" in a single room when you already have your own you can bring up at any time, maybe make that shop sell EPIC items that you cant get from your own one. Otherwise everything is pretty nice. Good luck. 

(P.S. if you have some trouble with graphics i can try to help, no payment needed. You can message me on twitter if you want to discuss that further, its listed on my page)

I feel like the crown of crime is a bit op, like you get more choice and power over what you get and the only downside to that is that when you do choose a couple of pretty weak enemies will spawn in, potentially granting you more resources. I think maybe raising the amount of enemies it spawns a bit could make it a bit more risky? Maybe also have a chance for it to summon idpd instead of bounty hunters. Maybe add some more stronger bounty hunters, heres my suggestions for those:
1. An engineer gator who can build a temporary turret and fly around with his jetpack like a raven.

2. A marksman gator (or maybe even raven) that could act as faster sniper, maybe even trying to predict your movement.

3. Assasin gator who could teleport around with a smoke bomb and become invisible.

Also maybe replace all bounty hunters with some "ultra gators" on loop 3 and onwards. Maybe after selecting enough chests there could be a bounty hunter boss, or you can like just straight up start spawning big bandits on your head, could be fun. Also a tiny pointer to where the bounty hunters are coming from could be nice.

Maybe also make the pizza sewers bosses a tad less painful, like slow them and their projectiles down a bit maybe.

Also like one person said its kindof annoying that to resurrect the shark pet you just have to walk over them, potentially dying due to low health.

Maybe add a secret location and to get to it you would have to bring an lightning weapon to the labs and zap a battery that would turn on the lights and allow you to go deeper into the labs.

Who knows maybe you guys are not working on this mod anymore but i just wanted to share my ideas.

Vibin

Thanks! Idk what else to say.

Thanks!

No sorry my pc is 32 bit so it cant run 64 bit programms.

Thanks. I think by "no gore" they mean like really hardcore stuff so i should be fine. Thanks for playing!

Pretty neat! Like its kinda short but ok. The controls are kinda quirky so thats not too cool. Otherwise pretty neat.

Score renamed, music should be fixed, and also a lil tutorial at the start. Thanks for the feedback.

Now there should be a tutorial. Thanks for playing and for the feedback

F

Pretty neat, though i imagine it would get completely ndestroyed by an autoclicker but still. Also theres no other way to exit aside from alt+f4 so thats kinda dumb. Idk maybe theres a quit button somewhere but the windows doesnt fit my screen so its sides are cutoff.

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Oh neat its you again, hi

EDIT: also
https://cheesebaron2.itch.io/blaster-demo
https://cheesebaron2.itch.io/temple-of-gun
https://cheesebaron2.itch.io/rescuecopter
https://cheesebaron2.itch.io/faithless-demo
https://cheesebaron2.itch.io/hives-mind-prototype

Wow only 6 days after the server was created and it was already raided??

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the moon was definetly something, very nice

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Pretteh neato! Even if the game started lagging a bit in the last fight but it wasnt much and it seemed to get back to its normal fps. Fun fact: my only (non scripted) death was in the first 5 seconds of the first fight. Think of that what you will, i just try to dodge with the beat and stuff (cuz my reflexes from crypt of the necrodancer still exist apparently) and i end up being too slow. Also maybe put a seizure warning in the beginning of the game, like i know its on this page but what if someone didnt see it? Otherwise pretty lovely.

Major Jam: Isolation community · Created a new topic Uh oh

GUYS HELP I BROKE THE LAST RULE WHAT DO I DO???

So like its basically Hotline Miami but you cant see anything. The meele is too slow to be considered a combat option and the movement is too fast for the sizes of the rooms. I didnt get past the first level cuz of the stuff above. Like could you at least NOT make the walls the same color as the shadows so i could know where the enemies have a chance to see me? Especially when i can barely see them myself. Also a "chance" is not a joke they actually dont see you on occasion cuz they apparently turn around and stuff. Look if you want some really fast action you gotta see stuff to know what to do.

apparently never

Its ok i guess. Kinda boring. You constantly get stuck on stuff because of how fat the player character is. Some sounds are very loud while others you can barely hear so thats kinda stupid. The nose bosses attack where he pushes you away and starts to shoot bullets around is kinda not very fair because you cant move when you are getting pushed away even if it looks like you are standing in place and probably should be able to walk or crawl away from that place.

yep, its 1280x1024

THIS IS REALLY GOOD. Thats all i really have to say. Theres my only 2 problems with the game (theyre not even really problems, more like just me nitpicking stuff)

1. The games window is kinda really small, like 20% of the screen is just pure black.

2. The mount mechanic is kind of "weird". Like i think it should automatically mount you after walking outside of combat for a while.

Otherwise the game is really solid. Keep up the good work!

You may want to:

1. Recolor the ground into more of a grayish color if you want it to be more like a dungeon.

2. Make the enemies unable to stand on each other by pushing them off eachother or something like that.

3. Get some actual screenshots that represent the game.

4. Scale up the view size.

5. Record your own sound effects as using someone elses sounds doesnt looks very good, you may use sfxr to make placeholder sounds for now.

As it says it is the minimum viable product, it haves the basics needed to build upon. The end.

I found Will the manager. Hes on top. E(-:)

Got 2 runs. Died on the first one because 2 worms spawned right next to the entrance, in fact i dropped right onto them and then died. Won the second run. Constant explosions are only fun for a bit. Wish there was a quick fall ability. The player feels very floaty. Ok....

its a side effect of it being html. I made it html because the game is simple so downloading it wouldn't be very convenient.

Thanks. Worked hard on the feel.

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read edits

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It doesnt fit my monitor.

Edit: From the gameplay video - the enemies shoot bullets out of the space above them, obviously looks stupid. When transitioning the room you can unavoidably get hit by spikes that were there.

Edit n2: From the trailer - its spelled boxes not boxs you idiot.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object Obj_BlasterBomb:

Unable to find any instance for object index '9' name 'Obj_player'
at gml_Object_Obj_BlasterBomb_Step_0
############################################################################################


Showed this after death

Add a bone launcher that replaces bones with a chance of 1 to 100

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Why is the SMG burst fire? Was it really that hard to make it automatic? Also the hit sound is louder that the gunshots. Would be nice if there were some kind of powerups or something to help you in a pinch. Also i think you should add a muzzleflash when you shoot. I think using the whole mouse wheel is unnscesary, especially when you cant just move it a bit and change the gun, no you need to scroll up for the second weapon and down for the first one, no other way. I think there should just be a "swith guns" button. You probably also should make some more sounds, because i want to hear my enemies getting exploded into guts.