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CheeseBaron2

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A member registered 95 days ago · View creator page →

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I will try to do something with that.

thanks.

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preety neat

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Idk! Im not a pro! And the antialiasing should be turned off if im thinking of the right thing. Also what rotation are you talking about? Please elaborate. And all the hitboxes should be squares if i didnt mess up (i did in fact mess up a bit and i understood it just now) (and now if you were talking about the rocket launcher then thats all i messed up). If youre talking about enemies stuck in walls then its my bad cuz thats because the walls dont form instantly but with a little random delay.

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What can you do. Im trying my best ok? And in my opinion it does what it needs to do so i dont think i will change it right now.(Maybe in the future tho? idk). Also how was the game were there any problems or did you just quit instantly after seeing the generation screen?

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Why would i? Personaly game maker is faster and easyer to me.

yeah... my pc is kind of a potato so for now ill just wait

it showed me this when i tried to load it (my ntt version is 9940 which is the latest one).

___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: gu_shader_set_impl

D3DXCompile failed - result

############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_gu_shader_set (line 1)
called from - gml_Script_ref_shader_set (line 2)
called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 4)
called from - gml_Script_vm_gml_thread_exec_slice_call (line 3)
called from - gml_Script_gml_thread_exec (line 711)
called from - gml_Script_gml_program_call_v (line 10)
called from - gml_Script_mod_type_call (line 27)
called from - gml_Object_UberCont_Draw_73 (line 10)

How did you mod it??

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Hello!

This comment probably will make me look impatient but oh well.

So right now its just silence. We have no idea what are you doing or how are you doing. A lot of people may just loose interest or totaly forget about this game. So maybe you can post small devlogs. Like remember when you showed eggo and in another video you showed rotten eggo? Like those videos that are about 10 seconds? (you can release one like each 1 or 2 weeks). Also you can post your devlog on itch.io which can make the game more noticable. And did you know that you can post announcements on youtube? There you can tell us how everything is going and what are you making. (Also how are you doing? its about 3 weeks for me before my holidays begin and if you want i can tell you whats up with my account).

As i said now i probably look a bit impatient. (Also a little question. Hows the salad bowl enemy doing? Did you scrap that or did you made it real?)

Thats all! Bye!

i kinda feel cringy about this comment